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<title>Haaze.com / masufrialk / All</title>
<link>http://www.haaze.com</link>
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<pubDate>Mon, 06 Jun 2011 07:10:29 +0000</pubDate>
<language>en</language>
<item>
<title><![CDATA[Tabs, Reading List land in mobile Safari]]></title>
<link>http://www.haaze.com/story.php?title=tabs-reading-list-land-in-mobile-safari</link>
<comments>http://www.haaze.com/story.php?title=tabs-reading-list-land-in-mobile-safari</comments>
<pubDate>Mon, 06 Jun 2011 07:10:29 +0000</pubDate>
<dc:creator>masufrialk</dc:creator>
<category>Mobile &amp; Electronics</category>
<guid>http://www.haaze.com/story.php?title=tabs-reading-list-land-in-mobile-safari</guid>
<description><![CDATA[The version of theSafari browser that will ship in iOS 5 in July will come with some enhanced features, Apple announced today at its Worldwide Developers Conference in San Francisco. The most visible change is the introduction of tabbed browsing, long a staple of the desktop version of Safari and other browsers. However, other significant changes have been made as well.Reading List provides a more modern, simpler way to bookmark Web sites to be read at a future date. (Credit:CNET/CBS Interactive)The feature for saving stories to be read at a later time, popularized by the Read It Later and Instapaper browser add-ons, will now come as a standard feature in Safari mobile. Reading List provides a more modern, simpler way to bookmark Web sites to be read at a future date. It's most often used for articles, especially lengthy ones, although it can be used to save any site on the fly.The desktop Safari's Reader feature for streamlining lengthy articles or slideshows is also coming to mobile Safari. Originally introduced at last year's WWDC, Reader streamlines lengthy articles, stripping out ads but not relevant images, and darkens the edges of the browser to make it easier to focus your attention on the story at hand.Most notably for Twitter users, you can now send tweets from directly within Safari. It's no longer necessary to open the Twitter app separately. This is part of the deeper system integration of social media into iOS. While it doesn't have a major impact in-browser, it's likely to change social networking across many apps that do core tasks like iTunes or the camera app.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Marvell chip designed to improve LED light quality]]></title>
<link>http://www.haaze.com/story.php?title=marvell-chip-designed-to-improve-led-light-quality</link>
<comments>http://www.haaze.com/story.php?title=marvell-chip-designed-to-improve-led-light-quality</comments>
<pubDate>Mon, 16 May 2011 07:10:34 +0000</pubDate>
<dc:creator>masufrialk</dc:creator>
<category>Eco</category>
<guid>http://www.haaze.com/story.php?title=marvell-chip-designed-to-improve-led-light-quality</guid>
<description><![CDATA[Semiconductor company Marvell today is set to introduce a chip geared at improving the light from LED bulbs and connecting them to a network. The 8801 chip is small--about the size of a penny--and will be about the same price as existing LED lighting electronics. If Marvell signs on light manufacturer customers, it could bring the very good light quality of some commercial LEDs to more affordable consumer products, said Kishore Manghnani, vice president of Marvell's Communications and Consumer business. He said the chip, which integrates multiple functions on this single controller chip, is being tested by commercial or consumer light fixture makers now and it takes them about six months to introduce products with new chips.This Philips LED bulb has a color rendering index of 80. Others have a CRI over 90.(Credit:Martin LaMonica/CNET)Light quality for consumer LED bulbs has improved over the past few years but the color rending index (CRI), a measure of quality, is still not as high as incandescent bulbs. With the chip, Manghnani said a CRI of 95, higher than most of the consumer LED bulbs available now, is possible. The chip can control the current and temperature of two types of LED light sources. So a fixture or bulb maker could use the chip and driver to use LEDs with two different colors, such as white and red, to improve color rendering. Until now, the electronics to control different colored LEDs would be too large or expensive for consumer products, Manghnani said.The Marvell component will also make LED dimming more precise and allow a lighting company to embed a wireless chip in the bulb. With a wireless ZigBee or Wi-Fi radio, lights can be controlled from a central point or set on a schedule. Last week, Google demonstrated a networked LED bulb controlled by its Android@Home software due for release by the end of the year.Marvell's main business is designing electronic components for consumer electronics but it is pushing into energy efficiency with LEDs and connected appliances, such as smart thermostats or smart outlets. One product already available is the Radio Thermostat which connects to a home Wi-Fi network and can be controlled from a smartphone.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Calling all gamers! U.S. video games sales dip 5 percent in January]]></title>
<link>http://www.haaze.com/story.php?title=calling-all-gamers-u-s--video-games-sales-dip-5-percent-in-january</link>
<comments>http://www.haaze.com/story.php?title=calling-all-gamers-u-s--video-games-sales-dip-5-percent-in-january</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>masufrialk</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=calling-all-gamers-u-s--video-games-sales-dip-5-percent-in-january</guid>
<description><![CDATA[Video game players may have been too busy playing with their Christmas toys last month, as U.S. sales of video games fell 5 percent in January. Total sales of game hardware, PC games, console games, and portables fell to $1.16 billion from $1.22 billion a year ago, according to market researcher NPD. And January a year ago was down from the year before that.The report was expected, since few huge games were released in January. But it will likely be viewed in the milieu of fast growth for casual and mobile games while demand for hardcore games falls. It isn&amp;'t the end of the world, but it shows why game publishers have to look to the new digital markets for growth in 2011.Overall, the report isn&amp;'t a surprise since video games as a whole were down 6 percent in 2010. But the game industry has many growing niches, including social network games, mobile games, browser-based online games, used games, game rentals, and free-to-play games on a variety of platforms. We can put out the word that hardcore gamers need to buy more games, but by and large they seem to be doing their part. It&amp;'s just not so easy to measure all of the places where video games are growing.NPD said U.S. retail game hardware sales fell 8 percent to $324.0 million from $353.7 million. Game software fell 5 percent to $576.0 million from $606.8 million a year ago. Accessories were up 6 percent to $235.1 million from $222.8 million a year earlier, largely because of sales of Microsoft&amp;'s Kinect motion-sensing accessory for the Xbox 360, as well as Sony&amp;'s PlayStation Move wand-like controller.The No. 1 title on all platforms was Call of Duty Black Ops, the hot-selling combat game from Activision Blizzard which debuted in November. No. 2 was Ubisoft&amp;'s Just Dance 2 for the Wii, which has helped revive the dance game category even as the Guitar Hero franchise falls to pieces. Music games aren&amp;'t dead' they&amp;'ve just shifted to motion-control based dance games from the prop-driven guitar games.The new titles of the month included No. 3-ranked DeadSpace 2 (pictured) from Electronic Arts, and No. 4-ranked Little Big Planet 2 from Sony. Both of those titles drew strong reviews, but they did not soar to No. 1 as big hits normally might. They were released toward the end of the month, which may explain the light sales for the month in general.Previous Story: SoloPower wins $197 million loan guarantee for solar panel factoryPrintEmailTwitterFacebookGoogle BuzzLinkedIn      DiggStumbleUponRedditDeliciousGoogleMore&amp;8230'          Tags: Call of Duty Black Ops, Dead Space 2, Little Big Planet 2, video gamesCompanies: Activision Blizzard, Electronic Arts, NPD, Sony          Tags: Call of Duty Black Ops, Dead Space 2, Little Big Planet 2, video gamesCompanies: Activision Blizzard, Electronic Arts, NPD, SonyDean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat. Have news to share Launching a startup Email: tips@venturebeat.comVentureBeat has new weekly email newsletters.  Stay on top of the news, and don't miss a beat.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[King.com takes tournament games into Facebook]]></title>
<link>http://www.haaze.com/story.php?title=king-com-takes-tournament-games-into-facebook</link>
<comments>http://www.haaze.com/story.php?title=king-com-takes-tournament-games-into-facebook</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>masufrialk</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=king-com-takes-tournament-games-into-facebook</guid>
<description><![CDATA[King.com, a popular casual gaming site with 25 million unique players a month, is moving into social games in a big way.The company is debuting 26 skill-based games on Facebook. Those games can be played in multiplayer tournaments and support the sale of virtual goods. It&amp;'s another attempt by an older casual game company trying to make a splash on Facebook, which is dominated by new players such as Zynga. Facebook is getting very crowded with these new players, and I expected it will get more crowded still.London-based King.com is essentially opening a casual gaming portal on Facebook, as has been done by MindJolt, GSN, Big Fish Games and others. King.com is taking its tournament games and is wrapping social features around them.Riccardo Zacconi, chief executive of King.com, says that the company has a proven business model where users pay real money in micro-transactions for virtual goods. The company hopes to replicate that model on Facebook.King.com&amp;'s app lets players participate in daily game challenges where they can get achievement awards, compete with friends, look at global leaderboards, and get virtual currency to spend on rewards. The virtual currency is how King.com makes money.The app is already live and has 630,000 monthly active users, according to AppData. Rivals include WorldWinner, Prize Room and GameDuell. Some 400 million games are played each month on King.com, across more than 200 exclusive games in 10 languages. King.com provides games to portals such as Yahoo!, MSN, NBC and others.King.com was founded in 2003 and has 120 employees. It has raised $46 million from Index Ventures, Apax Partners and angels. King.com has been profitable since 2005.Next Story: BilltoMobile scores deal with Sprint for direct mobile payments Previous Story: President Obama dines with the Silicon Valley elite in WoodsidePrintEmailTwitterFacebookGoogle BuzzLinkedIn      DiggStumbleUponRedditDeliciousGoogleMore&amp;8230'          Tags: Facebook games, social games, tournament gamesCompanies: Facebook, king.com, MindJoltPeople: Riccardo Zacconi          Tags: Facebook games, social games, tournament gamesCompanies: Facebook, king.com, MindJoltPeople: Riccardo ZacconiDean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat. Have news to share Launching a startup Email: tips@venturebeat.comVentureBeat has new weekly email newsletters.  Stay on top of the news, and don't miss a beat.<br/><br/>0 Vote(s) ]]></description>
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