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<title>Haaze.com / MassTortAmerica / All</title>
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<pubDate>Wed, 02 Feb 2011 08:10:44 +0000</pubDate>
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<title><![CDATA[CNET's full Verizon iPhone coverage]]></title>
<link>http://www.haaze.com/story.php?title=cnets-full-verizon-iphone-coverage</link>
<comments>http://www.haaze.com/story.php?title=cnets-full-verizon-iphone-coverage</comments>
<pubDate>Wed, 02 Feb 2011 08:10:44 +0000</pubDate>
<dc:creator>MassTortAmerica</dc:creator>
<category>Technology</category>
<guid>http://www.haaze.com/story.php?title=cnets-full-verizon-iphone-coverage</guid>
<description><![CDATA[(Credit:Josh Miller/CNET)Hello,VerizoniPhone 4. You've been a long time in the works--several years, in fact--but now we know that you officially exist. We're glad to meet you at last, and we're glad that U.S. wireless customers now have a choice in carriers. We know that many of you are also eager to welcome Apple's newest family member. And we know that you have a lot of questions about what the Verizon iPhone is and how well it performs. Hopefully, CNET can answer your queries in the following coverage.CNET's Verizon iPhone 4 reviewIn our full review, we tell you about the Verizon's unique design elements. We put its hot-spot feature to the test, and we compare its overall performance with its AT&amp;T counterpart. Here's a hint: it beats AT&amp;T on many fronts.The Verizon iPhone makes more callsCNET tests the Verizon and AT&amp;T iPhones to see which handset is more successful at making calls. Verizon won the majority of the time, but AT&amp;T put up a fight.Verizon iPhone 4 (photos) Comparing voice quality on the iPhone 4Which iPhone 4 offers better audio quality You be the judge, as CNET takes audio samples from the two handsets and puts them side by side.Verizon iPhone versus AT&amp;T iPhone data speeds: CNET's winner is...Is the Verizon iPhone as fast and as powerful as devotees had hoped CNET's video breaks down timed speed tests against the AT&amp;T iPhone on four counts.Seven things the Verizon iPhone doesn't haveThe Verizon iPhone may answer some peoples' smartphone prayers, but it isn't without its caveats.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Man vs. Machine: IBM&'s Watson ties for first on Jeopardy]]></title>
<link>http://www.haaze.com/story.php?title=man-vs--machine-ibmrsquos-watson-ties-for-first-on-jeopardy</link>
<comments>http://www.haaze.com/story.php?title=man-vs--machine-ibmrsquos-watson-ties-for-first-on-jeopardy</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>MassTortAmerica</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=man-vs--machine-ibmrsquos-watson-ties-for-first-on-jeopardy</guid>
<description><![CDATA[In a classic battle of man vs. machine on Jeopardy tonight, it was a tie.Human competitor Brad Ruttner tied with Watson, a supercomputer created by IBM. Another human rival, Ken Jennings, isn&amp;'t far behind in the first of a two-game tournament. The match showed that IBM&amp;'s artificial intelligence technology is a force to be reckoned with, and in the future, it&amp;'s only going to get better.At first, Watson was running away with the show. But at the close of the game show, Watson and Rutter were tied with $5,000 in winnings while Jennings had $2,000. Some 25 IBM Research scientists across the world toiled for four years on  Watson, which is IBMa4a4s spiritual successor to Deep Blue, the  supercomputer that defeated chess grandmaster Gary Kasparov in 1997. IBM  describes Watson as a4Aan analytical computing system that specializes in  natural human language and provides specific answers to complex  questions at rapid speeds.a4Rutter made the first category choice and beat Watson to the buzzer, allowing Rutter to ansswer the question. Then Watson took the next questions by storm. It answered 11 of the next 15 questions correctly in the first half of the show. At the start of the second half, Watson had $5,200, Rutter had $1,000, and Jennings only had $200. Then, the humans made their comeback, beating Watson to the buzzer a few times. And Watson got some answers wrong in the second half. Watson can&amp;'t adjust its answers to what the other players say and so it simply answers with whatever comes up as its top answer.Jennings said &amp;''20s&amp;'' when prompted to say the decade when Oreo cookies were introduced. Watson then said &amp;''1920s&amp;'' and got the answer wrong again. IBM focused on Jeopardy for its artificial intelligence research because requires a huge swatch of knowledge in order to play it well. Watson did great with Beatles questions, but pretty poorly in the &amp;''decades&amp;'' historical cateogry.Our own Devindra Hardawar got to watch Watson play Jennings and Rutter in a practice match in January.Previous Story: Ahhha wants to turn your great idea into moneyPrintEmailTwitterFacebookGoogle BuzzLinkedIn      DiggStumbleUponRedditDeliciousGoogleMore&amp;8230'          Tags: Jeopardy, WatsonCompanies: IBM          Tags: Jeopardy, WatsonCompanies: IBMDean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat. Have news to share Launching a startup Email: tips@venturebeat.comVentureBeat has new weekly email newsletters.  Stay on top of the news, and don't miss a beat.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Who invented cloud gaming T5 Labs tangles with OnLive (exclusive)]]></title>
<link>http://www.haaze.com/story.php?title=who-invented-cloud-gaming-t5-labs-tangles-with-onlive-exclusive</link>
<comments>http://www.haaze.com/story.php?title=who-invented-cloud-gaming-t5-labs-tangles-with-onlive-exclusive</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>MassTortAmerica</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=who-invented-cloud-gaming-t5-labs-tangles-with-onlive-exclusive</guid>
<description><![CDATA[Cloud gaming service OnLive recently announced that it had a fundamental patent on its business of instantly providing sophisticated video games to users over broadband connections. But an unknown startup,T5 Labs,says it has won a patent that predates OnLive&amp;'s filing. At stake is a the future of Internet-delivered gaming &amp;8212' and a lot of money.OnLive launched its service last year, allowing gamers who might previously have popped a disc into a console to log on to an online service and instantly play high-quality games &amp;8212' even on devices that normally couldn&amp;'t handle those games&amp;' sophisticated graphics and fast action. Since then, OnLive has spread out to new markets and raised $40 million, valuing it at as much as$1.8 billion. If its challenger, T5 Labs, can invalidate OnLive&amp;'s patent, then the startup stands a chance of collecting big royalties across the emerging cloud gaming industry.Just as Salesforce.com and other Web-based software companies do the computation in data centers and send the results to users&amp;' Web browsers, OnLive does the intense number crunching required for games remotely over the Internet. That allows gamers to play high-quality games on low-end computers or other devices with screens and Internet connections, such as iPhones and iPads. OnLive&amp;'s technology can fundamentally disrupt the traditional video-game business, which still revolves around physical distribution of games in boxes through retail outlets. And OnLive&amp;'s technology also threatens companies which make game hardware, since consoles with specialized graphics chips aren&amp;'t necessary anymore.But it looks like T5 Labs is interested in disrupting OnLive. Graham Clemie, head of T5 in England, said his firm has been granted a patent related to cloud gaming and it predates the &amp;''fundamental&amp;'' cloud-gaming patent that OnLive recently announced. OnLive&amp;'s patent has a filing date of Dec. 10, 2002, while t5 Labs has a filing date of March 1, 2002.&amp;''T5 labs     understands that OnLive recently received U.S. Patent No. 7,849,491     claiming video gaming inventions,&amp;'' Clemie said in an email. &amp;''T5 labs is considering its legal     rights, including deciding whether to commence a procedure in the     U.S. Patent Office known as an a4Ainterferencea4 to establish that t5     labs, rather than OnLive, is the first inventor and entitled to the     patent rights on video gaming inventions covered by OnLivea4a4s USP     7,849,491.&amp;''If the interference proceeding is successful, then T5 Labs would have the fundamental patent on cloud gaming, not OnLive, Clemie said. OnLive has not yet offered a comment on T5 Labs. If it does so, we will update our story.&amp;''I believe this is called putting a cat amongst the pigeons,&amp;'' Clemie added.The T5 Labs patent names both Clemie and Dedrick Duckett as inventors. OnLive basically takes game data and compresses it, sending it over as video to the gamer.Clemie describes his company&amp;'s solution as follows: &amp;''A normal compression box only sees a bunch of colored pixels moving     around the screen. In a scene with a car driving by a field, it     doesn&amp;'t know that there is a car object moving and a tree object     that is static, nor that one is red and the other green. But in our     case, the images are being created in real-time by the game     software. So unlike the scenario of compressing video captured by a     camera, we have extra information.&amp;''He added, &amp;''We intercept the game&amp;'s rendering commands and exploit that extra     information that gives us to accelerate the compression process. In     fact, the compression happens whilst the image is being     rendered rather than afterwards. All this happens using standard graphics cards. We do not need     custom hardware.&amp;''Clemie (pictured right) said, &amp;''Compression acceleration is vital. As we move from standard     resolution to 720P (high definition imagery), then 1080P (higher quality HD), then 3D, then even higher     resolutions, the amount of work to do just keeps on growing. Without     acceleration, cloud gaming becomes less and less economic.&amp;''Clemie said the output is standard video based on industry formats such as MPEG (motion picture experts group) or h.264. Customers can use their existing set-top boxes to play games on their TVs. OnLive requires a small adapter to be used with its game system in order to display games on a TV.Clemie said, &amp;''In short, it&amp;'s much cheaper for us to produce each video stream and     far cheaper for our customers to receive them. Our solution is far     more scalable and affordable.&amp;''He said T5 Labs has also received a patent in Japan and has another pending in Europe, all with the March 1, 2002 filing date. T5 Labs has about a dozen employees and is based in London. It was founded in 2001 and also competes with Gaikai, Otoy and others. Clemie said he got the idea from observing the use of thin clients in the telecommunications business and thought, &amp;''wouldn&amp;'t it be nice to do that with games.&amp;'' The company is named T5 Labs after Theory5, as it took five attempts to get the technology right, Clemie said.VentureBeat asked OnLive to comment on T5&amp;'s claims, but did not receive a response by publication time.Next Story: Waiting for Superman pledge turns up $5M for change in schools Previous Story: Drawing a line: DOE offers $343M loan guarantee for Nevada transmission projectPrintEmailTwitterFacebookGoogle BuzzLinkedIn      DiggStumbleUponRedditDeliciousGoogleMore&amp;8230'          Tags: cloud gaming, patentCompanies: OnLive, T5 LabsPeople: Graham Clemie          Tags: cloud gaming, patentCompanies: OnLive, T5 LabsPeople: Graham ClemieDean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat. Have news to share Launching a startup Email: tips@venturebeat.comVentureBeat has new weekly email newsletters.  Stay on top of the news, and don't miss a beat.<br/><br/>0 Vote(s) ]]></description>
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