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<title>Haaze.com / Nadia01 / All</title>
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<pubDate>Thu, 24 Mar 2011 07:10:32 +0000</pubDate>
<language>en</language>
<item>
<title><![CDATA[TripAdvisor: E-mail addresses stolen in data breach]]></title>
<link>http://www.haaze.com/story.php?title=tripadvisor-e-mail-addresses-stolen-in-data-breach</link>
<comments>http://www.haaze.com/story.php?title=tripadvisor-e-mail-addresses-stolen-in-data-breach</comments>
<pubDate>Thu, 24 Mar 2011 07:10:32 +0000</pubDate>
<dc:creator>Nadia01</dc:creator>
<category>Technology</category>
<guid>http://www.haaze.com/story.php?title=tripadvisor-e-mail-addresses-stolen-in-data-breach</guid>
<description><![CDATA[If you use TripAdvisor you may soon be getting more spam. The travel site told customers in an e-mail today that someone had breached its network and stolen e-mail addresses for an undisclosed number of its members. &quot;This past weekend we discovered that an unauthorized third party had stolen part of TripAdvisor's member email list,&quot; Steve Kaufer, co-founder and chief executive, wrote in the e-mail. &quot;We've confirmed the source of the vulnerability and shut it down. We're taking this incident very seriously and are actively pursuing the matter with law enforcement.&quot; He did not divulge how many e-mail addresses were exposed, but said it was &quot;only a portion of all member e-mail addresses.&quot; Meanwhile, passwords remained secure, he said, adding that the site does not collect credit card or financial information and does not sell or rent its member list. In an FAQ on the TripAdvisor site the company said it is still investigating the incident and could not say when it occurred. <br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Assange penning autobiography to pay legal bills]]></title>
<link>http://www.haaze.com/story.php?title=assange-penning-autobiography-to-pay-legal-bills</link>
<comments>http://www.haaze.com/story.php?title=assange-penning-autobiography-to-pay-legal-bills</comments>
<pubDate>Mon, 27 Dec 2010 08:10:19 +0000</pubDate>
<dc:creator>Nadia01</dc:creator>
<category>Politics</category>
<guid>http://www.haaze.com/story.php?title=assange-penning-autobiography-to-pay-legal-bills</guid>
<description><![CDATA[Faced with mounting legal bills, Julian Assange has agreed to a $1.5 million deal to write his autobiography.&quot;I don't want to write this book, but I have to,&quot; the controversial WikiLeaks founder told Britain's Sunday Times yesterday. &quot;I have already spent 200,000 pounds ($307,400) for legal costs and I need to defend myself and to keep WikiLeaks afloat.&quot;Assange told the Times that he would receive $796,654 from Alfred A Knopf, his U.S. publisher. A deal with British publisher Canongate would bring in around 325,000 pounds ($501,000). And money from international markets and serialization of the book would bump up the total to at least $1.5 million.Currently out on bail in England, Assange is wanted for questioning by Swedish authorities over charges of sexual abuse, or &quot;overraskningssex,&quot; as it's known in Sweden. Specifically, one Swedish woman claims Assange had sex with her after a condom broke, and another has accused him of having sex without a condom in the first place.The WikiLeaks founder has long maintained his innocence in the crimes. His supporters believe the charges have been trumped up as a way to silence him following outrage from the U.S. government over his publication of classified U.S. State Department and military documents.Assange is scheduled to appear in court again on January 11.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Cisco hires iPhone 'antenna-gate' exec]]></title>
<link>http://www.haaze.com/story.php?title=cisco-hires-iphone-antenna-gate-exec</link>
<comments>http://www.haaze.com/story.php?title=cisco-hires-iphone-antenna-gate-exec</comments>
<pubDate>Sat, 13 Nov 2010 08:10:02 +0000</pubDate>
<dc:creator>Nadia01</dc:creator>
<category>Mobile &amp; Electronics</category>
<guid>http://www.haaze.com/story.php?title=cisco-hires-iphone-antenna-gate-exec</guid>
<description><![CDATA[Cisco Systems has hired the former Apple executive in charge of design and engineering for theiPhone 4--the gadget that sparked a PR headache for Steve Jobs and Co. when its supposedly innovative antenna design proved problematic.Mark Papermaster, 49, will oversee the creation of chips for Cisco's networking switches, an area of the company's business that accounted for a third of its total revenue in the third quarter, The Wall Street Journal reported.The iPhone &quot;antenna-gate&quot; debacle eventually led to a high-profile press conference at which Apple announced it would provide free &quot;bumper cases&quot; to owners of the device. The cases helped prevent reception problems caused by an unconventional wraparound antenna that could be inadvertently blocked by users' hands.The saga accounted for a bit of egg on the face of design-world darling Jobs--who in a sense was forced to slap a Band-Aid across the face of his latest supermodel gadget--and it may have been a factor in Papermaster's departure.The executive's coming had been as unsmooth as his going: Apple had to tussle with IBM to hire Papermaster back in 2008.On Thursday, Cisco announced its earnings and was cautious with revenue projections, owing, in part, to a drop in government spending.Papermaster joined Cisco on Monday and will report to John McCool, the head of the company's data center, switching, and services group, the Journal reported.. <br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Atari co-founder Nolan Bushnell on the future of software (Q&A)]]></title>
<link>http://www.haaze.com/story.php?title=atari-co-founder-nolan-bushnell-on-the-future-of-software-qa</link>
<comments>http://www.haaze.com/story.php?title=atari-co-founder-nolan-bushnell-on-the-future-of-software-qa</comments>
<pubDate>Fri, 12 Nov 2010 08:10:23 +0000</pubDate>
<dc:creator>Nadia01</dc:creator>
<category>Gaming</category>
<guid>http://www.haaze.com/story.php?title=atari-co-founder-nolan-bushnell-on-the-future-of-software-qa</guid>
<description><![CDATA[Atari co-founder Nolan Bushnell has rejoined the struggling video game company&amp;39's board, and has been speaking about his vision of the future of software.(Credit:Courtesy of Nolan Bushnell)Whether you know him by name, you almost certainly have firsthand experience with some of Nolan Bushnell's work. He's known by many as the father of video games, since he created Pong and co-founded Atari. And he may have played a role in one of your birthdays because he started the Chuck E. Cheese restaurant chain. Without question, Bushnell left an indelible mark on the 1970s and 1980s.But in later years he wasn't finished as an entrepreneur, though his more recent accomplishments haven't risen to the level of his earlier career. In 2005, he launched a new restaurant venture, known as uWink Media Bistro, which aimed to lure adults with good food and tabletop video gaming. That enterprise is still limping along, though its future isn't so bright. And he's no longer involved in some of his other recent ventures, such as casual game advertising business NeoEdge.But Bushnell is hardly finished. He recently rejoined the board of directors of Atari, which has gone through years of deep struggles, and likely exists today only because of its valuable brand name. Bushnell said he thinks that the company's existing intellectual property, as well as new, experienced, management has put it on a path to new success.And this week, he spoke at the Oredev conference in Malmo, Sweden, sharing his vision of the future of software and focusing on 10 areas that he thinks will shape the world of technology and culture in general: auto-cars, personal robots, health, bio implants, identity, government, swarm computing, augmented education, augmented reality, and power net.Yesterday, Bushnell sat down for a 45 Minutes on IM interview with CNET, sharing his view of that software future, as well as commenting on watching what he termed the &quot;drug addiction and jail&quot; years that the punch-drunk Atari has gone through.Q: Thanks so much for taking the time to do this interview. I understand that you've recently rejoined the Atari board of directors. Bushnell: I have been on the board for about 4 months Why did you want to get involved with them again Bushnell: There will always be a soft spot in my heart for my old company and I think that though it has been terribly abused in the last 20-plus years it still has a lot of great intellectual property, and I think it has a potential to become a significant player again. I'm sure you're hopeful that you can help turn things around there. But what's it been like to watch Atari struggle through so many twists and turns over the years It seems like it might be like watching a successful child go on to have a very tough life. Bushnell: Drug addiction and jail are the metaphors that come to mind. But, today, the company has a great management team that is quite new and which is doing many of the right things in my opinion. Jeff Lapin as CEO is excellent and Jim Wilson as president bring great knowledge of the markets, and Thom Kosik running online makes it a killer team. They would create magic even without the deep library of historical and good IP. It's interesting you mentioned drug addiction and jail. I was going to ask if this latest iteration was like rehab, but decided it might be too off-color. I guess not. Bushnell: I will usually push a topic too far. The test is, are the games fun I have seen some updates of games like Asteroids and Lunar Lander that are terrific. What's it going to take for Atari to once again be a major and respected brand name Bushnell: The most important thing in the games industry is innovation. We are pushing the envelope in several games that will be out next year but at the same time we have this great legacy of great games that we want to update and satisfy our fans with. I definitely want to talk about your speech in Sweden, but I want to cover a couple other things first. Foremost in my mind is, I'd love to know what it was like to help run an amusement park, which I understand you did when you were 19. That sounds like a lot of fun.Bushnell: It was actually a real nightmare. But fun also. When things were going well, it was summer nights in Utah and cute girls and youth. The business was like many, very rough and tumble. It was my MBA in some ways because we had in summer a $3 million business. I also wanted to ask about the game of Go. I understand you're a tournament-level player. How did you become expert at Go, and what does the game mean to you Bushnell: I learned Go in college from a chess-playing buddy from Korea, and continued playing at the Go club in San Francisco throughout the 1970s. Go was actually responsible for getting me on the Internet in the 1980s when I had a bootleg account from Stanford. That was before the browser, when you were on bare Unix. And what do you get out of the game What does it mean to you Or is that trying to attribute too much meaning to it Bushnell: It is a game of patience and influence. I think as a strategy game it is the best. Its strategy helps a player that is weaker take out a much stronger opponent, which Atari had to do with a big manufacturer in Chicago in the early coin-op arcade business. The biggest thing for the near future is auto-cars, which will change everything...The costs are there right now. The Google car actually was cost-effective. Think of no traffic congestion, highways that can hold 30 times as much traffic. Half the energy costs. It just goes on and on. The only issue is how powerful will be the Luddites.You're the second person I've interviewed in this series who's been a high-level Go player. So I have to ask you the same question I asked him: You remind me of the main character in Trevanian's novel &quot;Shibumi.&quot; So, you haven't also lived in the Basque region of Spain and been a world-class adventurer and assassin, have you Bushnell: Not yet. Let's talk about your Sweden speech. First, how did you decide to give a talk on your vision for the future of softwareBushnell: I have been speaking on the future for about 20 years and have gotten pretty good at it. The thing about trends is that if you watch them and matrix it with the economics it is possible to be pretty accurate. For example I was the only one of the game guys in the U.S. to predict the success of theNintendo Wii.What led you to focus on the 10 specific areas of software Bushnell: The 10 was an arbitrary number. My original list was 16 but there were some that could be folded. Some things that I am passionate about will take more time and are as much a chemistry and manufacturing problem as software. But the biggest thing for the near future is auto-cars, which will change everything. Tell me about that. Why do you think they'll change everything, and how so Bushnell: It'll be within five years, somewhere. The costs are there right now. The Google car actually was cost-effective. Think of no traffic congestion, highways that can hold 30 times as much traffic. Half the energy costs. It just goes on and on. The only issue is how powerful will be the Luddites. What do you imagine would be the chief objection of the Luddites Bushnell: The Schumpeterian creative destruction of entrenched interests. For example. every Teamster, cab driver, UPS driver, all these drivers will need to be retrained. Insurance will drop to a fraction of what it costs now. People don't understand how horrible the average driver is. The number of body shops will be 20 percent of today. It'll be disruptive, and they will not go away without a fight. Of course, bars will do a great business because drunk driving will be OK. Do you expect to play a role in the development of the auto-cars industry Bushnell: It is not my field, though I can see it. I have too many projects and I actually like my life as a pundit. But whencars start to resemble a drawing room I will create some games for them. How do you mean, &quot;resemble a drawing room&quot; Bushnell: The first phase will be to keep the seat belts and seats facing forward. After a while the passenger compartment will become a more communal experience, with a table, a desk, a video screen, etc. Think about being dropped off at a restaurant and the car parking itself a mile away for $3. In San Francisco, as I remember, it's currently over $20 for parking. That sounds pretty good. Bushnell: It will be. After auto-cars, what do you think is the second-most likely area of your 10 to change society Bushnell: The next three will happen at the same time. One is the elimination of credentials. People are not their credit cards or passports and those are subject to fraud that is costing us billions of dollars. The physical metrics are better and cheaper and will be deployed. You will walk into a restaurant and pay by looking into a camera or by using your thumbprint. No identity thief will be able to do that. You can access all your accounts and board a plane naked. Another will be the cloud containing all our medical information with layers of security. This will help solve the genome problem by sharing your DNA and medical condition but with identity stripped off. Another is personal robotics. It's a passion of mine and is now doable. All the obstacles I faced in the 1980s have been solved. It will be huge.Lastly, government downsizing will be a big software opportunity. As more states hit the wall, their only hope will be to build in new efficiencies. California, for instance, is on the far side of the tax elasticity curve. Higher taxes lead to more jobs leaving the state, and less revenue. About half the states are going to decrease workers and still provide services. We're almost out of time, so just a couple more questions. First, how would you summarize the message of your speech about the future of software Bushnell: The future is really terrific and software is a big part of it. I just wish our schools would produce more quality coders so that it could happen faster. I am very optimistic we are really at a tipping point of some great stuff. Last question. IM is a great way to do an interview, because it allows everyone to be a little more thoughtful, and a little more articulate, than they might be in a regular interview. But it also allows multitasking. So tell me, what else were you doing while we were chattingBushnell: I was listening to a really great Pink Floyd album, &quot;The Dark Side of the Moon.&quot; I know it is very retro now but I really love it.  I love that album, too. Well, thank you so much for taking the time for this. I really appreciate it.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Microsoft Beats The Street: Net Income Up 51 Percent, Office Revenue Up 15&nbsp'Percent]]></title>
<link>http://www.haaze.com/story.php?title=microsoft-beats-the-street-net-income-up-51-percent-office-revenue-up-15nbsppercent</link>
<comments>http://www.haaze.com/story.php?title=microsoft-beats-the-street-net-income-up-51-percent-office-revenue-up-15nbsppercent</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>Nadia01</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=microsoft-beats-the-street-net-income-up-51-percent-office-revenue-up-15nbsppercent</guid>
<description><![CDATA[Microsoft just released better than expected Q1 earnings, posting first-quarter revenue of $16.2 billion, an 25% increase from the same period of the prior year. Analysts expected revenue to come in at $15.8 billion. Operating income, net income and diluted earnings per share for the quarter were $7.12 billion, $5.41 billion and $0.62 per share, which represented increases of 59%, 51% and 55%, respectively, when compared with the prior year period. Analysts were expecting diluted earnings per share of $0.55. Microsoft said that the company saw year-over-year growth across all business segments. Revenue from Office 2010 grew over 15% in its first full quarter in market.  The entertainment division saw strong growth as Xbox 360 console sales increased by 38%. The biggest growth came from Windows, with revenue up 66% to $4.8 billion. Windows operating profits up 124% to $3.2 billion (from $1.5 billion last year) and Windows Azure subscriptions grew by 40%.Revenue from online business, which includes Bing, didn&amp;'t see quite as big of an uptick. Sales were up 8%, with online advertising up 13% for the quarter. Unfortunately, Microsoft reported that online business still lost $560 million in operating income. Peter Klein, chief financial officer at Microsoft said in a statement: &amp;''This was an exceptional quarter, combining solid enterprise growth and continued strong consumer demand for Office 2010, Windows 7, and Xbox 360 consoles and games&amp;8230'Our ability to grow revenue while continuing to control costs allowed us to deliver another quarter of year-over-year margin expansion.a4We&amp;'ve embedded the slides and a table with segment revenues and operating profits below.    View this document on ScribdMicrosoft CorporationSegment Revenue and Operating Income a4s (Loss)(In millions)(Unaudited)Three Months EndedSeptember 30,20102009RevenueWindows &amp;amp' Windows Live Division$4,785$2,880Server and Tools3,9593,550Online Services Division527487Microsoft Business Division5,1264,514Entertainment and Devices Division1,7951,412Unallocated and other377Consolidated$16,195$12,920Operating income (loss)Windows &amp;amp' Windows Live Division$3,323$1,483Server and Tools1,6301,237Online Services Division(560)(477)Microsoft Business Division3,3882,827Entertainment and Devices Division382260Corporate-level activity(1,047)(848)Consolidated$7,116$4,482CrunchBase InformationMicrosoftInformation provided by CrunchBaseTipTweet<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Hey, We&'re Social Too!  YouTube Passes One Billion Follows, Er,&nbsp'Subscriptions]]></title>
<link>http://www.haaze.com/story.php?title=hey-wersquore-social-too--youtube-passes-one-billion-follows-ernbspsubscriptions</link>
<comments>http://www.haaze.com/story.php?title=hey-wersquore-social-too--youtube-passes-one-billion-follows-ernbspsubscriptions</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>Nadia01</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=hey-wersquore-social-too--youtube-passes-one-billion-follows-ernbspsubscriptions</guid>
<description><![CDATA[Google gets a bad rap for missing the boat on social.  You know, all that stuff Facebook and Twitter do with friends, followers, and activity streams.  But many of its products have had social features for a long time.  YouTube reminds us of this fact by pointing out that people have subscribed to other people&amp;'s video channels more than one billion times.  They are even celebrating the milestone on the YouTube logo today.If you think about it, the subscribe button on every YouTube video is very much like a follow button on Twitter.  By subscribing to another user or video producer, you get all of their new videos in your personalized homepage stream when you are logged in.  And you also get an email notification.  It&amp;'s not quite the same as a status update, but one billion emails a week is quite a lot.There are 15 video YouTube video producers who have more than one million followers, er subscribers.  To encourage more subscriptions, YouTube is releasing a subscribe widget that people can put in their blogs and websites.CrunchBase InformationYouTubeInformation provided by CrunchBase<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Sony&'s Home virtual world hits 17M users and finds a business model in virtual goods]]></title>
<link>http://www.haaze.com/story.php?title=sonyrsquos-home-virtual-world-hits-17m-users-and-finds-a-business-model-in-virtual-goods</link>
<comments>http://www.haaze.com/story.php?title=sonyrsquos-home-virtual-world-hits-17m-users-and-finds-a-business-model-in-virtual-goods</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>Nadia01</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=sonyrsquos-home-virtual-world-hits-17m-users-and-finds-a-business-model-in-virtual-goods</guid>
<description><![CDATA[Two years after its debut, Sony&amp;'s Home online virtual world for PlayStation gamers has hit 17 million users worldwide. The virtual community has now grown into a gathering place where gamers can play hundreds of games, attend droves of events, and buy lots of virtual goods. The multi-year effort is becoming Sony&amp;'s big play in the digital online marketplace for video game fans.Along with user growth, Home&amp;'s revenues have also begun to take off, said Jack Buser (pictured below), director of PlayStation Home at Sony, in an interview today. Home is a virtual world on the PlayStation Network where you can create a realistic animated avatar and wander among virtual sites such as shopping malls, movie theaters, or game arcades. Back in the summer, when Sony launched a new indie game effort in Home, it had 14 million users.A lot of virtual worlds have failed in the past year. Linden Lab&amp;'s Second Life has seen its own turmoil as it parted ways with both its chief executive and its founder. But at two years, Buser says Home is thriving because it is all about &amp;''games, games, games.&amp;'' Gamers who own PlayStation 3 consoles are the only ones who log into Home, and Home&amp;'s fans tend to be the hardcore among the hardcore. They&amp;'re willing to spend a lot of hours in home, with the average session time at 70 minutes. And they also spend a lot of money. The engagement level with Home is thus likely far higher than the engagement in simple social games or generic virtual worlds.During the past year in particular, Sony has ratcheted up its emphasis on providing free-to-play games within the virtual environment of Home. There are now 236 games in Home, compared to 9 games in 2008. There are also 7,000 virtual items, available either for free or purchase, compared to 114 two years ago. And Home has staged 600 community events, compared to 25 in 2008. Buser says all of that suggests that Home is gaining momentum and its monetization is getting better and better.Citing company policy, Buser declined to say whether Home is profitable. But he said the virtual goods and micro-transaction model makes it easy for Sony to make money. On top of that, Home is a testing ground for other kinds of business models, such as in-game advertising, sponsorships, and other models. Sony did disclose that, in the first quarter of 2010, revenues were three times greater than the year before.&amp;''To be able to understand and participate in this kind of emerging business is a huge competitive advantage for Sony,&amp;'' Buser said. &amp;''In 2011, you&amp;'ll see these business models become more mature. We are showing that you can fuse the models of the console business with the digital business.&amp;''As an example of an attractive virtual goods game, Buser pointed to Midway, where you buy tickets and use them to play carnival games. The cost of the game play is about 2 cents per session, Buser said. Compared to other paid games, that&amp;'s a pretty good value. And after a while, with 17 million gamers on Home, those pennies start adding up, Buser said.Sony&amp;'s partners within Home include 30 big brands, including Disney, Turner, Paramount, Ubisoft, Square Enix, Electronic Arts, Take-Two Interactive&amp;'s 2K label and RockStar Games, Konami and Fox. Rather than simple mini games, Home is now host to full-length games developed by prominent indie developers.&amp;''We came from humble beginnings but we are seeing incredible momentum,&amp;'' Buser said.Today, Sony also introduced more new games for the PlayStation Home platform. The new games include Novus Prime from Hellfire Games (pictured at top)' Midway 2 (pictured above) from Mass Media' Conspiracy from Jet Set Games (coming early 2011)' and Sodium 2 (racing game pictured above) from Outso, coming in the spring of 2011. Outso launched Sodium One a year ago. Buser said the fact that indie game developers are creating sequels to Home games shows that the platform is an attractive one.In contrast to simpler web-based games, Sony Home games have cool 3D graphics and are often more like console-quality games. They are more expensive to develop, but they can be a lot more engaging than simpler titles.Next Story: Entrepreneur Corner: Modern marketing and smart hiring Previous Story: Skyara attracts do-gooder activity guidesPrintEmailTwitterFacebookGoogle BuzzLinkedIn      DiggStumbleUponRedditDeliciousGoogleMore&amp;8230'          Tags: Conspiracy, Midway 2, Novus Prime, PlayStation Home, Sodium 2, Sodium One, Sony PlayStation HomeCompanies: Hellfire Games, Jet Set Games, Outso, SonyPeople: Jack Buser          Tags: Conspiracy, Midway 2, Novus Prime, PlayStation Home, Sodium 2, Sodium One, Sony PlayStation HomeCompanies: Hellfire Games, Jet Set Games, Outso, SonyPeople: Jack BuserDean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat.VentureBeat has new weekly email newsletters.  Stay on top of the news, and don't miss a beat.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Apple faithful gather for iPad 2 launch (video)]]></title>
<link>http://www.haaze.com/story.php?title=apple-faithful-gather-for-ipad-2-launch-video</link>
<comments>http://www.haaze.com/story.php?title=apple-faithful-gather-for-ipad-2-launch-video</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>Nadia01</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=apple-faithful-gather-for-ipad-2-launch-video</guid>
<description><![CDATA[Apple fans gathered in a line that stretched for two city blocks at the Apple store in Palo Alto, Calif. As you can see in the video below, they cheered when the door opened. Security and PR people were plentiful, as were blue-shirt employees. After all, this is the store where Steve Jobs will occasionally show up to see how first-day sales are going.There was no sign of Apple&amp;'s chief executive today, though. It was just the fans. The doors opened promptly at 5 pm Pacific time. It looks like, at least at this store, Apple workers will be earning overtime. Judging by reports from around the country, the die-hard Apple fans are out in force for the iPad 2 launch. Apple has 236 stores across the country that began selling today, and the device is also available at other stores including AT&amp;amp'T, Verizon, Best Buy, Target, and Wal-Mart.Will it be enough to keep Apple dominant Last year, Apple snagged 83 percent of the tablet computer market. But there&amp;'s more competition this year from the Motorola Xoom, the Samsung Galaxy Tab, the RIM PlayBook, the HP WebOS tabletand a bunch of other tablets coming to the market soon. Purchases today are limited to two per customer.For those who don&amp;'t want to wait in line, Apple started taking online iPad 2 orders on Friday. Those orders are expected to ship in two to three weeks. The iPad 2 is 33 percent thinner and 3 ounces lighter than the original iPad that debuted a year ago. So far, the iPad 2 has gotten great reviews, but most are advising original iPad owners not to upgrade.The line for this store was actually bigger than the line for the iPhone 4, which debuted last summer.The line snaked around the corner. Apple employees handed out bottles of water. (You figure they can give that much back to fans who are willing to drop $499 to $829 on the iPad 2).After a little cheering and a countdown, the doors opened and the crowd walked in.Next Story: GameMaki helps you find fun challenges Previous Story: What you need to know about Tesla&amp;'s futurePrintEmailTwitterFacebookGoogle BuzzLinkedIn      DiggStumbleUponRedditDeliciousGoogleMore&amp;8230'          Tags: iPad 2Companies: ApplePeople: Steve Jobs          Tags: iPad 2Companies: ApplePeople: Steve JobsDean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat. Have news to share Launching a startup Email: tips@venturebeat.comVentureBeat has new weekly email newsletters.  Stay on top of the news, and don't miss a beat.<br/><br/>0 Vote(s) ]]></description>
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