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<title>Haaze.com / Susanjohn / All</title>
<link>http://www.haaze.com</link>
<description>Test Web 2.0 Content Management System</description>
<pubDate>Wed, 17 Nov 2010 08:10:17 +0000</pubDate>
<language>en</language>
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<title><![CDATA[Is comparing iOS and console game totals fair]]></title>
<link>http://www.haaze.com/story.php?title=is-comparing-ios-and-console-game-totals-fair</link>
<comments>http://www.haaze.com/story.php?title=is-comparing-ios-and-console-game-totals-fair</comments>
<pubDate>Wed, 17 Nov 2010 08:10:17 +0000</pubDate>
<dc:creator>Susanjohn</dc:creator>
<category>Technology</category>
<guid>http://www.haaze.com/story.php?title=is-comparing-ios-and-console-game-totals-fair</guid>
<description><![CDATA[(Credit:TUAW)Earlier today The Unofficial Apple Weblog posted a story comparing the number of games available for the iOS platform to the total amount of console games made in the last 25 years. To the surprise of no one, TUAW concluded that there are roughly three times as many iOS games than consoles titles. The comparison was done to demonstrate the &quot;staggering size&quot; of iOS' game library, but we're not sure the assessment is entirely fair. The post has since been updated twice (as of 6 p.m. ET) with the author responding to user comments, exploring the definition of a &quot;game,&quot; acknowledging the inherent differences between console and iOS games, noting the similar &quot;staggering&quot; statistics of Flash game sites like Newgrounds, and updating the post with fresher iOS game totals. Kudos to Mr. Gaywood' he did his research and we've got no problems with the story--we like TUAW and read it all the time. However, his post got us thinking: is it entirely fair to compare iOS and console game totals Saying iOS has three times the number of titles as 25 years of console gaming is almost like saying YouTube has provided us with 100 times the number of movies Hollywood has produced. While we're on that point, we're also not sure categorizing all of these pieces of software as &quot;games&quot; is exactly fair, either. To reuse the YouTube analogy, surely every piece of content streaming there isn't a &quot;film,&quot; just like the Angry Birds experience isn't really comparable to Fallout: New Vegas. We're not looking to take a shot at iOS games, but just like any other medium, there a few gems, a ton of bad ones, and the vast majority of which are floating somewhere in the sea of mediocrity. When just about anyone with a pulse can develop software for a platform, it's logical that the total number of products will proportionally represent that accessibility. Covering the 42,000 or so iOS and 17,150 console games with the same blanket doesn't really seem right, but we've noticed Apple doing so in past keynotes. What do you think Is it fair to compare iOS and console games Or are the two in completely separate categories Surely no one can deny that the casual game market is a booming and legitimate industry' we just want the line between it and console games to be a bit more defined.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Kyocera debuts Rio touch-screen phone for Cricket]]></title>
<link>http://www.haaze.com/story.php?title=kyocera-debuts-rio-touch-screen-phone-for-cricket</link>
<comments>http://www.haaze.com/story.php?title=kyocera-debuts-rio-touch-screen-phone-for-cricket</comments>
<pubDate>Wed, 17 Nov 2010 08:10:14 +0000</pubDate>
<dc:creator>Susanjohn</dc:creator>
<category>Technology</category>
<guid>http://www.haaze.com/story.php?title=kyocera-debuts-rio-touch-screen-phone-for-cricket</guid>
<description><![CDATA[Kyocera Rio(Credit:Kyocera)Kyocera yesterday released a new cell phone for Cricket Wireless. The Rio E1300 can't quite match Kyocera's recent Zio M6000, but it's no basic handset, either.The candy bar device's 2.8-inch touch screen will be your primary interface point. Below are a few physical controls including dedicated music player buttons, but there's no physical keyboard for messaging. Features include a 1.3-megapixel camera, a music player, a microSD card slot, stereo Bluetooth, links to Cricket Navigator, a speakerphone, voice dialing, 1GB of internal memory, messaging and e-mail, a personal organizer, and support for Cricket's MyBackup service.The Rio is available now for $129, or $109 if you buy it online. That may seem pricey, but keep in mind that Cricket doesn't require contracts.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Fun! The speed camera that doesn't just check your speed]]></title>
<link>http://www.haaze.com/story.php?title=fun-the-speed-camera-that-doesnt-just-check-your-speed</link>
<comments>http://www.haaze.com/story.php?title=fun-the-speed-camera-that-doesnt-just-check-your-speed</comments>
<pubDate>Sat, 06 Nov 2010 07:10:11 +0000</pubDate>
<dc:creator>Susanjohn</dc:creator>
<category>Social</category>
<guid>http://www.haaze.com/story.php?title=fun-the-speed-camera-that-doesnt-just-check-your-speed</guid>
<description><![CDATA[Everyone knows that speed cameras work.They create the discipline of a lissom lady in leather and make sure everyone understands just what the rules are. In fact, some people are so in awe of speed cameras' discipline that they develop speed camera phobia and try to steer clear of them whenever possible.This being a troubled world, there are those who believe that these marvels of technology are merely there to make money for local authorities. So what can these troubled people say to the fact that Arizona has removed its speed cameras because it couldn't make them pay Well, they could say that Arizonans simply weren't too keen on paying their tickets.Now, though, speed camera technology is going a little further. My heart began to chug beyond all speed limits when I read in the Daily Mail that there are new speed cameras, ones that don't merely check your speed.Will new, more sophisticated speed cameras bring discipline to our highways(Credit:CC 91RS/Flickr)This astounding conjunction of art, technology, and justice--known as Asset (Advanced Safety and Driver Support for Essential Road Transport)--is so packed with gizmos that it can discover you are breaking a multitude of laws all at the same time.Yes, Asset can check whether you're insured, whether you're wearing your seat belt, whether you're too close to thecar in front. It can even check whether your hands are in the correct 3:40pm position currently recommended in many states. Oh, I'm not entirely sure about that last one. But I am sure your veins are already pulsating at the idea of a speed camera that could, potentially, issue three or four tickets to you at once.Asset is currently being tested in Finland. So one can only wonder whether these speed cameras will be able to detect alcohol levels emerging with drivers' breath, as Finland has a long and interesting history with alcohol consumption.The Asset mechanism is really quite simple. It takes a multitude of pictures and wafts them back by satellite to a large central database. Think of it as a real-time Google search of your car. The Mail suggests that these fine machines--you know, machines that issue fines--will be in service across Europe by 2013. I know that many who live outside of Europe's confines will already be booking their trips in anticipation of such a large and speedy step forward for civilization. <br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Students lonely, frustrated after a day unplugged]]></title>
<link>http://www.haaze.com/story.php?title=students-lonely-frustrated-after-a-day-unplugged</link>
<comments>http://www.haaze.com/story.php?title=students-lonely-frustrated-after-a-day-unplugged</comments>
<pubDate>Mon, 25 Oct 2010 18:23:27 +0000</pubDate>
<dc:creator>Susanjohn</dc:creator>
<category>Technology</category>
<guid>http://www.haaze.com/story.php?title=students-lonely-frustrated-after-a-day-unplugged</guid>
<description><![CDATA[Bare. Fidgety. Lonely. Plagued by the deafening silence. The clock ticking ever so slowly. Singing songs in the shower to give the impression of listening to music.These are just some of the observations made over the past week by first-year students participating in the global media experiment &quot;Unplugged&quot; at Bournemouth University in the U.K. No, they were not held in solitary confinement for weeks on end, nor were they coming down from drugs. They were simply offline--for a single day.&quot;Unplugged&quot; is a research project at schools across five continents--North America, South America, Asia, Europe, and Africa--investigating young adults' relationships with electronic media--from the Internet and cell phones to TV and music. (Bournemouth is the only participating school in the U.K.)Students complete questionnaires and record journal-like reflections on their day without digital devices. For the U.K. students there is now, somewhat ironically, a blog where said reflections live. Over the weekend, multimedia journalism student Joseph Kent reported:I remained at home for the rest of the evening, where I swapped surfing the Web for reading a book, but the lack of YouTube, Facebook, and Skype gnawed at my brain. When midnight arrived, I was back on the computer in a dash. Never had the Internet been so sweet.With September 18 having been recently hailed No Device Day, we might expect September 19 to be the sweetest of all, and the other 363 days to involve some hazy digital high.Earlier this year, a pilot study in Maryland revealed that many students reported symptoms similar to drug and alcohol withdrawal. Bournemouth professor Roman Gerodimos, who is leading the Unplugged program in the U.K., says: &quot;The words 'addiction' and 'dependence' kept recurring in their narratives. They felt they lost connection with friends and family, even those living nearby, but also thought that the study was an eye-opener as it gave them the opportunity to reflect on the extent to which the media is part of their lives.&quot;The ongoing project was launched during the 4th Salzburg Academy on Media &amp; Global Change this past summer and is coordinated by Professor Susan Moeller of the University of Maryland.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[True Frenemies: Facebook Works Both Against And With&nbsp'Bit.ly]]></title>
<link>http://www.haaze.com/story.php?title=true-frenemies-facebook-works-both-against-and-withnbspbit-ly</link>
<comments>http://www.haaze.com/story.php?title=true-frenemies-facebook-works-both-against-and-withnbspbit-ly</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>Susanjohn</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=true-frenemies-facebook-works-both-against-and-withnbspbit-ly</guid>
<description><![CDATA[Remember several months ago when both Google and Facebook decided to get into the URL shortening game We wondered if Bit.ly, the market leader, was fu.kd And we were hardly alone.But nearly a year later, it seems like they&amp;'re doing more than fine as neither Facebook nor Google seemed to take their shortener too seriously for much of that time. It was only just about a month ago that&amp;nbsp'Google opened up their goo.gl product to more directly compete with Bit.ly. But it looks like Facebook, which runs fb.me, has sort of gone the other way. They&amp;'re actually now working with Bit.ly.Have you noticed the URLs on Twitter and elsewhere with the &amp;''on.fb.me&amp;'' domain  Those are actually Facebook links that have been shortened by Bit.ly. Don&amp;'t believe me Just add a &amp;''+&amp;'' to any of the on.fb.me domains and you&amp;'ll be taken to a Bit.ly page with detailed analytics for that link. For example, try this one that Facebook&amp;'s own Brandee Barker sent out on Twitter recently.To be clear, fb.me is still run by Facebook itself, but the company apparently realized that a lot of users (and even some employees like Barker) were still using Bit.ly to shorten links, so they decided to work with Bit.ly to have some branding on those links as well. Hence, on.fb.me.Google, meanwhile, doesn&amp;'t do this. Any Google link shortened with Bit.ly will just get the generic bit.ly URL. They remain frenemies minus the whole &amp;''fr&amp;'' part.CrunchBase InformationFacebookbit.lyInformation provided by CrunchBase<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Yahoos Freaking Out Over 20% Layoff Rumors (Update: Yahoo&nbsp'Denies)]]></title>
<link>http://www.haaze.com/story.php?title=yahoos-freaking-out-over-20-layoff-rumors-update-yahoonbspdenies</link>
<comments>http://www.haaze.com/story.php?title=yahoos-freaking-out-over-20-layoff-rumors-update-yahoonbspdenies</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>Susanjohn</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=yahoos-freaking-out-over-20-layoff-rumors-update-yahoonbspdenies</guid>
<description><![CDATA[Yahoo is preparing to lay off 20% of total staff, we&amp;'ve heard from two independent sources, and managers have been asked to begin to make the tough decisions on who stays and who goes. This news comes just days after Google announced a 10% pay raise and $1,000 spot bonus for all employees. This is a story we&amp;'ve been tracking down for weeks.At the end of 2009 Yahoo had nearly 14,000 employees, and they currently have 14,100 employees. There have been layoffs in this last year, as well as new hiring, but a 20% hit suggests 2,500 people or more will shortly be out of a job. As we reported in September, the company will likely be hiring additional employees in Bangalore and other locations to handle some development and operational jobs being cut in the U.S.We contacted Yahoo for comment. They responded &amp;''we do not comment on rumor or speculation.&amp;'' Also no word on whether CEO Carol Bartz might be willing to take a pay cut to a more palatable, say $10 million/year. That $30 million would allow Yahoo to keep 300 employees on at a more than respectable $100k/year.Update: Yahoo says via a statement that  we&amp;'re being &amp;''misleading and inaccurate.&amp;''  a4AYahoo! is always evaluating expenses to align with the companya4a4s financial goals. However, a 20% reduction in Yahooa4a4s workforce across the board is misleading and inaccurate.a4 I&amp;'m sticking by this story based on our sources, and all have confirmed that managers are being asked to target 20%. Perhaps they&amp;'re finding wiggle room in the total percentage, or what employee groups are affected (U.S. v. international, etc.) Also, given how widespread this information is within Yahoo&amp;'s ranks, I don&amp;'t see the point of denying the plans.CrunchBase InformationYahoo!Information provided by CrunchBase<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Movea&'s motion-sensing chips will make TV remotes smarter]]></title>
<link>http://www.haaze.com/story.php?title=movearsquos-motion-sensing-chips-will-make-tv-remotes-smarter</link>
<comments>http://www.haaze.com/story.php?title=movearsquos-motion-sensing-chips-will-make-tv-remotes-smarter</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>Susanjohn</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=movearsquos-motion-sensing-chips-will-make-tv-remotes-smarter</guid>
<description><![CDATA[Motion-control technologies are a hot commodity. Microsoft&amp;'s Kinect motion-control system has proven to be a big hit, and Microsoft&amp;'s been scooping up companies such as 3DV Systems and Canesta to expand its capabilities.Now Texas Instruments has endorsed a technology from motion-control startup Movea that will let consumers use gestures to control things on a TV screen or  other consumer electronics gear in a way that is more interactive and  engaging than a simple button-based remote. Dallas-based TI is using Movea&amp;'s motion-sensing chips in its reference design (a master design that others will use) for a remote control. The companies made the announcement today at the Consumer Electronics Show, where motion-control systems are expected to make a big splash.Sam Guilaume, chief executive of Grenoble, France-based Movea, said the reference design makes it easy to build a working system for motion-sensing control systems. The chip technology includes wireless radio, micro-electro mechanical systems (MEMS) chips that can detect acceleration, and processors.One of the reasons that TV remotes are getting more complicated is that users are buying connected TVs, which require the user to navigate an interface not only for watching TV but also for surfing the web. The motion-sensing remotes allow users to operate from farther distances and without the need for a line-of-sight connection, as required with today&amp;'s infrared remotes. Movea has a U.S. headquarters in Milpitas, Calif. It already makes devices such as an &amp;''air mouse,&amp;'' (pictured), where users can point the mouse at a screen and make things happen on a screen through gestures.Yesterday, Movea also announced that Free, an internet TV service provider in France, will use Movea&amp;'s MotionIC technology in new remote controls that will accompany the Freebox set-top boxes being deployed late this year. Free has 4 million IPTV subscribers. Movea says it has more than 250 patents.The company was founded in 2007 and has 48 employees. Movea&amp;'s Gyration brand has also sold more than 3 million pointing devices to date. Rivals include Hillcrest Labs and Sensor Platforms. Investors include Technicolor, GIMV, I-Source, and CEA Investissement. To date Movea has raised $9 million in two rounds.Previous Story: Cars connected to the cloud: The all-electric Nissan LeafPrintEmailTwitterFacebookGoogle BuzzLinkedIn      DiggStumbleUponRedditDeliciousGoogleMore&amp;8230'          Tags: CES, CES 2011, Consumer Electronics ShowCompanies: Movea, Texas InstrumentsPeople: Sam Guilaume          Tags: CES, CES 2011, Consumer Electronics ShowCompanies: Movea, Texas InstrumentsPeople: Sam GuilaumeDean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat.VentureBeat has new weekly email newsletters.  Stay on top of the news, and don't miss a beat.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[a4APersonal networka4 startup Path lets users get emotional]]></title>
<link>http://www.haaze.com/story.php?title=âÂ€Âœpersonal-networkâÂ€Â-startup-path-lets-users-get-emotional</link>
<comments>http://www.haaze.com/story.php?title=âÂ€Âœpersonal-networkâÂ€Â-startup-path-lets-users-get-emotional</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>Susanjohn</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=âÂ€Âœpersonal-networkâÂ€Â-startup-path-lets-users-get-emotional</guid>
<description><![CDATA[Path, the social startup led by former Facebook executive Dave Morin, sounds both cool and a little mystifying. But as the service  adds new features, like todaya4a4s addition of a4Aemotionsa4, the companya4a4s vision is becoming a little clearer.San Francisco-based Path says that it wants to build a4AThe Personal Network,a4 namely a way to share content with your closest connections, rather than the casual friends, acquaintances, and complete strangers you might be connected with on Facebook. Path started out by allowing photo-sharing on your iPhone, prompting comparisons to popular photo apps Instagram and Picplz, and it has since added video-sharing too.With emotions, Path is offering a slightly more nuanced take on the a4Alikea4 button popularized by Facebook (which is also used by Instagram and Picplz). These buttons allow you to comment on an item without having to think up a clever or heartfelt statement and without be limited by the single option of a4Alikinga4. What, for example, if someone posts something thata4a4s kind of sad Now you can show how a photo makes you feel, whether ita4a4s happy, sad, surprised, amused, or if youa4a4re just filled with love.Path says, a4AStay tuned a4&quot; this is just the first in a series of features that will allow users to react to their friendsa4a4 moments.a4The company was co-founded by Morin, Napster creator Shawn Fanning, and Dustin Mierau. It has raised $2.5 million in seed funding from Index Ventures, First Round Capital, Founders Fund, Betaworks, and a long list of all-star angel investors: Ron Conway, Kevin Rose, Ashton Kutcher, Keith Rabois, Dustin Moskovitz, Marc Benioff, Gary Vaynerchuk, Steve Anderson, Tim Draper, Joi Ito, Fadi Ghandour, Matt Cohler, Sam Lessin, Bill Randuchel, Karl Jacob, Paul Buchheit, Ruchi Sanghvi, John Couch, Michael Parekh, Claudio Chiuchiarelli, Maurice Werdegar, Don Dodge, and Chris Kelly.Next Story: How long can Apple&amp;'s growth in enterprise stay this quiet Previous Story: Adobe beefs up its ad targeting by acquiring DemdexPrintEmailTwitterFacebookGoogle BuzzLinkedIn      DiggStumbleUponRedditDeliciousGoogleMore&amp;8230'          Tags: emotions, iPhone, photo sharingCompanies: PathPeople: Dave Morin, Dustin Mierau, Shawn Fanning          Tags: emotions, iPhone, photo sharingCompanies: PathPeople: Dave Morin, Dustin Mierau, Shawn FanningAnthony is a senior editor at VentureBeat, as well as its reporter on media, advertising, and social networks. Before joining the site in 2008, Anthony worked at the Hollister Free Lance, where he won awards from the California Newspaper Publishers Association for breaking news coverage and writing. He attended Stanford University and now lives in San Francisco. Reach him at anthony@venturebeat.com. (All story pitches should also be sent to tips@venturebeat.com) You can also follow Anthony on Twitter.VentureBeat has new weekly email newsletters.  Stay on top of the news, and don't miss a beat.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Majesco moves into Facebook games with Parking Wars 2 launch]]></title>
<link>http://www.haaze.com/story.php?title=majesco-moves-into-facebook-games-with-parking-wars-2-launch</link>
<comments>http://www.haaze.com/story.php?title=majesco-moves-into-facebook-games-with-parking-wars-2-launch</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>Susanjohn</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=majesco-moves-into-facebook-games-with-parking-wars-2-launch</guid>
<description><![CDATA[Majesco Entertainment is announcing today that it is making a bigger investment in Facebook games with the coming launch of its Parking Wars 2. Like many other traditional game companies, publicly traded game publisher Majesco is pivoting into what&amp;'s hot.It will be interesting to see if companies such as Majesco, which have been established in console and handheld video games for a long time, can make the leap into social and mobile games as new, faster-growing players emerge in those markets.Majesco has a license to make a game based on the popular Parking Wars TV show on A&amp;amp'E. It hired Area/Code to make the game and will formally launch the game by May, said Jesse Sutton, chief executive of Edison, N.J.-based Majesco.&amp;''As Facebook becomes more mature, we are making it part of our strategy,&amp;'' Sutton said. &amp;''Our focus will be on brands, brands, brands&amp;'' for casual audiences such as boys, girls, families and adult women.Majesco makes popular games such as the Mama series of games for handhelds and consoles. It published Cooking Mama for Facebook in recent months and the game has spread to more than 1 million monthly active users. Sutton says the company has gotten the quality, retention and monetization figured out on that game and is applying those lessons to the new game.The new Parking Wars 2 game is being published under unusual circumstances. Majesco commissioned New York-based Area/Code to develop the game. But Zynga agreed to acquire Area/Code in January. Area/Code will finish the game for Majesco, but the game will be published by Majesco, which has a much smaller base of users on Facebook than Zynga, the market leader on Facebook. Sutton said the Area/Code developers were committed to finishing the game and Zynga agreed that they could do so. At some point, Majesco may take over the full maintenance of the ongoing game after the formal launch.The Area/Code deal highlights a growing problem for smaller publishers like Majesco. There are lots of Flash game developers making games for Facebook, but there aren&amp;'t many with a proven track record for making hits. Once a development firm becomes famous for its work, it is often acquired by one of the leaders in the social game or traditional game business. That&amp;'s making it tougher for Majesco and other publishers to find the talent to make good games, Sutton said.&amp;''There are very few of these companies now,&amp;'' Sutton said. &amp;''When they show a little success, they are acquired by someone.&amp;''Sutton said his company hopes that brands will play a bigger role on Facebook in the coming years. Spending lots of money marketing original games on Facebook is how Zynga and other big players approach the market. But Majesco doesn&amp;'t have that kind of marketing firepower. So it relies on the brand deals. This year, Sutton hopes to establish a trio of titles with strong traffic on Facebook, measured in the millions of monthly active users. Majesco&amp;'s first Facebook game was Bananagrams, launched in 2009.Sutton said Majesco will continue to invest in console and portable game devices such as the Nintendo 3DS, the Nintendo Wii and the Microsoft Xbox 360 with Kinect. One of the company&amp;'s big hits is the Zumba game for Kinect. Majesco may also expand into mobile games on the iPhone and Android platform.Majesco has 85 employees, with internal game producers making games with teams of external developers. In the Parking Wars 2 game, you park your car on a street and feed the meter. Then you try to give your friends tickets. You can buy consumable items such as a brick to throw through the window of your friends&amp;' cars. You can also buy virtual goods to customize your street or car.In its last fiscal year, Majesco reported revenues of $75.6 million, down 20 percent from a year ago. The loss per share was 3 cents compared to 24 cents a year earlier. Clearly, the company needs to score big with its new initiatives.Next Story: Car-sharing service RelayRides raises $5.1M from Google Ventures Previous Story: Tesla&amp;'s Model S update: Pricing and deliveriesPrintEmailTwitterFacebookGoogle BuzzLinkedIn      DiggStumbleUponRedditDeliciousGoogleMore&amp;8230'          Tags: Cooking Mama, Parking Wars 2Companies: Facebook, Majesco EntertainmentPeople: Jesse Sutton          Tags: Cooking Mama, Parking Wars 2Companies: Facebook, Majesco EntertainmentPeople: Jesse SuttonDean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat. Have news to share Launching a startup Email: tips@venturebeat.comVentureBeat has new weekly email newsletters.  Stay on top of the news, and don't miss a beat.<br/><br/>0 Vote(s) ]]></description>
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