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<title>Haaze.com / aalina387 / All</title>
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<pubDate>Fri, 08 Apr 2011 07:10:31 +0000</pubDate>
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<title><![CDATA[HTC profit triples on huge smartphone demand]]></title>
<link>http://www.haaze.com/story.php?title=htc-profit-triples-on-huge-smartphone-demand</link>
<comments>http://www.haaze.com/story.php?title=htc-profit-triples-on-huge-smartphone-demand</comments>
<pubDate>Fri, 08 Apr 2011 07:10:31 +0000</pubDate>
<dc:creator>aalina387</dc:creator>
<category>Technology</category>
<guid>http://www.haaze.com/story.php?title=htc-profit-triples-on-huge-smartphone-demand</guid>
<description><![CDATA[Smartphone maker HTC took home record profits and revenue in the first quarter thanks to surging consumption of its smartphone lineup.HTC&amp;39's Evo 4G(Credit:Sarah Tew/CNET)For the quarter ended March 31, the Taiwanese company earned $14.8 billion in Taiwan dollars (US$513 million), almost triple the NT$5 billion profit from the year-ago quarter. Net income easily surpassed the average analyst estimate of NT$12.8 billion as compiled by Bloomberg.Revenue soared to NT$104.2 billion, a gain of almost 175 percent from the prior year and a leap over the NT$95 billion forecast by the average analyst, said Bloomberg.Related links &amp;149' Best Buy to sell Wi-Fi HTC Flyer &amp;149' Gartner: Android market share to near 50 percent &amp;149' Ask Maggie: HTC Thunderbolt vs. Droid BionicHTC has been a major beneficiary of the rising demand for Android phones, especially those offering higher 4G speeds. Sold through Sprint, the HTC Evo 4G was the first 4G phone to hit the market. Adding to its high-speed lineup, the company recently unveiled the Thunderbolt through Verizon Wireless and the Inspire through AT&amp;amp'T.Though HTC didn't reveal the number of smartphones shipped during the first quarter, it had announced in January that it expected to ship 8.5 million handsets, up 157 percent from a year ago. Looking ahead, HTC is branching out into thetablet market with its upcoming 7-inch Flyer, aka Evo View, slated to launch this spring.HTC's market value recently surpassed that of global leader and rival Nokia, reported All Things D and other sources. The company is now worth around $33.8 billion, inching past Nokia's market capitalization of $32.84 billion.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Xoom's status fades against iPad at retailers]]></title>
<link>http://www.haaze.com/story.php?title=xooms-status-fades-against-ipad-at-retailers</link>
<comments>http://www.haaze.com/story.php?title=xooms-status-fades-against-ipad-at-retailers</comments>
<pubDate>Fri, 08 Apr 2011 07:10:18 +0000</pubDate>
<dc:creator>aalina387</dc:creator>
<category>Mobile &amp; Electronics</category>
<guid>http://www.haaze.com/story.php?title=xooms-status-fades-against-ipad-at-retailers</guid>
<description><![CDATA[Retailers are unwittingly positioning the Motorola Xoom as a me-tootablet, as if competing against the Apple brand isn't hard enough already. This week it was reported that Motorola sold an estimated 100,000 Xoom tablets. Not an impressive number when compared with theiPad 2, which sold about 500,000 units in its first weekend of sales. iPad and tablets: Best Buy&amp;39's tablet Web page hints at the challenge facing Motorola and other tablet makers when competing with the iPad. It&amp;39's the iPad versus other &amp;39'tablets.&amp;39'(Credit:Best Buy)And retailers seem to be abetting this trend, however unintentional that may be. It's become quickly apparent at retailers that Motorola and other tablet makers like Samsung are falling into the me-too category. Best Buy's Web site makes this painfully clear by the lead image on its tablet page (see graphic above). As of Thursday, Verizon's &quot;Wireless&quot; front page also shows the iPad all by its lonesome with an image of the Xoom labeled as simply &quot;tablets.&quot; But it's not much better on the brick-and-mortar front. In the Los Angeles area, the Xoom hardly stands out against the iPad at my local Verizon store, which I visited Thursday night. The iPad and iPad 2 are now the main items in the tablet display area, with the Xoom to the side with the Samsung Galaxy Tab. (That said, this segregating of the Apple brand applies to phones, also.) And the Verizon sales representative I chatted with admitted that the Apple brand is a magnet for many consumers, giving the iPad the upper hand in sales. The challenge for Motorola doesn't end with the iPad, either. By placing the Xoom next to the Galaxy Tab, the Xoom's price looms large as a disincentive: the Galaxy Tab is priced at $199 and the Xoom at $599 with a two-year contract. As I said in an earlier post, RIM's BlackBerry PlayBook, due later this month, will only make the Xoom that less unique. Not to mention upcoming Samsung Galaxy Tab designs. I guess the good news is that consumers can walk into a Verizon store and get the Xoom--the first device sporting Google's Android 3.0 software--today. No Apple-store daily sell-outs here. Update: Best Buy is temporarily halting iPad 2 sales. &quot;Our stores have been asked to temporarily hold non-reserved iPad 2 inventory for an upcoming promotion,&quot; Best Buy spokesman Jeff Haydock said in response to an e-mail query. &quot;Best Buy continues to receive iPad 2 inventory from Apple on a regular basis. As we've said previously, we are fulfilling customer reservations first,&quot; he said. &quot;This is a customary practice for us when there are supply constraints. Best Buy enjoys a great partnership with Apple, and we're delighted by the customer response to iPad 2,&quot; he wrote. Updated at 11:00 a.m. PST: adding discussion about Best Buy and temporary halt of iPad 2 sales.<br/><br/>0 Vote(s) ]]></description>
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<item>
<title><![CDATA[Flash game developers flock to Android (survey)]]></title>
<link>http://www.haaze.com/story.php?title=flash-game-developers-flock-to-android-survey</link>
<comments>http://www.haaze.com/story.php?title=flash-game-developers-flock-to-android-survey</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>aalina387</dc:creator>
<category>Technology</category>
<guid>http://www.haaze.com/story.php?title=flash-game-developers-flock-to-android-survey</guid>
<description><![CDATA[Flash game developers, who are like the plankton in the food chain of the video game industry, are more and more interested in developing games for Google&amp;'s Android mobile operating system, according to a new Flash Game Market survey.The survey shows that the Flash game development community is becoming more mature and financially savvy, as the developers are focusing on the markets with the most potential for growth. It was produced by Mochi Media, which helps developers monetize their games, as well as Flash creator Adobe and FlashGameLicense.com. The survey of nearly 1,400 developers also shows that flash developers are open to getting their games on all sorts of new platforms in the name of reaching the widest number of users.While 10 percent of the developers said they are currently developing on Android, more than 52 percent said they planned to begin doing so in the next year. That&amp;'s a big change from last year, when about 42 percent said they planned to make games for the iOS, or Apple&amp;'s iPod Touch, iPhone and iPad devices. Android has come on strong in the past year, toppling Nokia as the world&amp;'s leader in smartphones in the fourth quarter.Flash gaming is also growing in popularity internationally, leading to new markets and talent pools. About 19 percent of the developers are from the U.S., down 15 percent from a year ago. About 8 percent are in the United Kingdom, and six percent are in the Russian Federation. Canada accounts for 5 percent, Ukraine is 4 percent, India is 4 percent, and Brazil is 3 percent.Developers are making money through a lot of different means. Sponsorships are now the main source of revenues. The number of developers who report making money through sponsorships, licenses and custom game development increased 37 percentage points from the 2009 survey, jumping from 46 percent to 83 percent. In-game ads are also still popular, with 45 percent of developers taking advantage of this revenue stream.The big change, Mochi Media product manager Colin Cupp said, is that developers now have access to many different types of monetization. Developers are also more experienced. About 27 percent have been making games for two to five years, and another 12 percent have been making Flash games for more than five years. About 8 percent of developers and publishers have published more than 21 games. But 63 percent have made five or fewer games.&amp;''They can distribute their games and reach more people,&amp;'' Cupp said. &amp;''They&amp;'re more sophisticated.&amp;''About 60 percent of developers say they now make Flash games full-time, compared to 50 percent a year ago. Also, those developers are growing up into publishers, with 21 percent of companies now doing both development and publishing. Only 4 percent are just publishers. Some 75 percent say they are developers only, roughly the same as a year ago. In general, there&amp;'s still a shortage of Flash game developers, Cupp said.About 97 percent of the developers are male and 75 percent of the developers are under 35. The largest age group is 25 years old to 35, which accounts for 43 percent of the population. A lot of the effort is solitary, with 57 percent of developers saying they make their games alone.About 75 percent of games are made in less than three months. And 25 percent are made in less than a month.But it&amp;'s still tough being a Flash game publisher. About 63 percent of Flash game sites get less than 200,000 visitors per month. About 32 percent of developers say that their games are played 200,000 times or less in their lifetimes. Only a lucky 3 percent say that their games have been played more than 10 million times. About 50 percent of developers say they make less than $500 a month from developing games. About 5 percent make more than $5,000 a month.Here&amp;'s a look at last year&amp;'s survey.Next Story: Egypt restores Internet access amid continued Mubarak protests Previous Story: Why rewriting code can be startup suicidePrintEmailTwitterFacebookGoogle BuzzLinkedIn      DiggStumbleUponRedditDeliciousGoogleMore&amp;8230'          Tags: Android, Flash, flash games, smartphonesCompanies: Adobe, Flash Game License, Mochi MediaPeople: Colin Cupp          Tags: Android, Flash, flash games, smartphonesCompanies: Adobe, Flash Game License, Mochi MediaPeople: Colin CuppDean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat. Have news to share Launching a startup Email: tips@venturebeat.comVentureBeat has new weekly email newsletters.  Stay on top of the news, and don't miss a beat.<br/><br/>0 Vote(s) ]]></description>
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