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<title>Haaze.com / amytalbot / All</title>
<link>http://www.haaze.com</link>
<description>Test Web 2.0 Content Management System</description>
<pubDate>Fri, 06 May 2011 07:10:05 +0000</pubDate>
<language>en</language>
<item>
<title><![CDATA[Google algorithm tweak socks Demand Media traffic]]></title>
<link>http://www.haaze.com/story.php?title=google-algorithm-tweak-socks-demand-media-traffic</link>
<comments>http://www.haaze.com/story.php?title=google-algorithm-tweak-socks-demand-media-traffic</comments>
<pubDate>Fri, 06 May 2011 07:10:05 +0000</pubDate>
<dc:creator>amytalbot</dc:creator>
<category>Mobile &amp; Electronics</category>
<guid>http://www.haaze.com/story.php?title=google-algorithm-tweak-socks-demand-media-traffic</guid>
<description><![CDATA[Demand Media, which operates sites such as eHow and Livestrong, has been hit hard by Google's algorithm changes, the company revealed yesterday.&quot;In February and April, we experienced two major algorithm changes,&quot; Demand Media CEO Richard Rosenblatt said during his company's first-quarter earnings call yesterday. &quot;For eHow, here is the impact: as compared to the levels before the first February change, we saw a net decline in search engine referrals of 20 percent.&quot;Google's algorithm update gives less weight in its results to so-called &quot;content farms&quot; that provide low-quality, quick answers to common search terms. Prior to the update, Demand Media's eHow and Livestrong sites, as well as competitor Answers.com, were placing highly in Google search results.When Google made the first big change in February, it stated: &quot;This update is designed to reduce rankings for low-quality sites--sites which are low-value add for users, copy content from other websites or sites that are just not very useful.&quot;Though Demand Media said at the time that it was unaffected by the change, it's clear now that it was. And as the company's CEO said yesterday, it's taking the decline in search referral traffic &quot;very seriously.&quot;To address the problem, Rosenblatt said his company has been working diligently over the last several months to remove user-generated content that did not live up to its standards of quality. Demand Media now has &quot;full editorial control over the remaining user articles,&quot; he said, and many of those will likely be removed from its sites due to quality issues.In their place, Demand Media is bringing &quot;feature&quot; content to the service. Rather than share revenue with users who generate content, the company will now pay &quot;feature writers&quot; to craft exclusive, long-form content on the site on a wide range of topics. The company said that the writers will work with its more than 50 editors to deliver content that incorporates &quot;original reporting, exclusive quotes, [and] side bars.&quot; The articles will have word counts of at least 850 words.Demand Media said writers can make up to $350 per story, depending on the topic and the expertise required to write a piece.Outside of its search engine traffic troubles, Demand Media had a solid first quarter. Its revenue was up 48 percent year over year to $79.5 million. Its page views rose 32 percent year over year to nearly 2.6 billion. That said, the company's losses deepened from $4.1 million in the first quarter of 2010 to $5.6 million last quarter.Looking ahead, Demand Media expects to generate between $73.5 million and $77.5 million in revenue in the second quarter. It is forecasting a loss from operations of between $600,000 and $2.1 million.Further reading:Testing Google's Panda algorithm: CNET analysis<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Study: Google to take Apple's app crown by July]]></title>
<link>http://www.haaze.com/story.php?title=study-google-to-take-apples-app-crown-by-july</link>
<comments>http://www.haaze.com/story.php?title=study-google-to-take-apples-app-crown-by-july</comments>
<pubDate>Wed, 27 Apr 2011 07:10:18 +0000</pubDate>
<dc:creator>amytalbot</dc:creator>
<category>Mobile &amp; Electronics</category>
<guid>http://www.haaze.com/story.php?title=study-google-to-take-apples-app-crown-by-july</guid>
<description><![CDATA[(Credit:Distimo)Apple frequently touts the number of applications available to iOS users, which now sits north of 350,000. But that number could be in danger of coming in second place to rival Google in just a few months time.In a new report by market research firm Distimo for the last month of activity on Apple's various App Stores, the BlackBerry App World, GetJar, Google's Android Market, Nokia's Ovi Store, Palm's App Catalog, and Microsoft'sWindows Phone 7 Marketplace, the group found Google and Microsoft's efforts to be growing the fastest.&quot;If all application stores maintain their current growth pace, approximately five months from now Google Android Market will be the largest store in terms of number of applications followed by the Apple App Store foriPhone andiPad, Windows Phone 7 Marketplace, BlackBerry App World and Nokia Ovi Store,&quot; the firm said in its findings. &quot;The Windows Phone 7 Marketplace will also be larger than the Nokia Ovi Store and BlackBerry App World prior to the Windows Phone 7 Marketplace being available for even a full year.&quot;Distimo's research found that Google has already made headway on attacking Apple on the volume front, pushing past the App Store with 134,342 free applications versus the App Store for iPhone and iPod Touch's 121,845 free applications. The firm estimates that Google will be 40,000 applications short of evening out with Apple's overall volume by the end of June, and will catch up completely in July. Distimo notes that any growth estimates are gauged on the past three months of activity across the ecosystem, which &quot;could easily accelerate or slow down.&quot;Not included in that calculation are sales and app volume counted from Amazon's recently launched Appstore, which is not to be confused with Apple's &quot;App Store&quot; (as on-going litigation points out). Amazon launched its currently Android-only mobile application store near the end of last month, which would make it too late to included in this round of tracking. Amazon's store contains many of the same apps available on the Android Market, though could end up building up a library of exclusives over time. Along with the volume tracking, Distimo's report released a year's findings about Apple's App Store for the iPad, which it says reached 75,755 applications at the end of March. Thirty percent of those applications are free, the firm said, with the average price for paid apps hitting $5.36. Interestingly enough, that $5.36 number is up from the early days of the store, when the average was $4.34 per paid application. Distimo says the trend is unusual, since other application stores tend to have a lowering average price as app volumes get higher. &quot;This is likely because the games category (which has generally had a high in-app purchase adoption rate) has lost some of its prominence to other categories,&quot; the report said.Based on Distimo's data, books reign as the supreme category on the iPad as of the end of March, with 16,712 book applications. Games come a close second at 13,861 applications. From there it drops off to education, followed by entertainment and lifestyle applications. Worth a mention here is a separate study from forecast firm Simba released earlier today, which found that nearly 40 percent of iPad owners haven't used the device for reading e-books. Most said they used their computer as a primary reading device.  Related:Android Market saw greatest surge in 2010 <br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[iPad 2 shipping times slip to 2 to 3 weeks]]></title>
<link>http://www.haaze.com/story.php?title=ipad-2-shipping-times-slip-to-2-to-3-weeks</link>
<comments>http://www.haaze.com/story.php?title=ipad-2-shipping-times-slip-to-2-to-3-weeks</comments>
<pubDate>Fri, 11 Mar 2011 08:10:33 +0000</pubDate>
<dc:creator>amytalbot</dc:creator>
<category>Mobile &amp; Electronics</category>
<guid>http://www.haaze.com/story.php?title=ipad-2-shipping-times-slip-to-2-to-3-weeks</guid>
<description><![CDATA[Current ship times for Wi-Fi versions of the iPad 2 are two to three weeks, and could continue to be pushed back.(Credit:Screenshot by Josh Lowensohn/CNET)If you were expecting to be able to pick up aniPad 2 from Apple between now and April, your best bet may be to get in line at a local retailer.Just hours into the iPad 2 going up for sale on Apple's online store, the company pushed back ship times across the entire line of devices from two to three days, then five to seven business days, and now two to three weeks. That lead time could stretch even more with shoppers putting in orders throughout the rest of today and into the weekend.Similar availability problems faced the first iPad, with Apple being unable to keep up with demand. Back then, shipping times did not come down to the magical 24-hour mark until the end of August, some four months after the device had gone on sale in the U.S. In the process, Apple sold more than 300,000 iPads on its first day of availability, and hit 1 million units sold in 28 days. That unexpected demand had also prompted Apple to push back its international release of the device, so as to keep up with sales.Along with Apple's online store, Web sales of the iPad 2 at Apple partner retailers like Wal-Mart are likely to face similar supply restraints when the device goes on sale later today at 5 p.m. ET. We'll be keeping track of that, along with the scene at a number of retail outlets across the country throughout the day over at our semi-live blog.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Smart to debut topless Forspeed concept in Geneva]]></title>
<link>http://www.haaze.com/story.php?title=smart-to-debut-topless-forspeed-concept-in-geneva</link>
<comments>http://www.haaze.com/story.php?title=smart-to-debut-topless-forspeed-concept-in-geneva</comments>
<pubDate>Wed, 23 Feb 2011 08:11:11 +0000</pubDate>
<dc:creator>amytalbot</dc:creator>
<category>Eco</category>
<guid>http://www.haaze.com/story.php?title=smart-to-debut-topless-forspeed-concept-in-geneva</guid>
<description><![CDATA[It may be cute, but is the Smart Forspeed concept electric car actually fast(Credit:Daimler)At least some part of the automotive future will be electric, but that doesn't have to mean we all need to drive utilitarian appliances intended only to get you from point A to point B. They can be cute, fun, and even fast. At least, that's what Smart is trying to say with the Forspeed concept it will show at the 2011 International Motor Show in Geneva next month.The Smart Forspeed is a take on the Smart Fortwo Electric Drive that's currently being tested in Europe and the U.S. The two-seater conceptcar has no roof, windows, or exterior door handles. Drivers and passenger use the interior handles to enter the vehicle. The interior is protected from the elements by a tonneau, but in case you forget to cover the car before a storm, the interior is waterproofed and channels drain water from the car. The streamlined interior shows only one cup holder, which would never fly in the U.S. And like many Smart cars on the road today, for an infotainment system the Forspeed uses the occupant's phone, which is mounted on an adjustable cradle on the passenger side to avoid driver distraction. But as it is a Smart car, the phone is still within arm's reach.A 16 kWh battery powers the 30 kW motor that's housed in the rear compartment. The battery delivers an 85-mile range and can be recharged from zero to 80 percent in just 45 minutes using a 220-volt outlet. The concept electric car goes from 0 kph to 60 kph in just 5.5 seconds, meaning that 5.5 seconds will get it to about 37 mph. The gasoline-powered 2011 Smart Fortwo Coupe goes from 0 mph to 60 mph in 12.8 seconds. But no one buys a Smart car for its speed, anyway.The vehicle will be shown alongside the electric scooter and e-bike that debuted at the 2010 Paris Motor Show. Smart Forspeed concept (slideshow) <br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Solar tactically used on the Afghan front]]></title>
<link>http://www.haaze.com/story.php?title=solar-tactically-used-on-the-afghan-front</link>
<comments>http://www.haaze.com/story.php?title=solar-tactically-used-on-the-afghan-front</comments>
<pubDate>Fri, 14 Jan 2011 08:10:21 +0000</pubDate>
<dc:creator>amytalbot</dc:creator>
<category>Eco</category>
<guid>http://www.haaze.com/story.php?title=solar-tactically-used-on-the-afghan-front</guid>
<description><![CDATA[Marines and their Afghan national army counterparts in front of a ZeroBased Regenerator, a solar/energy storage unit consisting of six solar panels. It can power 17 computers and 15 lighting units simultaneously. Marines added four more panels (two on each side) of this particular unit for even more power.(Credit:U.S. Marine Corps/Gunnery Sgt. William Price)A Marine experiment aimed at determining whether it's beneficial, or even feasible, to use solar energy in the theater of war has landed on the side of solar.That's according to an article filed Wednesday by Gunnery Sgt. William Price, 1st Marine Division, about Marines located in the Sangin District of Helmand Province, Afghanistan at what's known as an &quot;experimental forward operating base.&quot;The Marine 3rd Battalion, 5th Marine Regiment at Forward Operating Base Jackson, and its Afghan national army counterparts, have been using portable solar blankets to continuously charge radio batteries while on long patrols, solar tarps to power lighting for tents at night, and solar panels to power command centers and computers.To be clear, this Marine regiment was not simply thrown into using the new gear while in Afghanistan. They do have the claim to fame of being the &quot;first military unit to use nothing but renewable energy to power their systems&quot; when they participated in Enhanced Mojave Viper in July 2010, a month-long pre-deployment training exercise at the Marine Corps Air Ground Combat Center, in Twentynine Palms, Calif.Among that equipment, the PowerShade solar tarp made to fit a standard issue Marine Corps tent that can power a tent's lighting system. The ZeroBas Regenerator consists of six solar panels attached to a storage battery capable of providing enough electricity to run 20 lighting systems and 15 computers simultaneously. The Ground Renewable Expeditionary Energy System is a slightly smaller solar/battery system that can generate enough power for four computers or one Combat Operations Center.But the regiment told Price that they have been discovering some new benefits of using solar while at war.Using portable solar blankets to charge radios has enabled them to carry fewer extra batteries, leaving room for more ammunition.When operating at Patrol Base Sparks, an outpost of Forward Operating Base Jackson, regiment members have managed to get their fuel use down from 20 gallons per day per generator to just 2.5 gallons per generator.And that change has enabled those Marines to generate and store enough electricity during sunlit hours, that generators are only minimally run at night, reducing noise and allowing the base to be less conspicuous to insurgent attackers, Staff Sgt. Greg Wenzel, 1st Platoon told Price.Most importantly, it's cut down on the amount of convoy trips U.S. military have had to make for fuel replenishments. That change has cut down their exposure to attacks and roadside bombs, according to Staff Sgt. David Doty, 1st Platoon.(via Wired Danger Room ) <br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Rambus invents extremely fast memory system for the gadgets of the future]]></title>
<link>http://www.haaze.com/story.php?title=rambus-invents-extremely-fast-memory-system-for-the-gadgets-of-the-future</link>
<comments>http://www.haaze.com/story.php?title=rambus-invents-extremely-fast-memory-system-for-the-gadgets-of-the-future</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>amytalbot</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=rambus-invents-extremely-fast-memory-system-for-the-gadgets-of-the-future</guid>
<description><![CDATA[Hoping to advance the speed of everything from computers to game consoles, Rambus is announcing today it has invented an extremely fast way to transfer data through a computer&amp;'s memory system.The Sunnyvale, Calif.-based company can transfer data via differential signaling in a memory system at speeds of 20 gigabits per second, or about three times faster than is typical today. If it commercializes the technology, we could see much faster computers, game consoles and graphics cards in the future. Moreover, pretty much any system that uses 3D graphics will be able to deliver better imagery at lower costs and less power consumption, said Steve Woo, technical director at Rambus. These innovations improve the basic plumbing of chips, allowing memory to keep up with exponential increases in processor speeds.The actual invention is faster &amp;''differential signaling for SoC-to-memory interfaces.&amp;'' To understand what that means takes a little explanation. Rambus designs high-speed memory interfaces, which bridge together different components or chips. Rambus interfaces, for instance, connect the microprocessor and graphics chips with the memory chips inside the PlayStation 3 video game console. Rambus designs the parts, which are used under license by chip makers. It&amp;'s been a good business, as Rambus has been around since 1990 and generated $320 million in revenue in 2010. With the new invention, Rambus plans to license the technology to chip makers, who will design chips around them and launch products in the coming years.Woo said that Rambus started working on the latest technology before 2007, when it announced its Terabyte Bandwidth Initiative. The interface connects a system-on-a-chip, or the brain of a high-end gadget, with the memory. It can send data along that highway at a speed of 20 gigabits per second. It does so by raising the speed limit of the highway, rather than adding more lanes to it.The good thing about this technology is that it is backward compatible with older memory systems, including the GDDR5 and DDR3 memory chips that are used in most computers today. And Rambus can create the high-speed freeway without melting down the chips since the technology generates only 6 milliwatts ( a milliwatt is a thousandth of a watt) per gigabit of bandwidth. With something called FlexMode, Rambus can introduce the new signaling with no additional pins, which connect a chip to its neighbors on an electronic circuit board. For single-ended signaling (which uses fewer pins), Rambus can handle 12.8 gigabits per second data transfer. Woo said that Rambus has gone down the road it has &amp;8212' of speeding up the flow on the data pathway &amp;8212' because there isn&amp;'t much room inside a computer to add more wiring around the edges of computer chips.&amp;''The industry is hitting the limits of what is possible,&amp;'' Woo said.All of these innovations are critical to keeping memory from lagging behind advances in processors. If memory isn&amp;'t fast enough, it slows down the system dramatically, since a processor can&amp;'t fetch data from memory fast enough to stay busy. Woo said that the advances are particularly critical for graphics cards and game consoles, which have an insatiable appetite for memory because the systems have to constantly fetch data from memory to create awesome images at high speeds. Today&amp;'s graphics chips can get data from memory at a rate of 128 gigabits per second, and future generations will push that to 1 terabit per second.The previous record holder in the memory technology was Rambus itself. Rivals include memory chip makers who try to invent their own memory systems. Rambus has applied for patents on the technology, but those have not worked their way through the U.S. Patent &amp;amp' Trademark Office yet. (It usually takes six years). And Rambus has never been shy about exercising its patents. The company has been through years of litigation defending its patents, which are licensed by just about every major chip maker. In December, Rambus filed a patent infringement action against six major chip makers for an unrelated technology.If there is some kind of PlayStation 4 or Xbox 720 game console being designed somewhere, you can bet that the product designers will strongly consider using the latest Rambus technology. The new Rambus technology is compatible with four-layer or six-layer motherboards, which are the circuit boards that are standard in the computer industry. The technology can be manufactured in a 40-nanometer factory such as those run by Taiwan Semiconductor Manufacturing Co., the industry&amp;'s biggest contract chip manufacturer. Rambus is currently in licensing talks with chip makers.Next Story: Demystifying the language of VC term sheets Previous Story: Silicon Valley startups lease offices close to the action despite high rentsPrintEmailTwitterFacebookGoogle BuzzLinkedIn      DiggStumbleUponRedditDeliciousGoogleMore&amp;8230'          Tags: computers, game consoles, memory interface, Playstation 3Companies: Rambus, Taiwan Semiconductor Manufacturing Co.People: Steve Woo          Tags: computers, game consoles, memory interface, Playstation 3Companies: Rambus, Taiwan Semiconductor Manufacturing Co.People: Steve WooDean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat. Have news to share Launching a startup Email: tips@venturebeat.comVentureBeat has new weekly email newsletters.  Stay on top of the news, and don't miss a beat.<br/><br/>0 Vote(s) ]]></description>
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