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<title>Haaze.com / newsJur4ik / All</title>
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<pubDate>Thu, 10 Feb 2011 08:11:00 +0000</pubDate>
<language>en</language>
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<title><![CDATA[Micron to reveal tech it says increases chip speed 20-fold]]></title>
<link>http://www.haaze.com/story.php?title=micron-to-reveal-tech-it-says-increases-chip-speed-20-fold</link>
<comments>http://www.haaze.com/story.php?title=micron-to-reveal-tech-it-says-increases-chip-speed-20-fold</comments>
<pubDate>Thu, 10 Feb 2011 08:11:00 +0000</pubDate>
<dc:creator>newsJur4ik</dc:creator>
<category>Social</category>
<guid>http://www.haaze.com/story.php?title=micron-to-reveal-tech-it-says-increases-chip-speed-20-fold</guid>
<description><![CDATA[Micron Technology tomorrow is set to disclose a hybrid memory technology that it claims will boost performance 20-fold over the memory chips used in PCs today. Micron, the largest manufacturer of memory chips in the U.S., says the &quot;Hybrid Memory Cube&quot; can tap into the full performance potential of DRAM--or dynamic random access memory--resolving a longstanding problem referred to as the &quot;memory wall.&quot; Targeted initially at networking and high-performance computers, the technology will be rolled out at an investor conference in Phoenix, Ariz. &quot;Where DRAM is positioned in the system, you really get into some intractable performance bottlenecks,&quot; said Brian M. Shirley, vice president of DRAM Solutions at Micron, in a phone interview on Tuesday. &quot;As you move to new memory technologies, the computer is not able to take advantage of that extra performance. This is true for not just Micron but for everyone (all memory chip makers). It's something called the 'memory wall,'&quot; he said. Micron uses through-silicon via (TSV) technology to stack memory on top of a controller chip ('logic layer'). The on-chip controller is the key to delivering the performance boost.(Credit:Micron Technology)Essentially, the performance of DRAM is constrained by the capacity of the data channel that sits between the memory and the processor. No matter how much faster the DRAM chip itself gets, the channel often becomes a choke point for data. Today, DRAM technology used in PCs is most commonly referred to as DDR3, or Double Data Rate 3. &quot;There's a growing wall between the kind of performance we can get off the DRAM and then getting all of that data over to the processor itself. If you look at the move recently from DDR2 to DDR3 memory, it was the first transition that I can remember where the desktop and notebook guys actually delayed their transition because in terms of real, absolute performance, they weren't seeing a big enough benefit from DDR2 to DDR3,&quot; he said. Shirley continued. &quot;We've rearchitected in a way to get through this memory wall and deliver a staggering amount of DRAM bandwidth directly to the processor,&quot; he said. &quot;20X. Those are real numbers. A credible, defendable number. And there's room to grow on top of that.&quot; The secret sauce is the memory controller (see graphic) that's been added to the memory. &quot;By putting this logic layer--which is actually a controller chip--we were able to overcome that bottleneck by crafting a higher speed bus that will go from the [controller] chip to the CPU. A very, very high-speed bus,&quot; he said. Micron is currently working with high-performance computing and networking companies but, like most high-performance technologies, this is expected to work its way to the consumer space in some form. &quot;We would see this working its way to commercial (corporate) solutions as early as 2012, with significant volumes in 2013. These kind of technologies will start to work their way toward the consumer space in 2015, 2016,&quot; he said. For now, the performance needs are most dire in networking and cloud computing. One-hundred gigabit Ethernet routers and switches and cloud computing servers require &quot;everything they can get,&quot; he said. &quot;This is our way of giving them a fire hydrant.&quot; Micron, unlike the multitude of &quot;fabless&quot; semiconductor design houses in the world, is also one of the world's largest manufacturers of memory chips, with large plants in Idaho, Utah, and Virginia, among other locations. Like Intel--with which Micron has a flash-memory chip manufacturing joint venture--Micron actually builds the technologies it develops. Customers will include major processor suppliers. Though no customers have been named yet, it would probably be safe to assume that one of those companies is Intel, the largest chipmaker in the world. Micron will also continue to work on next-generation memory technologies for the consumer space, such as DDR4, Shirley said. <br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[DEMO takes Manhattan (photos)]]></title>
<link>http://www.haaze.com/story.php?title=demo-takes-manhattan-photos</link>
<comments>http://www.haaze.com/story.php?title=demo-takes-manhattan-photos</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>newsJur4ik</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=demo-takes-manhattan-photos</guid>
<description><![CDATA[The weather was forbiddingly cold, but the vibe was hot as the DEMO Innovation Tour rolled through New York last night at the Taj II lounge, where VentureBeat editor-in-chief Matt Marshall, the executive producer of the event, invited a host of New York City entrepreneurs to hobnob.The cocktail-party chatter came after a long day of pitches at RRE Ventures, one of New York&amp;'s top venture-capital firms. VentureBeat has organized a series of pitch events with the industry&amp;'s canniest investors, where DEMO candidates show their products in private meetings. It&amp;'s both a dress rehearsal for the DEMO event and a chance to get unvarnished feedback from venture capitalists &amp;8212' and, though there&amp;'s absolutely no guarantee, possibly a check. We hear at least one mobile startup got funded through this week&amp;'s meetup.Here are photos from the DEMO Conference Flickr feed &amp;8212' watch for more as Matt takes off for Toronto this week!There&amp;'s still time to throw your hat in the ring if you have a product to launch: Apply by February 1 to launch at DEMO Spring 2011, which takes place from February 27 to March 1 in Palm Desert, Calif.Next Story: Mixpanel aims to challenge analytics giants with spiffed-up site Previous Story: Five trends for the future of radioPrintEmailTwitterFacebookGoogle BuzzLinkedIn      DiggStumbleUponRedditDeliciousGoogleMore&amp;8230'          Tags: DEMO, DEMO Innovation Tour, DEMO Spring 2011Companies: RRE VenturesPeople: Matt Marshall          Tags: DEMO, DEMO Innovation Tour, DEMO Spring 2011Companies: RRE VenturesPeople: Matt MarshallOwen Thomas is the executive editor of VentureBeat.VentureBeat has new weekly email newsletters.  Stay on top of the news, and don't miss a beat.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Multitasking touch gestures headed to the iPhone (video)]]></title>
<link>http://www.haaze.com/story.php?title=multitasking-touch-gestures-headed-to-the-iphone-video</link>
<comments>http://www.haaze.com/story.php?title=multitasking-touch-gestures-headed-to-the-iphone-video</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>newsJur4ik</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=multitasking-touch-gestures-headed-to-the-iphone-video</guid>
<description><![CDATA[Adding more validity to the rumors that future iPads and iPhones will lose their home buttons, Apple is apparently testing multitouch gestures for multitasking on the iPhone, according to the mobile site Boy Genius Report.As  depicted in BGRa4a4s screenshots, the gestures will let iPhone owners swipe up with four or five fingers to reveal running applications, swipe  left or right to jump between apps, and pinch to get to the home screen.  As you can see from the video below, the gestures appear awkward on the  iPhone 4, but they hint at a future iPhone that relies entirely on  multitouch and forgoes the home button altogether.The most recent beta release of iOS 4.3 removed the multitouch gestures from the iPad,  a sign that they wona4a4t actually make it into the iOS 4.3 update. We may  have to wait until the next major iOS release, version 5.0, before we  can take advantage of the gestures. But given how much better suited the  gestures are to entirely new hardware, it makes sense for Apple to  avoid offering the features before its new devices are released.Via EngadgetNext Story: Ask the accountant: VentureBeat fields your tax questions Previous Story: Coca-Cola, Walmart sign up for Bloom&amp;'s new fuel-cell electricity servicePrintEmailTwitterFacebookGoogle BuzzLinkedIn      DiggStumbleUponRedditDeliciousGoogleMore&amp;8230'          Tags: iOS, iPad, iPhone, multitouch, smartphones, tabletsCompanies: Apple          Tags: iOS, iPad, iPhone, multitouch, smartphones, tabletsCompanies: AppleDevindra Hardawar is VentureBeat's lead mobile writer and East Coast correspondent. He studied philosophy at Amherst College, worked in IT support for several years, and has been writing about technology since 2004. He now lives in Brooklyn, New York. You can reach him at devindra@venturebeat.com (all story pitches should also be sent to tips@venturebeat.com), and on Twitter at @Devindra. Have news to share Launching a startup Email: tips@venturebeat.comVentureBeat has new weekly email newsletters.  Stay on top of the news, and don't miss a beat.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Keith Olbermann may be joining Current TV]]></title>
<link>http://www.haaze.com/story.php?title=keith-olbermann-may-be-joining-current-tv</link>
<comments>http://www.haaze.com/story.php?title=keith-olbermann-may-be-joining-current-tv</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>newsJur4ik</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=keith-olbermann-may-be-joining-current-tv</guid>
<description><![CDATA[Keith Olbermann, formerly a popular and controversial host on MSNBC, will announce tomorrow that hea4a4s joining Current TV, according to a report in The New York Times.Actually, what the Times says is that Olbermann is a4Asaid to be goinga4 to Current TV, according to sources who point to a4Aa possible deala4. That&amp;'s a lot of waffling, which suggests that the sources are only hearing about the deal secondhand and may not have all the details. (It could also suggest that the deal isna4a4t finalized, but since Olbermann is scheduled to announce his plans tomorrow, that seems unlikely.) The Times suggests that Current may only be one part of Olbermana4a4s future.The host abruptly left MSNBCa4a4s Countdown program last month. He had become the cable news channela4a4s highest-rated host, but he also attracted a fair amount of criticism for his liberal politics, and he reportedly had a combative relationship with coworkers and management. MSNBC temporarily suspended him last fall over his campaign donations to Democratic candidates.Current, which runs a news channel and online video site,  seems like it would be a good fit for Olbermann, if it can afford him. (The Times said Olbermann will receive Current equity as part of the deal.) Co-founded by Al Gore in 2005, the channel is unabashedly liberal, so Olbermann would probably have the freedom to do what he wants. In a message posted on Twitter earlier today, Olbermann criticized AOLa4a4s acquisition of the Huffington Post and hinted that hea4a4s not interested in working for a large media company.The move would be a huge coup for Current. The company says ita4a4s available in 60 million households in the United States, but it hasna4a4t attracted much attention recently, and it suffered through multiple rounds of layoffs in 2008 and 2009.Olbermanna4a4s deal with MSNBC precludes him from joining another TV news program for what The Times says is an undetermined period of time, so he probably wona4a4t be going on-air right away.Next Story: Picplza4a4s new features arena4a4t a business model a4 yet Previous Story: Groupon chief Andrew Mason tries to explain controversial Super Bowl ads (poll)PrintEmailTwitterFacebookGoogle BuzzLinkedIn      DiggStumbleUponRedditDeliciousGoogleMore&amp;8230'          Tags: online newsCompanies: Current Media, Current TVPeople: Keith Olbermann          Tags: online newsCompanies: Current Media, Current TVPeople: Keith OlbermannAnthony is a senior editor at VentureBeat, as well as its reporter on media, advertising, and social networks. Before joining the site in 2008, Anthony worked at the Hollister Free Lance, where he won awards from the California Newspaper Publishers Association for breaking news coverage and writing. He attended Stanford University and now lives in San Francisco. Reach him at anthony@venturebeat.com. (All story pitches should also be sent to tips@venturebeat.com) You can also follow Anthony on Twitter. Have news to share Launching a startup Email: tips@venturebeat.comVentureBeat has new weekly email newsletters.  Stay on top of the news, and don't miss a beat.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Why China could rule the new age of games]]></title>
<link>http://www.haaze.com/story.php?title=why-china-could-rule-the-new-age-of-games</link>
<comments>http://www.haaze.com/story.php?title=why-china-could-rule-the-new-age-of-games</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>newsJur4ik</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=why-china-could-rule-the-new-age-of-games</guid>
<description><![CDATA[As the games business transitions from console and PC titles to social and mobile games, China is set to take away the United States&amp;' leadership in the business.That&amp;'s the bold prediction from Tim Merel, who has made a splash analyzing the video game market in the past couple of years as the managing director at investment bank Digi-Capital. Merel believes that in 2010, video game investment and acquisition activity changed fundamentally and accelerated in a way that it never had in the industry&amp;'s decades-long history.In a 68-page report released this week, Merel (pictured) predicts that revenue from online and mobile games will grow from one-third of industry revenues now to half of industry revenue, or $44 billion, by 2014. China will make up nearly half of sales, increasing its share from 12 percent of the worldwide market today to 25 percent. Meanwhile, the U.S. share of the game market is expected to fall from 26 percent to 22 percent.As the video game industry gathers for the Game Developers Conference next week in San Francisco, it&amp;'s a sobering thought. What if the U.S. video game companies aren&amp;'t moving fast enough into the new social and mobile markets and will lose their grip on financing and innovationRight now, it&amp;'s easy to disagree with Merel. Activision Blizzard and Electronic Arts are giants in the traditional game business. But that business is expected to be flat or down. Zynga is leading in social games, with a commanding leadership on Facebook with 266 million monthly active users. The company reportedly had revenue of $850 million in 2010 and a profit of $400 million and it is reportedly raising a round of funding at a $10 billion valuation. DeNA, the Japanese firm that acquired iPhone game maker Ngmoco for $403 million last year, is also a force to be reckoned with in mobile. That seems to suggest that, for 2011, the game industry is still pretty strong in the West and in Japan. What&amp;'s more, video games are just about at their finest hour, with total hardware and software revenue of $77 billion coming near global film revenue at $85 billion. And the games that are delivering the best cinematic experience are console titles such as Uncharted 2: Among Thieves and Call of Duty Black Ops.Still, Merel says that Tencent&amp;'s $315 million acquisition of Riot Games a couple of weeks ago is a portent of more to come. Tencent&amp;'s valuation is more than $49 billion, and that gives it the market power to acquire just about every major video game company in the U.S. The company gets 20 million simultaneous players for its online games and it enjoys 50 percent gross profit margins on its games. By comparison, U.S. game publishers have to dish out $20 million to invest in a top game and sell a million units to break even.Venture capital investment has moved to the online and mobile markets. Fundings for game companies were up 52 percent in 2010 from the year before, with funding amounts returning to the peak level in 2007. Mergers and acquisitions were up 60 percent in value in 2010. The Chinese stock market &amp;8212' inflated as it might be &amp;8212' has given billion-dollar valuations to Shanda, ChangYou.com, Giant and NetEase. By 2014, Merel estimates that Asia and Europe will account for 90 percent of the revenues in online and mobile games.&amp;''The time to act is now, whether raising funds to accelerate growth prior to consolidation, create joint ventures and strategic partnerships to enter major foreign markets,&amp;'' Merel said, or just exit and take the money and run. &amp;''Major console publishers must evolve to survive.&amp;''Merel believes that major conglomerates in the media and entertainment space have the best chance to adapt. They can assemble all of the assets across the different sectors, while pure play console publishers have less money available to invest in the new markets. In other words, Disney is better off than Ubisoft.Just as Tencent moved beyond the Chinese market with the Riot Games deal, Merel predicts the Asian companies will lead the wave of consolidation as they push into the U.S. and European markets. That will lead to Chinese domination of the video game market. Perhaps that shouldn&amp;'t be surprising, as China could very well dominate every technology market. But the path for the Chinese game companies is pretty clear and it&amp;'s not such a stretch to predict this outcome anymore.The good news is that video games should grow to $87 billion in 2014, with mobile and online games growing at an 18 percent compound annual growth rate from 2009 to 2014. The major market sectors include console games, social online, casual online, smartphones and tablets, browser-based massively multiplayer online games, retail MMO games, online skill-based gaming, and online gambling. (The latter is usually considered outside of gaming). Each one of these sectors has successful game companies that are substantially growing the market and making lots of profits. Each sector also has clear investment, acquisition and joint venture opportunities, Merel said.In 2009, Merel said the $19 billion in revenue related to online games and mobile was about 32 percent of total video game revenue worldwide. By 2014, that should grow to $44 billion, or 50 percent of video game global revenue.What do you think Please take our poll below. Merel&amp;'s report is at the bottom.Online Surveys &amp;8211' Zoomerang.comNext Story: iPad 2 rumors settle on thinner body and cameras, no high-res display Previous Story: Making Fun debuts as the video-game arm of Rupert Murdoch&amp;'s empirePrintEmailTwitterFacebookGoogle BuzzLinkedIn      DiggStumbleUponRedditDeliciousGoogleMore&amp;8230'          People: Tim Merel          People: Tim MerelDean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat. Have news to share Launching a startup Email: tips@venturebeat.comVentureBeat has new weekly email newsletters.  Stay on top of the news, and don't miss a beat.<br/><br/>0 Vote(s) ]]></description>
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