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<title>Haaze.com / ralphkoch1962 / All</title>
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<pubDate>Tue, 31 May 2011 07:10:10 +0000</pubDate>
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<title><![CDATA[Twitter photo integration rumored for iOS 5]]></title>
<link>http://www.haaze.com/story.php?title=twitter-photo-integration-rumored-for-ios-5</link>
<comments>http://www.haaze.com/story.php?title=twitter-photo-integration-rumored-for-ios-5</comments>
<pubDate>Tue, 31 May 2011 07:10:10 +0000</pubDate>
<dc:creator>ralphkoch1962</dc:creator>
<category>Mobile &amp; Electronics</category>
<guid>http://www.haaze.com/story.php?title=twitter-photo-integration-rumored-for-ios-5</guid>
<description><![CDATA[Next week Apple shows off iOS 5 at its Worldwide Developers Conference, and while much remains unknown about what will be included, a new report suggests Twitter is on the VIP list.In a post this afternoon, TechCrunch says Apple is baking Twitter into the operating system to help users post photos they've taken on their iOS devices directly to the service. The feature is said to be integrated into the camera and photo roll to let users share pictures to Twitter just like they would a video to YouTube, Vimeo, or one of the other video-hosting sites Apple includes. That idea in itself is not so outlandish with the expected launch of an official photo-hosting service from Twitter, which AllThingsD says will be announced tomorrow night at the outlet's D9 conference. As the Twitter photo-sharing landscape currently stands, users have to venture to outside sites for photo hosting, scattering the options across a number of providers. With Apple's current sharing tools for photos and videos, such an expansive list could prove challenging to fit and maintain.Related links&amp;149' Report: Twitter to launch own photo sharing&amp;149' Apple, Jobs to talk iCloud at WWDC&amp;149' Apple still trying to land films, TV shows for iCloud&amp;149' Mystery white iPhone sports 64GB, multitasking tweaksWhat remains unclear is whether that Twitter integration would extend elsewhere, as Daring Fireball suggests. The most obvious place would be theSafari browser, as well as an API so third-party developers could bake easy Twitter integration into their own apps.Apple has long been rumored to be exploring the addition of social features to its mobile devices. Signs that the company was close to that goal appeared in an early prototype device that surfaced late last month sporting what appeared to be an unreleased version of the iOS 4 software. It included an option to integrate the phone with a Facebook account, presumably to connect contact information.Apple takes the wraps off iOS 5 on Monday with a keynote from CEO Steve Jobs at the Worldwide Developers Conference. The company has also promised to debut its iCloud &quot;cloud services offering&quot; as well as OS X 10.7 Lion, at the event. <br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA['Source Code' director: Marrying film, interactivity]]></title>
<link>http://www.haaze.com/story.php?title=source-code-director-marrying-film-interactivity</link>
<comments>http://www.haaze.com/story.php?title=source-code-director-marrying-film-interactivity</comments>
<pubDate>Thu, 17 Mar 2011 07:10:48 +0000</pubDate>
<dc:creator>ralphkoch1962</dc:creator>
<category>Gaming</category>
<guid>http://www.haaze.com/story.php?title=source-code-director-marrying-film-interactivity</guid>
<description><![CDATA[AUSTIN, Texas--Duncan Jones has only made two films, but he's already developing a reputation as quite the science fiction auteur.With 2009's &quot;Moon,&quot; starring Sam Rockwell, and now &quot;Source Code,&quot; starring Jake Gyllenhaal, Jones is becoming the kind of director that actors say they seek out because they want to share in his vision.(Credit:David Shankbone)In &quot;Source Code,&quot; which seems to be one part &quot;Groundhog Day&quot; and one part &quot;Speed&quot; with a heavy degree of sci-fi and technology thrown in, Jones created a world in which Gyllenhaal &quot;wakes up in the body of an unknown man [and] discovers he's part of a mission to find the bomber of a Chicago commuter train. In an assignment unlike any he's ever known, he learns he's part of a government experiment called the 'Source Code,' a program that enables him to cross over into another man's identity in the last 8 minutes of his life. With a second, much larger target threatening to kill millions in downtown Chicago, Colter re-lives the incident over and over again, gathering clues each time, until he can solve the mystery of who is behind the bombs and prevent the next attack.&quot;But fans of &quot;Source Code&quot; will not be relegated solely to enjoying the film. They will also be able to play a multimedia game based on the movie. And that's just the kind of thing that Jones wants to see in future films of his, and that Hollywood can benefit from in the future. He sees interactive storytelling as a crucial way to give viewers more ways to experience a story, and he's putting his money where his mouth is. At South by Southwest (SXSW) here this week, &quot;Source Code&quot; was one of the hottest films shown. CNET got a chance to sit down with Jones to talk about what the future holds for the marriage of film and interactivity.Q: Can you talk about this idea of adding interactivity to movies after the fact Duncan Jones: I think certain films really lend themselves to that kind of cross-pollination. You have a movie world, you have interesting characters, and then obviously you can have a story and experience, just by seeing the movie, but there's so much potential there if you've created an interesting enough world, you can go beyond that and create content like mini games or adventures or whatever that content is that goes beyond it. And I think if you've planned it out, you can do some really interesting things. And I know that Summit has been working on some ideas, and has shown me some things which are pretty cool, especially with all the social tools that we have, whether you access it through Facebook or Twitter. I'm a big Twitterer myself, so I certainly appreciate that kind of multifaceted nature of it. As a filmmaker, does that come into play in any way when you're working on a movie Jones: I think it can. I certainly know that on my next film, which I'm working on now, we're very much integrating that sort of horizontal development of a film, and how you can use that film in other avenues, so I think you just have to be aware of it ahead of time. And then obviously, if you have smart people, they can work backwards, after the film is made, draw content out, and use it in other ways. But I think that certainly the best way to do it is to do it in tandem. Is that fun for you And is it additional work Jones: For me, it's fun. It's absolutely additional work, and not everyone is going to find it fun. There are going to be filmmakers who are very, very focused on one job, which is to do the best job of telling the story in the film. I get that, I do that as well, but because I am a gamer, I really enjoy the idea of, like, I've created this world, there are so many things we can do with it, and sort of branching out and finding ways to tell different stories in parallel. I keep hearing about the idea of blending interactivity into storytelling, into movies, directly. And changing what the actual movie-going experience is. You've already got these adjunct things, but actually making it part of the experience. Do you see that happening Jones: Remember that old movie &quot;Matinee,&quot; with John Goodman, the idea of having stuff like air blasts that would hit you while you're watching the movie. I don't know if interactivity in that way over the course of the actual film is necessarily the way to go. Although, with Blu-rays and things like that, on a second viewing, yes, I retract that. On a second viewing, I can see that working, and I can understand why you might want to do it. On a first viewing, I think the cinema experience of going to the movies, I think you've really just got to trust the filmmaker and the let the story be told to you. But I think Blu-ray is the place where that becomes more interesting.So, 20 years from now, you think there's still going to be the traditional two-hour film Jones: I hope so. It's like you go back as far as Plato and the shadows on the wall of the cave. I think being told a story is something that human beings do. It's part of social interaction. It's whether you're telling your wife or girlfriend what happened at work, or whatever it is. I think there's always a need to tell stories. You said you're a gamer. What do you play Jones: Well, these days I don't have as much time as I used to. But I'm a PC gamer rather than a console gamer, so there are limits compared to what there used to be. But I've been playing a lot of Call of Duty, and my girlfriend plays a little bit of The Sims, and I've been playing a lot of PopCap games, because they're fast. Actually, I notice I play more of those short-attention span games than I used to. I used to be really into my big role-playing games or first-person shooters. And now I'm finding I'm playing a lot more of these short-attention span games, you know, Bejeweled. You said you're integrating a game into your next film Jones: Well, it lends itself to it. I did used to work in the games industry before, while I was at film school. But bigger, AAA title games take at least 18 months to develop, so the time frame for developing a film and a game, they just don't work well together. But I think with the whole dawn of apps, and being able to create these smaller worlds, in a six- or a nine-month development time, you can do something really quite rich, that will really keep an audience engaged, and not make them feel like they're being [advertised at]. You can actually make something that's worth interacting with. So the idea that I have is to create a series of apps which work in conjunction with the world of the film. And they come out before the film After the filmJones: Ideally, it will be sort of a staggered release, in the buildup to, in the release of, and subsequent to the film itself. How much control over that do you have as director Jones: At this stage, I have all the control. Eventually, as more people get involved, I'll have much less control. Do the producers have to give buy-in on themJones: Well, I'm very fortunate. On the next film, I'm going to be working with a guy called Stuart Fenegan, who was my producer on &quot;Moon,&quot; worked with me on &quot;Source Code,&quot; and is going to come and do this next film. We work very closely together, we're kind of partners in our business, so we kind of have a hive mind. We'll be working on the same path.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Spotify signs U.S. deal with Sony]]></title>
<link>http://www.haaze.com/story.php?title=spotify-signs-u-s--deal-with-sony</link>
<comments>http://www.haaze.com/story.php?title=spotify-signs-u-s--deal-with-sony</comments>
<pubDate>Wed, 19 Jan 2011 08:10:46 +0000</pubDate>
<dc:creator>ralphkoch1962</dc:creator>
<category>Marketing and advertising</category>
<guid>http://www.haaze.com/story.php?title=spotify-signs-u-s--deal-with-sony</guid>
<description><![CDATA[This doesn't get them into the States, but it gets them a lot closer: music service Spotify has finally signed with Sony for a U.S. distribution deal. Multiple sources tell me the deal, which has been very close since last fall, is now closed.I'm told the terms call for a U.S. service that more or less mirrors the one Spotify offers in Europe: A certain number of hours per month of free streaming music, with the ability to pay for an ad-free version, or a more popular one that lets users listen on mobile devices like Apple'siPhone.Sony declined to comment. I haven't heard back from Spotify yet.The deal doesn't mean a U.S. launch is imminent for the service, which has been trying to make the leap from Europe for a couple of years, and which missed a self-imposed deadline to make it over in 2010. In order to make a credible offer to U.S. customers, it will need at least two of the three other big music labels to sign on.And practically, at least one of those labels has to be Vivendi's Universal Music Group, the world's biggest music label. So Spotify will need to hammer out a deal with UMG and either Warner Music Group or EMI before we can start talking about a U.S. launch date.The New York Post reported last week that Spotify was close to a Sony deal.More shortly.Story Copyright (c) 2010 AllThingsD. All rights reserved.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[RIM marketing chief drops out weeks ahead of PlayBook launch]]></title>
<link>http://www.haaze.com/story.php?title=rim-marketing-chief-drops-out-weeks-ahead-of-playbook-launch</link>
<comments>http://www.haaze.com/story.php?title=rim-marketing-chief-drops-out-weeks-ahead-of-playbook-launch</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>ralphkoch1962</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=rim-marketing-chief-drops-out-weeks-ahead-of-playbook-launch</guid>
<description><![CDATA[This probably isn&amp;'t the way Research in Motion wanted to prepare for its long-awaited BlackBerry PlayBook tablet launch: The company announced Friday that chief marketing officer Keith Pardy is leaving the company for &amp;''personal reasons,&amp;'' the Wall Street Journal reports.Pardy will continue to assist RIM over the next six months, which means he may still play some hand in the PlayBook&amp;'s launch &amp;8212' but he likely won&amp;'t be as much a guiding force as he would have as CMO. Pardy told RIM about his decision to leave the company last month, a person familiar with the matter told the WSJ. The company hasn&amp;'t said whether it&amp;'s bringing on a new head of marketing soon.RIM is facing one of its biggest product rollouts ever with the launch of the PlayBook, which is expected to occur some time in March or April. (The most recent rumor puts the tablet&amp;'s launch on April 10.) It would have been a difficult launch for RIM even with Pardy&amp;'s full attention. Now that he&amp;'s on his way out, RIM will likely face even more challenges.The PlayBook isn&amp;'t just RIM&amp;'s first tablet entry, it&amp;'s also the company&amp;'s first attempt at a sexy consumer product, which stands apart from its traditional focus on enterprise customers with its BlackBerry smartphones. The tablet will be going head-to-head with Apple&amp;'s iPad 2, as well as tablets running Google&amp;'s Android 3.0 operating system, like Motorola&amp;'s recently launched Xoom. RIM will need all of the marketing talent it can get to make the PlayBook register with consumers among such heavy competition.I liked what I saw of the PlayBook at the Consumer Electronics Show in January. The tablet was fast, and the interface looked far beyond the clunky BlackBerry software RIM is known for. It&amp;'s running an operating system based on software from QNX, a company RIM  bought earlier last year. QNX&amp;'s software will eventually power RIM&amp;'s future smartphones. The company thus far has failed to take on the touchscreen interfaces of the iPhone OS and Android &amp;8212' it&amp;'s most recent flagship device, the BlackBerry Torch, was a dud.Photo via The HinduPrevious Story: The Game Developers Conference in pictures (photo gallery)PrintEmailTwitterFacebookGoogle BuzzLinkedIn      DiggStumbleUponRedditDeliciousGoogleMore&amp;8230'          Tags: Android, BlackBerry PlayBook, iOS, iPad, PlayBook, tabletsCompanies: Apple, Google, RIMPeople: Keith Pardy          Tags: Android, BlackBerry PlayBook, iOS, iPad, PlayBook, tabletsCompanies: Apple, Google, RIMPeople: Keith PardyDevindra Hardawar is VentureBeat's lead mobile writer and East Coast correspondent. He studied philosophy at Amherst College, worked in IT support for several years, and has been writing about technology since 2004. He now lives in Brooklyn, New York. You can reach him at devindra@venturebeat.com (all story pitches should also be sent to tips@venturebeat.com), and on Twitter at @Devindra. Have news to share Launching a startup Email: tips@venturebeat.comVentureBeat has new weekly email newsletters.  Stay on top of the news, and don't miss a beat.<br/><br/>0 Vote(s) ]]></description>
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