
<?phpxml version="1.0" encoding="utf-8"?>
<rss version="2.0" 
xmlns:content="http://purl.org/rss/1.0/modules/content/"
xmlns:wfw="http://wellformedweb.org/CommentAPI/"
xmlns:dc="http://purl.org/dc/elements/1.1/"
>
<channel>
<title>Haaze.com / rasterli6 / All</title>
<link>http://www.haaze.com</link>
<description>Test Web 2.0 Content Management System</description>
<pubDate>Thu, 09 Jun 2011 07:10:54 +0000</pubDate>
<language>en</language>
<item>
<title><![CDATA[Tablet demand, low Netbook sales hurting PC market]]></title>
<link>http://www.haaze.com/story.php?title=tablet-demand-low-netbook-sales-hurting-pc-market</link>
<comments>http://www.haaze.com/story.php?title=tablet-demand-low-netbook-sales-hurting-pc-market</comments>
<pubDate>Thu, 09 Jun 2011 07:10:54 +0000</pubDate>
<dc:creator>rasterli6</dc:creator>
<category>Business &amp; Finance</category>
<guid>http://www.haaze.com/story.php?title=tablet-demand-low-netbook-sales-hurting-pc-market</guid>
<description><![CDATA[Highertablet demand and lower Netbook sales are likely to take a greater bite out of the PC market this year than expected, according to data released today by Gartner.Global PC shipments are now forecast to grow by 9.3 percent in 2011, reaching 385 million units, says Gartner. That marks a slight drop from the research firm's previous estimate of 10.5 percent growth for the year.Gartner blamed the downfall mostly on shrinking demand for Netbooks but also pointed to tablets as shaking up the market.&quot;Mini-notebook [Netbook] shipments have noticeably contracted over the last several quarters, and this has substantially reduced overall mobile PC unit growth,&quot; Ranjit Atwal, research director at Gartner, said in a statement. &quot;Media tablets, such as theiPad, have also impacted mobile growth, but more because they have caused consumers to delay new mobile PC purchases rather than directly replacing aging mobile PCs with media tablets. We believe direct substitution of media tablets for mobile PCs will be minimal.&quot;The PC market itself is transitioning, notes Gartner, from &quot;one-size-fits-all&quot; computers to more specialized devices, all of which are designed to complement each other.&quot;Moving forward, PCs will no longer be a market by themselves, but part of a larger device market that ranges from smart televisions to the most-basic feature phones,&quot; Atwal said. &quot;Within this market, consumers and professionals will increasingly use the combination of devices that best suits their particular needs.&quot;As consumers have pulled back on their PC purchases, the industry has become increasingly reliant on the corporate world to drive sales. Gartner expects PC growth this year and next to be fueled in part by companies looking to replace their aging computers. The firm also sees the need to move away from Windows XP as a key factor that will force many businesses to upgrade to new PCs.<br/><br/>0 Vote(s) ]]></description>
</item>

<item>
<title><![CDATA[Rob Glaser's SocialEyes: Facebook-connected videophone]]></title>
<link>http://www.haaze.com/story.php?title=rob-glasers-socialeyes-facebook-connected-videophone</link>
<comments>http://www.haaze.com/story.php?title=rob-glasers-socialeyes-facebook-connected-videophone</comments>
<pubDate>Mon, 28 Feb 2011 08:10:12 +0000</pubDate>
<dc:creator>rasterli6</dc:creator>
<category>Mobile &amp; Electronics</category>
<guid>http://www.haaze.com/story.php?title=rob-glasers-socialeyes-facebook-connected-videophone</guid>
<description><![CDATA[<br/><br/>0 Vote(s) ]]></description>
</item>

<item>
<title><![CDATA[Rounding up the PSP2 rumors so far]]></title>
<link>http://www.haaze.com/story.php?title=rounding-up-the-psp2-rumors-so-far</link>
<comments>http://www.haaze.com/story.php?title=rounding-up-the-psp2-rumors-so-far</comments>
<pubDate>Tue, 25 Jan 2011 08:10:42 +0000</pubDate>
<dc:creator>rasterli6</dc:creator>
<category>Technology</category>
<guid>http://www.haaze.com/story.php?title=rounding-up-the-psp2-rumors-so-far</guid>
<description><![CDATA[Is this the PSP2(Credit:Kotaku)It looks like it's turning into the year of the next-gen gaming handhelds, now that Sony's rumored PSP2 is expected to be announced on Thursday, right on the heels of the Nintendo 3DS event last week. Though it's not a surprise that sooner or later a new PSP would emerge, the real question is whether it can recapture any of its lost market share. It's an interesting time for the venerable and somewhat struggling handheld game market. Smartphones and low-priced apps have become a more popular gaming platform for many. What makes a PSP2 any better than the PSP that came before it, or its failed attempt at a redesign, the PSP Go And will it possibly be a smartphone as well So far, here are the top rumors out there about the PSP2. Sony PSP2 concept designs (photos) HD graphics that could match thePS3. If true, that would certainly make the PSP2 an incredibly impressive gaming handheld, but graphics aren't everything. TheiPhone 4 andiPod Touch are already capable of astonishing graphics, and the original PSP wasn't too shabby, either. Dual analog sticks. It's about time. We hoped the PSP Go would have dual sticks, and this would help the PSP2 have an edge over the one-stick Nintendo 3DS. If its games are PS3-quality, dual sticks are practically a requirement. In any purported leaked images of the PSP2, dual sticks are always present. A touch-sensitive back panel. A touch screen makes more sense to us, but maybe Sony can dream up another interesting control feature on the PSP2 that makes it easier to use. No UMD, only downloaded games. The PSP Go already does this, and Sony's library of PSN-downloadable titles has had a chance to grow. Plus, unlike Nintendo, Sony's account-based system already keeps a record of what you've purchased and allows easy redownloading of files, like Amazon's Kindle. A possible 3G connection. Although there are plenty of rumors about a PSP Phone, it looks likely to be a separate product from the PSP2 (although recently rumored shots of the PSP2 look very similar). Some say the PSP2 might still have 3G broadband, which would only be for online gaming and data. This seems unlikely--Wi-Fi would suffice for most. We still wonder whether a PSP2 and a PSP Phone could share a similar design, much like the iPod Touch and iPhone. A bigger screen. Almost a certainty, especially if the PSP2's graphics are as impressive as advertised. A 5-inch screen wouldn't be so unusual now that many Android phones already crack 4-plus inches. An OLED touch screen. Nikkei has reported this as being a certainty, and considering Sony's propensity for industry-leading screens, it wouldn't be surprising. The original PSP had one of the best screens on the market at the time. Now that every other handheld has touch, the PSP2 might as well join the party. A strategy to share movies, games, music, and other files across devices and entertainment products. Sony has a wide-reaching line of consumer electronics products, and the PSP already has compatibility with PCs and the PS3. If Sony's goal is to continue to take on Apple in portable entertainment, then the new PSP2 has to be a great multifaceted device, not just a game console. Easy file sharing would distance it from Nintendo. Who knows--if the screen's big enough, maybe it will even support e-books. Either way, we'll know soon.Read more: PSP2 prototypes roundup <br/><br/>0 Vote(s) ]]></description>
</item>

<item>
<title><![CDATA[Popular places to play mobile games: in the car and on the toilet]]></title>
<link>http://www.haaze.com/story.php?title=popular-places-to-play-mobile-games-in-the-car-and-on-the-toilet</link>
<comments>http://www.haaze.com/story.php?title=popular-places-to-play-mobile-games-in-the-car-and-on-the-toilet</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>rasterli6</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=popular-places-to-play-mobile-games-in-the-car-and-on-the-toilet</guid>
<description><![CDATA[Everyone assumes that people play mobile games while they&amp;'re on the run, but the reality is that mobile game users are seven times more likely to be playing a game in the restroom of their own home than they are to be playing in an airport.Travis Boatman, vice president of worldwide studios for EA Mobile at Electronic Arts, spoke at the Dice Summit, the elite game industry conference in Las Vegas, where he talked about the major myths about mobile games. Here are the myths described by Boatman, an 11-year veteran of mobile games:1. Myth: People play mobile games on the run. The truth is that 47 percent of the time, users play mobile games while at home. At home, they can more easily download games over their own wireless networks. About 12 percent of the time, users play games during a commute. About 1 percent of the time, users play games in an airport. Users play mobile games in the restroom about 7 percent of the time, play at work 14 percent of the time, play at school 3 percent of the time, and play in other places for the remaining 4 percent.2. Myth: The top mobile games are all casual. Casual games are snacks, where you play for a short time while waiting in line. But Boatman said that at different points in history, casual games have dominated the top games on mobile platforms. But hardcore games are an under-served market on the iPad, iPhone and other smartphones today. Hardcore games such as Epic&amp;'s Infinity Blade and EA&amp;'s DeadSpace have shot to No. 1 on the iPhone and iPad, showing that users appreciate hardcore titles as well.3. Myth: One size game fits all platforms. But mobile game platforms are multiplying and splintering. Quite often when phone makers change screen resolutions or screen sizes, they force changes in game development. Developers have to adapt by making many versions of their games to run on all the relevant platforms. Android in particular is causing a big splintering.4. Myth: Brands don&amp;'t matter. EA, of course, believes that brands rule, since it has launched titles such as Need for Speed &amp;8212' a racing game brand familiar to hardcore gamers &amp;8212' to great success on the iPhone. Over time, Boatman pointed out, the number of brands in the top ranks of the mobile game charts are based on brands. Right now, eight of the top 25 iPhone games are brands.5. Myth: This is as good as it gets. Boatman says the mobile game industry will be far different in three years and will make huge progress.Next Story: Is one million electric cars by 2015 too ambitious Previous Story: Verizon iPhone launch is no AT&amp;038'T iPhone launchPrintEmailTwitterFacebookGoogle BuzzLinkedIn      DiggStumbleUponRedditDeliciousGoogleMore&amp;8230'          Tags: Angry Birds, EA Mobile, mobile gamesCompanies: Electronic ArtsPeople: Travis Boatman          Tags: Angry Birds, EA Mobile, mobile gamesCompanies: Electronic ArtsPeople: Travis BoatmanDean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat. Have news to share Launching a startup Email: tips@venturebeat.comVentureBeat has new weekly email newsletters.  Stay on top of the news, and don't miss a beat.<br/><br/>0 Vote(s) ]]></description>
</item>

</channel>
</rss>
