
<?phpxml version="1.0" encoding="utf-8"?>
<rss version="2.0" 
xmlns:content="http://purl.org/rss/1.0/modules/content/"
xmlns:wfw="http://wellformedweb.org/CommentAPI/"
xmlns:dc="http://purl.org/dc/elements/1.1/"
>
<channel>
<title>Haaze.com / Alexlll / Published News</title>
<link>http://www.haaze.com</link>
<description>Test Web 2.0 Content Management System</description>
<pubDate>Tue, 01 Feb 2011 08:10:42 +0000</pubDate>
<language>en</language>
<item>
<title><![CDATA[AT&T gets aggressive with anti-Verizon iPhone ads]]></title>
<link>http://www.haaze.com/story.php?title=att-gets-aggressive-with-anti-verizon-iphone-ads</link>
<comments>http://www.haaze.com/story.php?title=att-gets-aggressive-with-anti-verizon-iphone-ads</comments>
<pubDate>Tue, 01 Feb 2011 08:10:42 +0000</pubDate>
<dc:creator>Alexlll</dc:creator>
<category>Technology</category>
<guid>http://www.haaze.com/story.php?title=att-gets-aggressive-with-anti-verizon-iphone-ads</guid>
<description><![CDATA[Well, sure, but we ARE seeing True Grit still, right(Credit:GearLive, Andru Edwards)One difference between CDMA and GSM networks (and, of course, handsets) is that with GSM, people can browse the Web on their phone while talking' with CDMA, they can't. That's just how the technology works. And AT&amp;T wantsiPhone customers to know it.In a new ad that AT&amp;T is pushing to its customers via e-mail, and that GearLive just posted, a woman with an iPhone is seen booking movie tickets while talking with her Bluetooth hands-free kit. A line of text informs customers that &quot;only AT&amp;T's network lets you talk and surf the Web at the same time on your iPhone.&quot; Which is true (unless, of course, one's using an unlocked iPhone on T-Mobile--but who does that anymore).The e-mails are a reminder from the carrier to its users to keep that point in mind as the Verizon iPhone gets set to appear. Though some users are expected to switch carriers when that happens, the number likely won't be as large as some had thought. That said, AT&amp;T naturally wants the number to be as low as possible, so expect more fun like this between the two carriers in the next couple of weeks.<br/><br/>0 Vote(s) ]]></description>
</item>

<item>
<title><![CDATA[Amazon, Apple, Netflix tops in customer satisfaction]]></title>
<link>http://www.haaze.com/story.php?title=amazon-apple-netflix-tops-in-customer-satisfaction</link>
<comments>http://www.haaze.com/story.php?title=amazon-apple-netflix-tops-in-customer-satisfaction</comments>
<pubDate>Thu, 30 Dec 2010 08:10:07 +0000</pubDate>
<dc:creator>Alexlll</dc:creator>
<category>Mobile &amp; Electronics</category>
<guid>http://www.haaze.com/story.php?title=amazon-apple-netflix-tops-in-customer-satisfaction</guid>
<description><![CDATA[Online stores scored record sales this holiday season, but it's not just low prices and a tentatively improving economy that may have brought in the buyers.Though customer satisfaction with the top 40 online retailers dipped 1 percent this year, scoring 78 out of 100, that number still proved much higher than in prior years, according to survey results released yesterday by ForeSee Results.Among the online businesses tracked in ForeSee's E-Retail Satisfaction Index (U.S. Holiday Edition), Amazon, Netflix, QVC.com, Avon.com, LLBean.com, Newegg.com, and Apple.com were highest in customer satisfaction, each scoring 82 or more. Some computer and electronics retailers and mass merchants saw lower scores from 2009, contributing to the 1 percent overall drop. But a dozen sites altogether took home scores of 80 or higher.(Credit:Foresee Results)What creates customer satisifaction with a retailer's Web site ForeSee based its analysis on four factors: price (the fairness and competitiveness of overall prices)' merchandise (the variety and availability of items on the site)' Web site functionality (the ease of use of the site itself)' and content (the quality and accuracy of the information on the site).Customer satisfaction has a big influence on the success of a Web site, according to ForeSee. Visitors who said they were highly satifisfied with a site were found to be 60 percent more committed to the company's brand, 61 percent more likely to buy from the company online, 35 percent more likely to buy from it offline, and 64 percent more likely to recommend that retailer.&quot;In a recovering economy, a lot of us assume that declining satisfaction is a result of frustration with prices. Our research shows that is not always the case, and that it varies drastically from company to company,&quot; ForeSee President and CEO Larry Freed said in a statement. &quot;Retailers are slashing prices this time of year to attract customers, and not all of them need to be doing that.&quot;ForeSee's report was based on a survey conducted from November 29 through December 15 of almost 10,000 visitors to the top 40 online retail Web sites based on sales revenue. The study tracked overall satisfaction with a site regardless of whether those surveyed actually bought an item online.Christmas week spending: $2.45 billion Overall, online retailers have enjoyed much happier holidays this year, according to new stats out yesterday from ComScore.For the first 56 days of the November-December season, cybershoppers spent $30.81 billion, a 13 percent jump over the corresponding period in 2009. The week ending December 26 alone saw $2.45 billion in spending, a gain of 17 percent from last year. Driven by demand for iPads, e-readers, and laptops, computer hardware was the hottest holiday item, with a 23 percent rise in sales from last year, reported ComScore.&quot;Online holiday spending has remained strong through Christmas and we've already seen the season totals easily surpass the levels of the past few years to set a new record for spending at almost $31 billion,&quot; ComScore chairman Gian Fulgoni said in a statement. &quot;For at least this holiday season, the American consumer has been able to shrug off the continuing economic challenges of high unemployment rates and depressed housing prices and spend at a rate that has been slightly stronger than we had expected.&quot;(Credit:ComScore)<br/><br/>0 Vote(s) ]]></description>
</item>

<item>
<title><![CDATA[Fred Wilson: &''Facebook Is Not An Unstoppable&nbsp'Juggernaut&'']]></title>
<link>http://www.haaze.com/story.php?title=fred-wilson-8220facebook-is-not-an-unstoppablenbspjuggernaut8221</link>
<comments>http://www.haaze.com/story.php?title=fred-wilson-8220facebook-is-not-an-unstoppablenbspjuggernaut8221</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>Alexlll</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=fred-wilson-8220facebook-is-not-an-unstoppablenbspjuggernaut8221</guid>
<description><![CDATA[The East Coast vs. West Coast VCfight got a platform today in one of the most hilarious talks at Web 2.0 Summit, an intense debate between Fred Wilson and John Doerr on points of control in finance.One highlight, the announcement of the &amp;''merger&amp;'' of Union Square Ventures, Kleiner Perkins and Web 2.0 Summit, possibly mocking the announcement of our own acquisition at TechCrunch Disrupt.The talk was full of a4sspicy quotes, and moderator John Heilemann brought up the fact that Wilson once described social network Facebook as &amp;''as a photo sharing site with some chat attached.&amp;''Fred Wilson elaborated, &amp;''Facebook is not an unstoppable juggernaut. There are a lot of other things people can do on the web.&amp;''Wilson later got into how only one great company (Zynga) has been built on the Facebook platform. His downplaying the power of the social network had very interesting timing, as coming up directly after the Doerr and Wilson panel is a conversation with Facebook CEO Mark Zuckerberg.CrunchBase InformationFred WilsonInformation provided by CrunchBase<br/><br/>0 Vote(s) ]]></description>
</item>

<item>
<title><![CDATA[Meebo&'s Sternberg: The &''Widget Economy&'' Was a Big, Fat Lie&nbsp'(TCTV)]]></title>
<link>http://www.haaze.com/story.php?title=meeborsquos-sternberg-the-8220widget-economy8221-was-a-big-fat-lienbsptctv</link>
<comments>http://www.haaze.com/story.php?title=meeborsquos-sternberg-the-8220widget-economy8221-was-a-big-fat-lienbsptctv</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>Alexlll</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=meeborsquos-sternberg-the-8220widget-economy8221-was-a-big-fat-lienbsptctv</guid>
<description><![CDATA[&amp;''Meebo did widgets super early. Guess what we learned Don&amp;'t build stuff that sits in a box.&amp;''Better than a box A bar. No, not one with hotties and booze&amp;8211' a toolbar.Ina4spart two of our interview with Meebo&amp;'s co-founder and CEO Seth Sternberg, we talk about the value of reach online&amp;8211' given the gargantuan reach companies can get on platforms like Facebook in no time. Like a diamond, if everyone can get it, it&amp;'s no longer as valuable. Sternberg pokes a big hole into one of the hottest storylines of the early Web 2.0 days&amp;8211' that you could build a big business off of widgets.Reach only matters if you can make money off of it. To that end, Sternberg gives some sexy revenue details: Meebo ads boast 1% click-rates (compared to .1% for the industry) and on average people watch the ad for sixty seconds.Wait. Really That sounds a lot like that hackneyed claim that people love advertising as long as it&amp;'s well done. I asked Sternberg who on earth is sitting around watching these ads while the rest of us ignore banners and groan at floating ads. (CC: AOL)The key, he says, is advertising to people not at the moment when they want something else, but when they have a moment of boredom. Yep. Pre-rolls suck as badly as widgets.Video below.<br/><br/>0 Vote(s) ]]></description>
</item>

<item>
<title><![CDATA[Teen virtual world Gaia Online lays off 15 to 20 staffers]]></title>
<link>http://www.haaze.com/story.php?title=teen-virtual-world-gaia-online-lays-off-15-to-20-staffers</link>
<comments>http://www.haaze.com/story.php?title=teen-virtual-world-gaia-online-lays-off-15-to-20-staffers</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>Alexlll</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=teen-virtual-world-gaia-online-lays-off-15-to-20-staffers</guid>
<description><![CDATA[Gaia Online, which has created a virtual world for millions of teens and young adults, has laid off 15 to 20 of its employees in the past few days, VentureBeat has learned.It doesn&amp;'t bode well for the virtual world category, which has had a number of high-profile failures this year.While it isn&amp;'t a large number of layoffs, it&amp;'s a sizable percentage of the company&amp;'s employee base, which was at 110 employees in June when we interviewed then-CEO Craig Sherman. In August, Mike Sego replaced Sherman, who remains on the board of the company.[Update] In a statement, chief operating officer Elaine Kitagawa said, &amp;''As with any company in a fast, emerging area, Gaia continually evaluates its business to find additional ways to create and meet market demands. In light of this, Gaia has indeed restructured its staffing this week, which resulted in open positions in some areas and reduction in others. Gaia believes this move will better enable it to pursue growth in the social gaming and virtual world communities arena. &amp;'' [end update]In June, Sherman said the company had 9 million unique visitors and han seen steady results in hanging onto its users, even in the face of the enormous popularity of social games on Facebook. Gaia targets 13- to 25-year-old youths with a casual, two-dimensional anime-cartoon-like virtual world.The world is akin to a fantasy world, offering a richer experience than a typical Facebook game. The average revenue per paying user is about $30 per month. Rivals include IMVU and Habbo.Gaia&amp;'s traffic has declined a little, but not dramatically, according to Compete.com. The company makes about 60 percent of its money from the sale of virtual goods and another 40 percent from ads. Some of those ads are pretty creative' when the film Alice in Wonderland debuted, Gaia put rabbit holes in the world for users to jump into. But since the recession hit in 2008, ads haven&amp;'t been a stellar business.Gaia was founded in 2003. That was eons ago in teen time. Now teens are flocking to social networks such as Facebook, where they can play games and communicate with a larger body of people.Virtual worlds such as There.com, Vivaty, Metaplace (bought by Playdom) and others have all shut down this year. Second Life appeared to be bucking the trend, but it has seen layoffs and a change in top management. If there is a blessing in the downturn for virtual worlds, it&amp;'s that there is less competition than there used to be.Gaia had hoped to drive more engagement with its own massively multiplayer online game, zOMG!, embedded within the Gaia Online world. That ad-based game is a full-featured game with quests and missions and has helped with monetization and retention, but it didn&amp;'t really pull in lots of new users for Gaia, Sherman said.Next Story: Acer announces its answer to iTunes: Alive Previous Story: Acer&amp;'s on a roll: Launches Android tablets, 4.8-inch smartphone, crazy dual-screen laptopPrintEmailTwitterFacebookGoogle BuzzLinkedIn      DiggStumbleUponRedditDeliciousGoogleMore&amp;8230'          Tags: anime, Second Life, virtual worldsCompanies: Gaia Online, Linden Lab, Metaplace, There.com, VivatyPeople: Craig Sherman, Mike Sego          Tags: anime, Second Life, virtual worldsCompanies: Gaia Online, Linden Lab, Metaplace, There.com, VivatyPeople: Craig Sherman, Mike SegoDean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat.VentureBeat has new weekly email newsletters.  Stay on top of the news, and don't miss a beat.<br/><br/>0 Vote(s) ]]></description>
</item>

<item>
<title><![CDATA[Google&'s Social Product Is Codenamed &''Emerald&nbsp'Sea&'']]></title>
<link>http://www.haaze.com/story.php?title=googlersquos-social-product-is-codenamed-8220emeraldnbspsea8221</link>
<comments>http://www.haaze.com/story.php?title=googlersquos-social-product-is-codenamed-8220emeraldnbspsea8221</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>Alexlll</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=googlersquos-social-product-is-codenamed-8220emeraldnbspsea8221</guid>
<description><![CDATA[Naturally, no sooner do a publish a story on Google&amp;'s forthcoming social product and some of the intrigue surrounding it, do some new sources come out of the woodwork. We can now confirm, by way of no fewer than four sources, that Google&amp;'s social product is in fact internally called &amp;''Emerald Sea&amp;''. And yes, obviously, it is being dogfood tested within the company.In the previous post, we noted that an anonymous user on Quora stated that the project was internally called &amp;''Emerald City&amp;''. We also stated that we had heard &amp;''Emerald Sea&amp;'', but figured that perhaps we had just heard it wrong. But it turns out that Mr. or Mrs. Anonymous is actually the one that likely heard it wrong.Still, that user&amp;'s other info remains inline with what we&amp;'ve heard. That Emerald Sea will be a social layer that spread across the majority of Google&amp;'s properties.One tipster, a former Googler, warns that these internal nicknames shift all the time and it could even end up being known as &amp;''Emerald City&amp;'' at some point. As to what Google will end up calling it when it gets released next year, that remains up in the air, it seems.I just hope Google chose &amp;''Emerald Sea&amp;'' after the John Ringo novel above. It&amp;'s just so magical.CrunchBase InformationGoogleInformation provided by CrunchBase<br/><br/>0 Vote(s) ]]></description>
</item>

<item>
<title><![CDATA[AdKeeper wants to know: Are your ads &''keepable&'']]></title>
<link>http://www.haaze.com/story.php?title=adkeeper-wants-to-know-are-your-ads-8220keepable8221</link>
<comments>http://www.haaze.com/story.php?title=adkeeper-wants-to-know-are-your-ads-8220keepable8221</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>Alexlll</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=adkeeper-wants-to-know-are-your-ads-8220keepable8221</guid>
<description><![CDATA[If AdKeeper chief executive Scott Kurnit has his way, there will soon be a new topic of discussion when ad teams evaluate their campaigns. Sure, theya4a4ll talk about how many times an ad was seen and clicked on, but theya4a4ll also want to know how many times it was a4Akept.a4New York City-based AdKeeper recently launched a private test of a new service that allows users to save their ads. When you see the AdKeeper a4Aka4 on an ad, you can click a4Asave this ada4 to read, share, print, or interact with it later on. Why would you want to do that For one thing, when youa4a4re visiting a Web page, youa4a4re probably not there to (say) click on an unrelated link, but you might be willing to do it later, said Kurnit (who founded the company that became About.com). Or if youa4a4re surfing at work, you might not have time to fill out a form &amp;8212' but again, you might do it at home.Today, AdKeeper unveiled a new measurement system called Keep Metrics, which shows how often an individual ad was kept, the number of users who kept it, and which websites the ad was kept on. The fact that the company will be collecting data about the effectiveness of its ads and providing that data to publishers and advertisers is no surprise. More interesting are Kurnita4a4s plans to release Keep Metrics reports to the public, showing which websites have the best-kept ads.AdKeeper will be launching to the public early next year, and the first Keep Metrics report will come sometime afterwards &amp;8212' Kurnit was vague about the timeline.a4AI want it to be great when it comes, whether it takes a months, two months, or three months,a4 he said.So why is he talking about it now Because he wants publishers to know that the rankings are coming. When AdKeeper launches, it will offer publishers tools to run their own in-house ads as well as ads from AdKeeper itself. (Kurnit argued that filling out a form to sign up for an email newsletter is an obvious example where someone may want to keep an ad to act on later.) If publishers sign up for the program, AdKeeper will be able track their progress, and if their visitors love keeping ads, they&amp;'ll have something to crow about to advertisers. If not, they might have to start thinking of excuses.AdKeeper has raised $8 million from True Ventures, DCM, Spark Capital, and others.Next Story: Learning from Groupon, OpenFeint launches group deals for mobile game buyers Previous Story: Can mobile startup BreezyPrint end your printing headachesPrintEmailTwitterFacebookGoogle BuzzLinkedIn      DiggStumbleUponRedditDeliciousGoogleMore&amp;8230'          Tags: Keep Metrics, keepabilityCompanies: AdKeeperPeople: Scott Kurnit          Tags: Keep Metrics, keepabilityCompanies: AdKeeperPeople: Scott KurnitAnthony is VentureBeat's assistant editor, as well as its reporter on media, advertising, and social networks. Before joining VentureBeat in 2008, Anthony worked at the Hollister Free Lance, where he won awards from the California Newspaper Publishers Association for breaking news coverage and writing. He attended Stanford University and now lives in San Francisco. Reach him at anthony@venturebeat.com. (All story pitches should also be sent to tips@venturebeat.com) You can also follow Anthony on Twitter.VentureBeat has new weekly email newsletters.  Stay on top of the news, and don't miss a beat.<br/><br/>0 Vote(s) ]]></description>
</item>

</channel>
</rss>
