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<title>Haaze.com / Anita02 / Published News</title>
<link>http://www.haaze.com</link>
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<pubDate>Sat, 05 Mar 2011 08:10:20 +0000</pubDate>
<language>en</language>
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<title><![CDATA[Vimeo videos go fine art at Volta N.Y.]]></title>
<link>http://www.haaze.com/story.php?title=vimeo-videos-go-fine-art-at-volta-n-y-</link>
<comments>http://www.haaze.com/story.php?title=vimeo-videos-go-fine-art-at-volta-n-y-</comments>
<pubDate>Sat, 05 Mar 2011 08:10:20 +0000</pubDate>
<dc:creator>Anita02</dc:creator>
<category>Marketing and advertising</category>
<guid>http://www.haaze.com/story.php?title=vimeo-videos-go-fine-art-at-volta-n-y-</guid>
<description><![CDATA[editor's notebook This week, New Yorkers are enjoying even more than their usual outsized share of art, with something in the neighborhood of 10 different fine-art marketplaces happening simultaneously in the city. And artsy YouTube rival Vimeo is taking advantage of the situation to burnish its brand, promote some of the artists who use its site, and spice up people's elevator rides.In concert with the art- and tech-minded PR firm Culture Shock Marketing, Vimeo is serving up &quot;Projection,&quot; a program of short films--including some dazzling digital animations--as part of Volta N.Y. The international art fair for collectors and the casually curious began midweek and runs through the weekend, with attendees treated to the Vimeo-CSM film fest as they ride to the event on shuttle buses and climb to the realm of high art by way of the elevators at the Volta venue. (The films are also featured at one of the booths at the show itself.)It being a Saturday, and thus a perfect time for a matinee, I thought I'd embed some of the films in a blog item for your enjoyment. The first few are decidedly high tech, with the sort of mind-blowing computer-generated abstractions that could make a fractal fan jump for joy (or an early 20th century pioneer like Viking Eggeling or Hans Richter weep over not being born in the Adobe era). But some of the less-techie films are fun (and/or compelling) as well, so I've included one of those too. I hope you like what you see.'Pororoca' by Scott PaganoIn this promo film for musician Laura Escud&amp;eacute''s titular debut album, Pagano uses 3D modeling tools Houdini and Maya, along with 2D tools After Effects, Final Cut Pro, other Adobe products, and a variety of After Effects plug-ins to create a sometimes aquatic-looking, sometimes Gigeresque fantasy world.As he told Toolfarm last year, Pagano's technical process &quot;involves a lot of procedural animation where I will set up a system that reacts and animates to an incoming stream of data (often derived from sound analysis). Tools such as Houdini are phenomenal for such work as they allow for a space of play to both manipulate data and experiment fluidly with ways to connect animation data to anything.&quot;As for his nontechnical process, Pagano had this to say in the same interview: With music-driven projects, there is a lot of listening to a track repeatedly for a long time while allowing images to form in my mind. I have never been a practitioner of Dali-style lucid dreaming--but I find it important to detach from the world as much as possible, close one's eyes, and really allow oneself to discover images and movement that would not occur if one didn't actively attempt to detach from the swarming hectic chaos that surrounds our lives.Apparently, even for a cutting-edge digital artist, there's something to be said for shutting down the computer and switching off the smartphone once in awhile.The second vid here offers a side-by-side, before-and-after comparison that reveals a surprisingly mechanical structure beneath the seemingly organic forms (and gives an inkling of the amount of work involved in producing such spectacle).pororoca from Scott Pagano on Vimeopororoca - animatic'Music Is Math' by Glenn MarshallMarshall used the open-source Processing programming language to create a situation where the computer itself could become the artist. The piece employs mathematics and code to let the computer spontaneously produce the imagery. Marshall subsequently used the system he developed here to produce video work for Peter Gabriel, as well as the Zio app for the iPhone and the Eyegasm app for the iPad. Says Marshall: &quot;My ultimate aim was to have the computer generate spontaneous, random animation, which looked as natural and interesting as any other form of human created art.&quot;'Locus' by Masaki YokochiYokochi used Cinema 4D and After Effects to create this very short exploration, which features an affecting sequence of a pagodalike structure collapsing and a surprising section wherein a wavelike form spools in on itself.Locus from Masaki Yokochi on Vimeo'Nuit Blanche' by Spy FilmsFans of Marc Caro and Jean-Pierre Jeunet's &quot;Delicatessen&quot; and &quot;City of Lost Children&quot; will probably appreciate this short, which puts digital wizardry to more traditionally representational uses than do &quot;Pororoca&quot; or the other preceding films. The &quot;making of&quot; movie is mesmerizing in its own right. (And the music, by Samuel Bisson, is gorgeous.)'Bottle' by Kirsten LeporeAnd last, but not least, my chosen representative for the low- (or lower at any rate) tech category: this charming stop-motion production by Kirsten Lepore, who apparently cranks out promos for the likes of MTV when she's not laboriously creating Chaplinesque romances involving creatures made of sand and snow. I have to say I love the use of sound in this film (as I do the use of sound effects in this iPad spot). And the ending here seems just about right' it makes Lepore's effort a work of, well, art (as well as an appropriate companion piece to &quot;Nuit Blanche&quot;--bravo to the curators for that). There are several other offerings in &quot;Projection,&quot; including the engagingly mechanical &quot;Four Letter Words,&quot; which features an ingenious old-school-ish contraption that busily produces all the letters of the alphabet. You can find each of the films here. For now, though, I leave you with &quot;Bottle&quot; (and I raise a glass to the Saturday matinee).&amp;nbsp'<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Hacker wins contest for open-source Kinect driver]]></title>
<link>http://www.haaze.com/story.php?title=hacker-wins-contest-for-open-source-kinect-driver</link>
<comments>http://www.haaze.com/story.php?title=hacker-wins-contest-for-open-source-kinect-driver</comments>
<pubDate>Wed, 10 Nov 2010 08:10:43 +0000</pubDate>
<dc:creator>Anita02</dc:creator>
<category>Gaming</category>
<guid>http://www.haaze.com/story.php?title=hacker-wins-contest-for-open-source-kinect-driver</guid>
<description><![CDATA[A hacker has won $3,000 for being the first to come up with an open-source driver for Microsoft&amp;39's Kinect motion-sensitive controller.(Credit:Adafruit Industries)A hacker won $3,000 today for being the first person to successfully create an open-source driver for Microsoft's Kinect motion-sensitive controller.Last week, open-source hardware developers Adafruit Industries offered $1,000 to the first person or team to complete the task. After Microsoft told CNET that it did not &quot;condone the modification of its products,&quot; Adafruit upped the bounty to $2,000 and later $3,000.Now, Adafruit writes on its blog, a hacker named Hector has created the driver (see video below), and is taking home the three grand.&quot;Hector has decided to invest this bounty into hacking tools and devices for a group of people he works with closely (e.g.iPhone Dev Team members,Wii hacker team Team Twiizers, and a few others),&quot; Adafruit writes on its blog post. &quot;They don't have much expendable income to buy tools and devices to hack, and sometimes this hobby can be a bit expensive, this will be a good investment that will allow them to hack more and newer devices.&quot;Adafruit, led by MIT Media Lab alum Limor Fried and &quot;Make&quot; magazine Senior Editor Phillip Torrone, said it has confirmed the driver worked. &quot;Congrats to Hector,&quot; the post reads. &quot;He's running all this on a Linux laptop (his code works with OpenGL) and doesn't even have anXbox!&quot;In addition, Adafruit says it will donate $2,000 to the Electronic Frontier Foundation. &quot;From the start of this effort Microsoft said they were going to 'work closely with law enforcement and product safety groups to keep Kinect tamper-resistant.'--if they did (or still plan to) the EFF would likely be our only hope (yours too).&quot; <br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[How public-key crypto was born]]></title>
<link>http://www.haaze.com/story.php?title=how-public-key-crypto-was-born</link>
<comments>http://www.haaze.com/story.php?title=how-public-key-crypto-was-born</comments>
<pubDate>Tue, 26 Oct 2010 07:10:19 +0000</pubDate>
<dc:creator>Anita02</dc:creator>
<category>Technology</category>
<guid>http://www.haaze.com/story.php?title=how-public-key-crypto-was-born</guid>
<description><![CDATA[Public-key cryptography is widely used to secure online transactions. The math behind the technology was devised by U.K. Government Communications Headquarters scientists in the late 1960s and early 1970s.The discovery was kept secret to avoid revealing how closely GCHQ was working with the U.S. National Security Agency at the time. The breakthrough by GCHQ scientists James Ellis, Clifford Cocks, and Matthew Williamson only came to light in 1997, when their work was declassified.In public-key cryptography, data is encrypted using a widely distributed public key, and can be decrypted using a private key. Cocks, the GCHQ mathematician who invented the practical method of public-key cryptography in 1973, and Ralph Benjamin, who was GCHQ's chief scientist from 1971 to 1982, told ZDNet UK about their pioneering work.&quot;Encryption had existed for decades with progressive enhancements,&quot; said Benjamin. &quot;There had been dramatic enhancements within the decades with computer technologies and the need for higher security. All through that period, that encryption and decryption were opposites, was a certainty. Non-secret encryption, which came to be known as public-key cryptography, was quite revolutionary.&quot;Read the full Q&amp;A, &quot;GCHQ pioneers on birth of public-key crypto,&quot; at ZDNet UK.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Sephora Smelt It, Blippy Dealt It. Fragrance Retailer Takes Shopping&nbsp'Social]]></title>
<link>http://www.haaze.com/story.php?title=sephora-smelt-it-blippy-dealt-it--fragrance-retailer-takes-shoppingnbspsocial</link>
<comments>http://www.haaze.com/story.php?title=sephora-smelt-it-blippy-dealt-it--fragrance-retailer-takes-shoppingnbspsocial</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>Anita02</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=sephora-smelt-it-blippy-dealt-it--fragrance-retailer-takes-shoppingnbspsocial</guid>
<description><![CDATA[If you haven&amp;'t tried out Blippy since the company rather infamously launched last year as the social network for sharing credit card purchases, you should go back and give it another look. Things are quite a bit different now. And a new partnership showcases that.Blippy has partnered with Sephora to create a version of Blippy specifically tailored to the fragrance and beauty retailer&amp;'s brand. From here, Sephora shoppers can easily share purchases, see what others are buying, and talk about all this stuff. While you can still see some purchase prices, it&amp;'s less about that, and more about the social aspect of the shopping experience. For example, a user saw someone bought some DiorShow Mascara and asked, &amp;''Is it worth the higher price tag (as compared to a $5 mascara)&amp;'' A few minutes later, they got an answer (yes).Sephora loves this because it allows their customers to connect with other another around their brand. Blippy loves it because it&amp;'s all valuable social data. In fact, they love it so much that they decided to on their own create 16 other stores for various brands a4&quot; brands like Amazon, Apple, eBay, Netflix, Safeway, and Target. To be clear, Blippy doesn&amp;'t have partnerships with these guys, they just realized the Sephora store idea was a good one.The release is quick to note that: &amp;''Neither Blippy nor Sephora will share purchase information without explicit prior approval from each participating customer.&amp;''The current data across the board says that Blippy users have now shared 2.6 million purchases&amp;nbsp'totaling&amp;nbsp'more than $65 million in sales.CrunchBase InformationBlippyInformation provided by CrunchBase<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Solar Millennium Gets The Greenlight To Build The World&'s Largest Solar Project In&nbsp'California]]></title>
<link>http://www.haaze.com/story.php?title=solar-millennium-gets-the-greenlight-to-build-the-worldrsquos-largest-solar-project-innbspcalifornia</link>
<comments>http://www.haaze.com/story.php?title=solar-millennium-gets-the-greenlight-to-build-the-worldrsquos-largest-solar-project-innbspcalifornia</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>Anita02</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=solar-millennium-gets-the-greenlight-to-build-the-worldrsquos-largest-solar-project-innbspcalifornia</guid>
<description><![CDATA[The US solar market took another step forward this week with the federal government&amp;'s approval of Solar Millennium&amp;'s plan to build a massive thermal power station in Blythe, California. Located between Phoenix and Los Angeles in the arid Palo Verde Valley, this thinly populated city will soon be home to the world&amp;'s largest solar project. The Interior Department&amp;'s Bureau of Land Management delivered the final greenlight, wrapping up a (relatively swift) year-long approval process. Technically, it is the government&amp;'s first approval of a parabolic trough power plant, which uses curved mirrors to direct the sun&amp;'s heat towards a pipe that contains a heat transfer fluid. The heat from this fluid helps create steam which ultimately powers a turbineSolar Millennium, a German firm, plans to build four plants on the expansive property with a total capacity of 1,000 megawattsa4&quot; which is roughly on par with the country&amp;'s current total solar capacity. With 1,000 MW at completion, the station would be able to power more than 300,000 homes. The hope, the company says, is to start supplying the grid with electricity by 2013. In terms of regional economic impact, Solar Millennium predicts that the project will  hire 1,000 people during the construction phase and 220 permanent workers (once its operational).In the meantime, there&amp;'s quite a bit of construction to be done which will require significant financing.  In a press release, the company said it has secured enough cash for the first wave of construction, which could begin as early as this year, but acknowledged that it is heavily dependent on government incentives and pending loans. Speaking of the federal government&amp;'s approval, Solar Millennium&amp;'s CFO, Oliver Blamberger says, &amp;''This paves the way for the start of construction of the first two 242-MW plants before the end of the year&amp;8230'This is also good news for our advanced talks with the US Department of Energy on the loan guarantees for which we have applied. A successful conclusion of this process would secure more than two thirds of the financing volume of the first two planned power plants through the American Federal Financing Bank.&amp;''As we mentioned in a post on Monday,  the US solar market is ramping up significantly, with capacity expected to grow roughly 30x over the next 10 years to 44G. But the capital intensive industry will need to continue to raise heaps of private capital (and benefit from generous government policies) to get there. CrunchBase InformationSolar Millennium AGInformation provided by CrunchBase<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[New iTunes Preview Rules: 90 Seconds For Songs Over 150 Seconds. Don&'t Like It Get&nbsp'Out.]]></title>
<link>http://www.haaze.com/story.php?title=new-itunes-preview-rules-90-seconds-for-songs-over-150-seconds--donrsquot-like-it-getnbspout-</link>
<comments>http://www.haaze.com/story.php?title=new-itunes-preview-rules-90-seconds-for-songs-over-150-seconds--donrsquot-like-it-getnbspout-</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>Anita02</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=new-itunes-preview-rules-90-seconds-for-songs-over-150-seconds--donrsquot-like-it-getnbspout-</guid>
<description><![CDATA[Well it didn&amp;'t happen on September 1 as some had been anticipating, but it looks like Apple is indeed extending iTunes song preview times. And while initial reports suggested they would up the previews from the current 30 seconds to 60 seconds, they&amp;'re actually tripling many of them, to 90 full seconds, the blog Symphonic Distribution reports.MacRumors, meanwhile, snagged a copy of the iTunes Connect letter apparently being sent to label representatives that has all the details. They can be summarized as such:If a song is longer than 2 minutes and 30 seconds, the song preview clips may now be up to 90 seconds long.If a song is shorter than 2 minutes and 30 seconds, the song preview clips will remain at the 30 second length.If you don&amp;'t like this policy change, get out.It&amp;'s sort of humorous to think that this is the letter Apple is sending around to label which begins with &amp;''we are pleased to let you know&amp;''. Most of the labels probably aren&amp;'t too pleased about that. But you have to assume that Apple was negotiating this change with the big boys, and that&amp;'s why it took so long.But since this change is opt-out rather than opt-in, any label who really doesn&amp;'t like this change will be forced to pull their music from iTunes if they don&amp;'t wish to participate. Considering that iTunes is largest music retailer in the world, will any dare do that Probably not.Apple says that this change will lead to more purchases since customers will have longer to listen and decide that they like a song. It&amp;'s a nice bump. Still, it&amp;'s even more of a tease for what we should have: streaming music from the cloud. You know, what Spotify does and Lala did before Apple bought them and shut them down.If Apple can stream 90 seconds of just about every song out there, you know they can stream the entire thing. It&amp;'s just a matter of when they&amp;'ll start doing that.This change appears to be happening in the U.S. iTunes store only for now. And it should be happening shortly.CrunchBase InformationiTunesAppleInformation provided by CrunchBase<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Google&'s Andy Rubin explains the Nexus One flop]]></title>
<link>http://www.haaze.com/story.php?title=googlersquos-andy-rubin-explains-the-nexus-one-flop</link>
<comments>http://www.haaze.com/story.php?title=googlersquos-andy-rubin-explains-the-nexus-one-flop</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>Anita02</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=googlersquos-andy-rubin-explains-the-nexus-one-flop</guid>
<description><![CDATA[Give Andy Rubin, the architect of Google&amp;'s Android mobile operating system, points for honesty in discussing the failure of the company&amp;'s experiment in selling mobile phones directly to consumers.&amp;''We bit off more than we could chew,&amp;'' said Rubin, in reference to the company&amp;'s move almost a year ago of offering its Nexus One smartphone for sale directly to consumers from its web site, free of ties to a carrier.The new Nexus S, by contrast, is launching with T-Mobile at a subsidized price of $199 and being sold at Best Buy stores next week. (It&amp;'s also available, unlocked, for $529 &amp;8212' but not directly from Google, as the Nexus One was.)Unlocked phones are commonly sold in Europe, but in the U.S., carriers subsidize the price of a handset in exchange for forcing consumers to sign long-term service contracts &amp;8212' a tie that Google hoped to break with the introduction of the Nexus One.What ultimately killed the experiment, Rubin said, wasn&amp;'t pushback from carriers, but the burden of setting up systems to provision phones with wireless service. Google also faced criticism from users when it didn&amp;'t make telephone customer support available at first.Rubin said Google looked at the length of time it took to set up each connection with a carrier and multiplied that time across the hundreds of carriers in the world and decided it made more sense to spend that time developing new features, like Google&amp;'s recently introduced Gingerbread version of Android.He made the remarks in San Francisco at D: Dive Into Mobile, a conference organized by Kara Swisher and Walt Mossberg, two veteran tech journalists affiliated with News Corp.Swisher and Mossberg probed Rubin repeatedly on the question of Android&amp;'s profitability as an arm of Google. &amp;''I bring my accountant with me everywhere I go,&amp;'' cracked Rubin.Google executives have said Android is profitable if one considers Google&amp;'s sales of advertisements on Android-powered phones.&amp;''When I was a startup company, there was no way I would be profitable,&amp;'' said Rubin. Before Google bought Android in 2005, the company was planning to give away its software and make money providing development services to carriers.But Rubin wasn&amp;'t bullish on that plan, he now admits: &amp;''I probably wouldn&amp;'t have made it as a startup company.&amp;''Next Story: Blogging startup Tumblr apologizes for growing pains Previous Story: LA, Orange County, San Diego startups: Get great feedback from VCs (and cocktails)PrintEmailTwitterFacebookGoogle BuzzLinkedIn      DiggStumbleUponRedditDeliciousGoogleMore&amp;8230'          Tags: Android, D: Dive Into Mobile, nexus one, Nexus SCompanies: Best Buy, Google, T MobilePeople: Andy Rubin, Kara Swisher, Walt Mossberg          Tags: Android, D: Dive Into Mobile, nexus one, Nexus SCompanies: Best Buy, Google, T MobilePeople: Andy Rubin, Kara Swisher, Walt MossbergOwen Thomas is the executive editor of VentureBeat.VentureBeat has new weekly email newsletters.  Stay on top of the news, and don't miss a beat.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Online retail sales may be trouncing physical sales this holiday season]]></title>
<link>http://www.haaze.com/story.php?title=online-retail-sales-may-be-trouncing-physical-sales-this-holiday-season</link>
<comments>http://www.haaze.com/story.php?title=online-retail-sales-may-be-trouncing-physical-sales-this-holiday-season</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>Anita02</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=online-retail-sales-may-be-trouncing-physical-sales-this-holiday-season</guid>
<description><![CDATA[Holiday season e-commerce spending continues to boom, with sales up 12 percent for the first 40 days of the season, according to market research firm comScore.Holiday sales to date are $21.95 billion, up 12 percent from a year ago. The most recent week ended Dec. 10 saw online sales hit $5.15 billion, up 11 percent from a year ago. Two of the days surpassed $900 million in sales.The question is whether online sales are taking market share away from traditional physical retail sales or if everyone is seeing solid growth. If the economy is improving, then both online and physical retailers could both be benefiting. But the odds are likely that online retailers are stealing market share. The strong performance shows that online merchants are perfecting their promotions and are getting better at targeting consumers with the right offers.The comScore stats begin tracking the holiday sales starting Nov. 1. Gian Fulgoni, chairman of comScore, said that the growth rate so far is consistent with earlier forecasts.a4AIt&amp;'s clear that while deal-seeking shoppers may have driven stronger than anticipated spending early in the season, Americans continue to demonstrate a significantly greater willingness to spend online this year than in seasons past,&amp;'' he said. &amp;''This coming week, beginning with Green Monday, should see some of the heaviest online shopping activity of the season and we expect at least one more day to surpass the billion dollar spending threshold.&amp;''eBay coined the term Green Monday in 2007 as the day when one of the heaviest shopping days of the year occurs. Online sales typically peak before physical sales because merchants have to allow time for shipping to get goods to consumers before Christmas Day. A year ago, Green Monday on Dec. 14 came in at $854 million in sales. This year is expected to be another strong day. Free shipping by online retailers (where the shipment is guaranteed to get there before Christmas) has been extended until Dec. 17. That could actually extend the online sales season.Since comScore started tracking e-commerce spending in 2001, it has seen only five shopping days eclipse $900 million in single-day spending. To date, Cyber Monday (Nov. 29) has been the only billion-dollar shopping day on record.[photo credit: the mo down]Next Story: Twitter prepares for European expansion Previous Story: Spike TV&amp;'s Video Game Awards become the forum for debuting the big games of 2011 (trailers)PrintEmailTwitterFacebookGoogle BuzzLinkedIn      DiggStumbleUponRedditDeliciousGoogleMore&amp;8230'          Tags: e commerce, online retailersCompanies: comscore          Tags: e commerce, online retailersCompanies: comscoreDean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat.VentureBeat has new weekly email newsletters.  Stay on top of the news, and don't miss a beat.<br/><br/>0 Vote(s) ]]></description>
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