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<title>Haaze.com / Fearlesscaster / Published News</title>
<link>http://www.haaze.com</link>
<description>Test Web 2.0 Content Management System</description>
<pubDate>Fri, 27 May 2011 07:10:34 +0000</pubDate>
<language>en</language>
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<title><![CDATA[Friday Poll: What size memory card would you buy]]></title>
<link>http://www.haaze.com/story.php?title=friday-poll-what-size-memory-card-would-you-buy</link>
<comments>http://www.haaze.com/story.php?title=friday-poll-what-size-memory-card-would-you-buy</comments>
<pubDate>Fri, 27 May 2011 07:10:34 +0000</pubDate>
<dc:creator>Fearlesscaster</dc:creator>
<category>Technology</category>
<guid>http://www.haaze.com/story.php?title=friday-poll-what-size-memory-card-would-you-buy</guid>
<description><![CDATA[A roundup of some ancient and modern memory cards. Lower right: 12 bytes of core memory.(Credit:CC Daniel Sancho/Flickr)This week, KingMax announced a 64GB MicroSD card that puts the equivalent of two and a half Blu-ray discs in a container the size of a thumbnail.The range of sizes and formats available in memory cards these days is mind-boggling, with jaw-dropping 128GB SDXC options slowly slipping into the mainstream.  Just trying to imagine what I would put on a 64GB (or higher) storage card to feel like I'm really taking advantage of it is difficult. Some easy candidates come to mind, such as RAW images and PSD files with dozens (or even hundreds) of layers, HD movies, entire discographies, and so on. But will the average person ever use all of the real estate in a high-capacity card It's hard to say. Regardless, as manufacturers continue to inflate these cards, smaller capacities will become more inexpensive, which is great for the consumer.If you were to buy a memory card today, what size would you choose and why Sound off in our poll, and be sure to elaborate in the comments section on how size matters to you. Does more storage space just mean empty space to you Or will you just get lazier about cleaning off old data Is there even such a thing as large enough <br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Mystery Luna robot isn't made by Apple or Google]]></title>
<link>http://www.haaze.com/story.php?title=mystery-luna-robot-isnt-made-by-apple-or-google</link>
<comments>http://www.haaze.com/story.php?title=mystery-luna-robot-isnt-made-by-apple-or-google</comments>
<pubDate>Wed, 11 May 2011 07:10:59 +0000</pubDate>
<dc:creator>Fearlesscaster</dc:creator>
<category>Social</category>
<guid>http://www.haaze.com/story.php?title=mystery-luna-robot-isnt-made-by-apple-or-google</guid>
<description><![CDATA[RoboDynamics' Fred Nikgohar poses with Luna.(Credit:SchultzeWorks)Rumor had it that Apple or Google was going to release this vaguely humanoid robot, and of course rumor was wrong. Turns out it's a California telepresence company called RoboDynamics.The robot is named Luna and is intended to be a programmable, open-source household companion. SchultzeWorks, also in California, did the design. There's little information about Luna on the RoboDynamics Web site other than a description of it being &quot;the world's first personal robot,&quot; which would have Sony's Aibo spinning in the pet cemetery. Actually, there are several claimants to that title. According to IEEE Spectrum, however, Luna is just over 5 feet tall and weighs 65 pounds. It has an 8-inch LCD screen, camera and microphone systems, as well as 10-bit wheel encoders and a PrimeSense 3D Sensor. It runs on a Linux-based system called LunaOS and can operate for four to eight hours on a full battery charge. It seems to be able to navigate autonomously. If you adjust its arms, it can carry a tray like a waiter. As seen in the PR video below, it uses the LCD screen to display facial expressions. (If you're going to introduce a humanoid robot, I think Vangelis makes for dubious theme music. Well, maybe the &quot;Blade Runner&quot; soundtrack would work for androids). RoboDynamics also developed a telepresence robot called TiLR, the basis for Luna. CEO Fred Nikgohar apparently sees Luna as a potentially revolutionary product that can innovate the home robot market because it's open-source and relatively affordable. The company plans to start shipping Luna this year for $3,000 apiece. Interested Sign up for info on the RoboDynamics page here. <br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Apple announces Final Cut Pro X]]></title>
<link>http://www.haaze.com/story.php?title=apple-announces-final-cut-pro-x</link>
<comments>http://www.haaze.com/story.php?title=apple-announces-final-cut-pro-x</comments>
<pubDate>Tue, 12 Apr 2011 07:10:10 +0000</pubDate>
<dc:creator>Fearlesscaster</dc:creator>
<category>Mobile &amp; Electronics</category>
<guid>http://www.haaze.com/story.php?title=apple-announces-final-cut-pro-x</guid>
<description><![CDATA[Apple&amp;39's Peter Steinauer demoing Final Cut Pro X at an NAB event.(Credit:Adam Bedford/Twitpic)Apple tonight took the wraps off Final Cut Pro X, a new version of its professional video-editing software that the company says is a complete rewrite of the 12-year-old platform. Final Cut X is a 64-bit application written in Apple's Cocoa. It sports a new interface, as well as features to speed up the editing process, including background rendering, full use of multicore processors, and Apple's Grand Central Dispatch system, as well as the option to make edits as footage is being imported.Apple says the tool will be available to users in June as a direct download for $299, replacing the $199 Final Cut Express, and coming in at a steep discount compared with the company's $999 Final Cut Studio suite.The new software--which was announced at the annual Supermeet editor meet-up event that takes place in concert with the National Association of Broadcasters trade show in Vegas--marked a return of Apple releasing a new version of the software at NAB. The company was once again not at the show itself, however.  Apple made headlines last week for allegedly getting Supermeet's event organizers to cancel its planned speakers, as well as sponsorships from competitors like Avid and hardware vendors like Canon, to make Apple the only presenter. That turned out to be the case, with Randy Ubillos, Apple's chief architect of video applications, and Final Cut architect Peter Steinauer making an appearance to outline the new software in an extended on-stage demo.Among the new features is a tool that detects when are people in shots, as well as what type of shots they are (close-up, medium, or wide angle), two things Apple added to the most recent version of iMovie. That's not the only iMovie carry-over. Apple has also brought &quot;skimming,&quot; the feature that lets users preview the content of a clip just by moving their mouse across it. New organizational features include a way to manage clips with tags that can be applied to certain times, giving editors a way to hunt for specific bits of media in a large library.  Clips can also be compounded into buckets that contain everything from that specific part of the timeline. This lets editors put together a specific sequence and move it around the timeline without worrying about it interfering with other items on the workspace. Joining this is a new way to link up the audio and video tracks so they don't get pushed out of sync by accident. For viewing, Apple has also included a new feature called &quot;auditioning&quot; that lets editors create variants of audio and visual combinations on the timeline and pick which one they like later on. This is meant to serve as a way to test out differing edits without having to re-do the work if one is preferred over the other.On the back end of the platform, the software has absorbed Color and Soundtrack, the tools designed to help video editors make color and audio adjustments. Apple also says Final Cut Pro X has resolution-independent playback, meaning videos of varying sizes can be piped out to the same size screen. That could prove especially important given that the software is now able to handle 4K resolutions, making it more compatible with footage from cutting-edge digital cameras. The move to offer Final Cut Pro X as a direct download follows suit with Apple making its Aperture photo-editing software available on itsMac App Store at a steep discount compared with its packaged counterpart. It also offers Apple a higher level of control over distribution, tracking downloads and linking that purchase information up to Apple ID accounts. At the event tonight, Apple said it currently had more than 2 million licensed Final Cut Pro users, a number that could jump given the price cut. Still, what is likely to be of most interest to longtime users is the future of Final Cut Studio and Final Cut Express, something Ubillos effectively said was done for during tonight's introduction of Final Cut Pro X:&quot;Lastly perhaps, we've had a couple of different flavors. We've had upgrade pricing, we've had Final Cut Express, we've had Final Cut Studio. So we decided we really wanted to do away with that. We wanted to greatly simplify the pricing structure and make it very easy for you if you decided that you wanted to get a copy of Final Cut Pro. So we've decided to make it available for the amazing price of $299.&quot; The question remains about what happens to the other applications that came bundled as part of studio, short of Soundtrack and Color, which have been built into Final Cut Pro X. In a follow-up with The Loop, an Apple representative said &quot;today was just a sneak peak of Final Cut Pro,&quot; and to &quot;stay tuned.&quot; The company also slipped the site screenshots of the new interface:A shot of Final Cut Pro X&amp;39's new interface.(Credit:The Loop/Apple)As of 10:45 p.m. PT, Apple had not yet updated its site with mention of the upcoming software. It had also not returned requests for more information.In the meantime, you can catch quite a few shots and some more details from Apple's presentation over at Photography Bay, which was in attendance.A special hat tip to UStream user FoxtrotYankee, who snuck a video camera into the event.        Josh Lowensohn     Full Profile E-mail Josh Lowensohn   E-mail Josh Lowensohn If you have a question or comment for Josh Lowensohn, you can submit it here. However, because our editors and writers receive hundreds of requests, we cannot tell you when you may receive a response.   Submit your question or comment here: 0 of 1500 characters       Josh Lowensohn joined CNET in 2006 and now covers Apple. Before that, Josh wrote about everything from new Web start-ups, to remote-controlled robots that watch your house.  <br/><br/>0 Vote(s) ]]></description>
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