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<title>Haaze.com / Julia01 / Published News</title>
<link>http://www.haaze.com</link>
<description>Test Web 2.0 Content Management System</description>
<pubDate>Mon, 31 Jan 2011 08:10:54 +0000</pubDate>
<language>en</language>
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<title><![CDATA[Lawsuit claims AT&T overbills for iPhone data use]]></title>
<link>http://www.haaze.com/story.php?title=lawsuit-claims-att-overbills-for-iphone-data-use</link>
<comments>http://www.haaze.com/story.php?title=lawsuit-claims-att-overbills-for-iphone-data-use</comments>
<pubDate>Mon, 31 Jan 2011 08:10:54 +0000</pubDate>
<dc:creator>Julia01</dc:creator>
<category>Technology</category>
<guid>http://www.haaze.com/story.php?title=lawsuit-claims-att-overbills-for-iphone-data-use</guid>
<description><![CDATA[One of the biggest problems that consumers have faced with mobile phone billing in recent years is that there's really no way of independently measuring the amount of data that's being consumed by a mobile Web session. Consumers are at the mercy of the wireless carriers and have put their trust in these providers to accurately bill them.Now, AT&amp;T finds itself at the center of a class action lawsuit that alleges that the provider's bills &quot;systematically overstate the amount of data used on each data transaction.&quot; Granted, the overstatement that's being alleged is small--somewhere in the range of 7-14 percent monthly, according to a post on the Electronista blog.What's especially telling is how a consulting firm that was hired by the lawyers of the plaintiff conducted its own test of the data billing. Instead of using data and trying to measure it independently for comparison against the bill, the consultant did the exact opposite. The firm bought a newiPhone and immediately turned off all push notifications and location services, made sure that no apps or e-mail accounts were active and then left the iPhone idle for 10 days.AT&amp;T billed the account for 2,292 kilobytes of data over 35 transactions.Read more of &quot;Lawsuit: AT&amp;T 'systematically overstates' data usage on iPhone bills&quot; at ZDNet.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Amazon: many iPad owners also buying Kindles]]></title>
<link>http://www.haaze.com/story.php?title=amazon-many-ipad-owners-also-buying-kindles</link>
<comments>http://www.haaze.com/story.php?title=amazon-many-ipad-owners-also-buying-kindles</comments>
<pubDate>Mon, 27 Dec 2010 08:10:07 +0000</pubDate>
<dc:creator>Julia01</dc:creator>
<category>Technology</category>
<guid>http://www.haaze.com/story.php?title=amazon-many-ipad-owners-also-buying-kindles</guid>
<description><![CDATA[Amazon says the Kindle 3 has become the best-selling product in Amazon&amp;39's history.(Credit:Amazon)Another week, another press release from an e-reader manufacturer talking up big sales. This time it's Amazon announcing that the third-generation Kindle has become the best-selling product in the company's history in just five months. It's officially gone past &quot;Harry Potter and the Deathly Hollows (Book 7),&quot; the previous reigning champ.After Bloomberg reported last week that sales for the Kindle 3 were going even better than expected--sources claimed Amazon was due to sell over 8 million Kindles in 2010--this latest announcement doesn't exactly come as a surprise. But what's interesting about the press release is that Amazon CEO Jeff Bezos is talking up the Kindle as a companion to more expense LCD devices like theiPad and assorted Android tablets, more of which are due to arrive in 2011. &quot;We're seeing that many of the people who are buying Kindles also own an LCD tablet,&quot; Bezos said without citing a specific survey. &quot;Customers report using their LCD tablets for games, movies, and web browsing and their Kindles for reading sessions.&quot;Referencing the Kindle's main marketing points, Bezos adds that those same customers say they prefer Kindle for reading because &quot;it weighs less, eliminates battery anxiety with its month-long battery life, and has the advanced paper-like Pearl e-ink display that reduces eye-strain, doesn't interfere with sleep patterns at bedtime, and works outside in direct sunlight, an important consideration especially for vacation reading. Kindle's $139 price point is a key factor--it's low enough that people don't have to choose.&quot; With all that in mind, we ask, how many CNET readers have both an iPad and a Kindle (or an iPad and another e-ink e-reader such as the Nook or Sony Reader) And if you so, do you prefer the Kindle for reading<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Does playing video games help reduce pain]]></title>
<link>http://www.haaze.com/story.php?title=does-playing-video-games-help-reduce-pain</link>
<comments>http://www.haaze.com/story.php?title=does-playing-video-games-help-reduce-pain</comments>
<pubDate>Mon, 29 Nov 2010 08:10:28 +0000</pubDate>
<dc:creator>Julia01</dc:creator>
<category>Technology</category>
<guid>http://www.haaze.com/story.php?title=does-playing-video-games-help-reduce-pain</guid>
<description><![CDATA[Playing 3D virtual reality games can significantly help reduce pain, one study says.(Credit:Screenshot by Dong Ngo/CNET)If you're looking forward to playing lots of video games this holiday season (and deep down feeling kind of guilty about it), try this excuse. And it's a good one. Apparently, games offer more benefits than just vast entertainment.According to a study from the American Pain Society, a multidisciplinary community of scientists and clinicians who work to reduce pain-related suffering, video games, and more specifically those that incorporate 3D virtual reality, could help reduce physical pain.Generally, it's believed that as we play games, our focus shifts away from the pain and therefore we temporarily forget about it. But the study finds that the mechanism of pain relief in gaming is actually a lot more complicated than common distraction and can deal with even greater, more serious pain. For example, the study shows that when immersed in the virtual world of gaming, those who are undergoing serious procedures, like chemotherapy, report significantly less stress and trepidation. For burn wound care, it's also reported that patients' pain ratings decreased by 30 to 50 percent. Dr. Charles Friedman of the Pain Relief Centers explained that when playing 3D games in a virtual reality, the brain busies itself using other senses, like vision and touch, and releases endorphins, a chemical that generally makes us feel good. At the same time, the virtual experience helps produce a numbing response in brain regions associated with pain. According to the researchers, there are biochemical changes that occur when a patient is in the full virtual-reality environment. Basically they decrease signals in areas of the brain associated with pain. Note, however, these effects require a fully engrossing virtual-reality gaming system, such as the Kinect from Microsoft, a large TV, and surround sound. According to Friedman, though, existing products like theXbox andWii with a moderate TV and sound system can &quot;certainly play a role in relieving some pain with distraction.&quot; So there you go: it might not be a bad idea to ask for an awesome gaming system for Christmas or just bring your PSP along with you when you go get a novacaine shot next time. Remember, though, that gaming can only help with the physical pain. With pain that's associated with lack of social skills, friends, or a partner, you'd need to brush up on a totally different kind of gaming.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Facebook fixes bug that disabled accounts]]></title>
<link>http://www.haaze.com/story.php?title=facebook-fixes-bug-that-disabled-accounts</link>
<comments>http://www.haaze.com/story.php?title=facebook-fixes-bug-that-disabled-accounts</comments>
<pubDate>Tue, 16 Nov 2010 08:10:15 +0000</pubDate>
<dc:creator>Julia01</dc:creator>
<category>Technology</category>
<guid>http://www.haaze.com/story.php?title=facebook-fixes-bug-that-disabled-accounts</guid>
<description><![CDATA[Facebook has fixed a bug today that disabled an unknown number of accounts, which appeared to belong to females, according to the complaints posted on the Web. &quot;Earlier today, we discovered a bug in a system designed to detect and disable likely fake accounts,&quot; a Facebook spokesperson said in an e-mail. &quot;The bug, which was live for a short period of time, caused a very small percentage of Facebook accounts to be mistakenly disabled.&quot; Facebook fixed the problem and was in the process of reactivating and notifying affected users, the statement said. Complaints about the problems on Facebook and Twitter were from women, or from men reporting on the problem for a female friend or relative. Some people said they had been asked to scan in a government-issued ID to verify their identity in order to get their accounts re-instated. &quot;When we detect that an account may be fake, we ask the owner to verify his or her identity,&quot; the spokesperson said. &quot;In very rare cases where no other form of verification is possible, we may ask the account owner to verify by providing a valid ID. This bug affected a system that uses this type of verification.&quot; The spokesperson declined to say how many or what percentage of its more than 500 million active users were affected or provide more details.  The problems come one day after Facebook unveiled a messaging system that will integrate different forms of messages from various platforms. Facebook users, all seemingly female, complained about their accounts being disabled on Twitter.(Credit:Facebook/CNET)<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[The history of Call of Duty--in pictures]]></title>
<link>http://www.haaze.com/story.php?title=the-history-of-call-of-duty-in-pictures</link>
<comments>http://www.haaze.com/story.php?title=the-history-of-call-of-duty-in-pictures</comments>
<pubDate>Tue, 09 Nov 2010 08:10:27 +0000</pubDate>
<dc:creator>Julia01</dc:creator>
<category>Technology</category>
<guid>http://www.haaze.com/story.php?title=the-history-of-call-of-duty-in-pictures</guid>
<description><![CDATA[Follow me chaps!(Credit:GameSpot)Call of Duty: Black Ops is well on its way to being another hit in the soldier-simulating series. The Cold War-set special forces shooter is the latest CoD game to let you blow foreigners' heads off in increasing levels of detail, the series managing the rather clever trick of splitting into two separate and massively successful franchises. We don our dress uniform, salute the regimental colors, and think of fallen comrades as we take a photographic tour through the history of Call of Duty.Read more of &quot;The history of Call of Duty and Modern Warfare in pictures&quot; at Crave UK. <br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Did Apple pay big bucks in iAds settlement]]></title>
<link>http://www.haaze.com/story.php?title=did-apple-pay-big-bucks-in-iads-settlement</link>
<comments>http://www.haaze.com/story.php?title=did-apple-pay-big-bucks-in-iads-settlement</comments>
<pubDate>Mon, 01 Nov 2010 07:10:12 +0000</pubDate>
<dc:creator>Julia01</dc:creator>
<category>Mobile &amp; Electronics</category>
<guid>http://www.haaze.com/story.php?title=did-apple-pay-big-bucks-in-iads-settlement</guid>
<description><![CDATA[A trademark lawsuit filed against Apple by a Web advertising firm over the term &quot;iAds&quot; was quietly settled in July. No one has disclosed exactly how the case was resolved but Apple now owns the &quot;iAds&quot; trademark, and last week a company peripherally involved in the suit posted a note to the Web that said Apple paid a &quot;seven-figure settlement.&quot; At Apple's iOS 4 event on April 8, CEO Steve Jobs announced Apple's iAds program. A month later, Innovate Media, an online ad agency headquartered near Los Angeles, filed a trademark suit against Apple. Innovate Media had used the term since 2006 and was granted two trademarks (3,515,183 and 3,515,184) for &quot;iAds&quot; in October 2008. Copy of a note posted to the Web on October 28 by Consort. We've seen Apple caught up in plenty of these trademark disputes before and just like many of those, this one was settled without a peep from either party about the terms. That likely would have been the last of it but on Thursday, Consor, a company that helps evaluate intellectual property, posted a release to the Web titled &quot;Consor Intellectual Asset Management Secures Success for Four Clients.&quot;In a teaser line under the headline, the company wrote: &quot;iAds, a 7-figure settlement from Apple Computer in a trademark infringement case.&quot; Now here's the odd part: Consor is now backpedaling from that release. Not long after posting the note to the Web, Consor tried to take it down. Doug Bania, who oversees Consor's business development and licensing units, at first told CNET that the announcement was never posted. When he was informed that the note was on the Web, he said some of the information &quot;wasn't accurate&quot; and declined to say anything more. Apple representatives weren't immediately available for comment. In the body of the release the company wrote &quot;Imagine [Innovate Media's] surprise earlier this year when Steve Jobs announced Apple's new advertising platform for theiPhone called &quot;iAd.The comprehensive confusion analysis and quantification of economic damages performed by Consor were instrumental to Innovate Media reaching a highly favorable settlement with Apple.&quot; Consor&amp;39's note posted three months after Apple and Innovate Media settled the case. So what A big company is accused of trampling over someone's trademark and pays them to end the dispute. These settlements are typically done quietly, without disclosing how much money changed hands -- unless the amount is so large it will have an impact on the company's earnings. That goes double for Apple, where silence and secrecy are golden. So did Consor err in the post and Apple didn't pay seven figures to settle the case Or did Consor err by spilling the beans This is Apple. We may never know. <br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Study finds support for presidential Net 'kill switch']]></title>
<link>http://www.haaze.com/story.php?title=study-finds-support-for-presidential-net-kill-switch</link>
<comments>http://www.haaze.com/story.php?title=study-finds-support-for-presidential-net-kill-switch</comments>
<pubDate>Wed, 27 Oct 2010 07:10:03 +0000</pubDate>
<dc:creator>Julia01</dc:creator>
<category>Mobile &amp; Electronics</category>
<guid>http://www.haaze.com/story.php?title=study-finds-support-for-presidential-net-kill-switch</guid>
<description><![CDATA[If the U.S. were hit by a severe cyberattack, would you want the president to be able to control or even shut down portions of the InternetA majority 61 percent of Americans polled by Unisys for a new security study believes the president should have the power to control or effectively &quot;kill&quot; portions of the Internet if key U.S. systems (military, financial, electrical) were hit by a malicious cyberattack from a foreign government.These findings from the latest biannual Unisys Security Index suggest that the public may support a pending cybersecurity bill that would give the president greater authority over the Internet in the event of an emergency. Formally known as the Protecting Cyberspace as a National Asset Act, or PCNAA, the bill (PDF) would grant the government the power to force Internet providers, search engines, software firms, and other private companies to comply with emergency measures established by the Department of Homeland Security.Because it would give the federal government far-reaching control over the private sector, the bill has naturally triggered concerns and criticisms on the part of different industry and civil liberties groups. But the bill's main proponent, Connecticut Senator Joseph Lieberman, has defended it, citing national and economic security concerns in the event of a cyberattack.&quot;A majority of the American population is willing to grant the president the authority to cut short their Internet access to protect both U.S. assets and citizens, suggesting that the public is taking cyberwarfare very seriously,&quot; Patricia Titus, vice president and chief information security officer of Unisys, said in a statement. &quot;Our survey shows that the American public recognizes the danger of a cyberattack and wants the federal government to take an active role in extending the nation's cyberdefense. It will be up to officials in all branches of the federal government to respond to this call to action in a way that is measured and well planned.&quot;(Credit:Unisys)Overall, the poll found national security and financial security were the biggest areas of concern to the American public. More than half (59 percent) said they were extremely or very concerned about the country's national security in relation to war or terrorism, 57 percent were concerned about identify theft, and 57 percent were concerned about credit card and debit card fraud.The one area triggering less anxiety is Internet security, according to the poll. The number of Americans &quot;not concerned&quot; about computer security related to viruses or spam rose to 34 percent, the highest since Unisys started the index in late 2007. The number of people &quot;seriously concerned&quot; about the security of shopping or banking online dropped to 34 percent from 43 percent in February.Americans are trying to protect themselves online, noted Unisis, with 80 percent saying they limit access to personal information on social networks and 73 percent who claimed they update their antivirus software. But fewer than half (46 percent) said they use and update complex passwords on their computers.To compile its U.S. Security Index, Unisys commissioned the Lieberman Research Group, which surveyed 1,004 people in the U.S. who were 18 and older from August 20 to 22 of this year.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Crave 22: Smell my moon dust (podcast)]]></title>
<link>http://www.haaze.com/story.php?title=crave-22-smell-my-moon-dust-podcast</link>
<comments>http://www.haaze.com/story.php?title=crave-22-smell-my-moon-dust-podcast</comments>
<pubDate>Tue, 26 Oct 2010 07:10:14 +0000</pubDate>
<dc:creator>Julia01</dc:creator>
<category>Technology</category>
<guid>http://www.haaze.com/story.php?title=crave-22-smell-my-moon-dust-podcast</guid>
<description><![CDATA[ This week on Crave, a low-tech robot makes Donald excited...or sad. No, excited. No, sad. Either way, its bulbous hand is sure to provide minutes of entertainment. Also, we chime in on a high-fashion biking helmet from Sweden and find out what the moon smells like (Eric is disappointed it's not cheese). Plus, an R2-D2 swimsuit falls flat on the sexiness scale, super shimmery batteries catch Jasmine's eye, and a Hello Kitty Smart car brings the rave full circle--as does the iPhone soap that smells like sausage. Or maybe it's the faux-nut from ThisIsWhyYou'reFat that does it. Either way, you're in for a treat (and it might be a pizza pop). Episode 22-Coffee robot hand -Bicyclists get collar airbag -Scratch 'n' sniff moon -R2-D2 swimsuit -Glitter batteries -Hello Kitty Smart car -Grilled sausage iPhone soap This is why you're fat -Pizza lollipops -Just...ew<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Google Checkout Now Offers Black Friday&nbsp'Deals]]></title>
<link>http://www.haaze.com/story.php?title=google-checkout-now-offers-black-fridaynbspdeals</link>
<comments>http://www.haaze.com/story.php?title=google-checkout-now-offers-black-fridaynbspdeals</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>Julia01</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=google-checkout-now-offers-black-fridaynbspdeals</guid>
<description><![CDATA[&amp;nbsp'Last year, Google Checkout debuted a holiday savings promotion in time for Cyber Monday, the monday after Thanksgiving and Black Friday. It looks like Google has gotten a slight head start this year, and is now offering Black Friday promotions for Google Checkout promotions.&amp;nbsp'According an email sent to consumers from Google Checkout, Google will offer exclusive discounts of $5, $10, or $20 when you use the payments system for purchases on Buy.com, BlueNile, and others. You can find participating e-retailers on the deals homepage here.Black Friday spending is expected to exceed that of last year, and as more and more consumers flock to the web for their holiday shopping, it makes sense for Google to offer lucrative discounts in return for using the search giant&amp;'s payment system.It&amp;'s worth noting that Google Checkout competitor and online payments giant payPal debuted its holiday deals a few weeks ago.CrunchBase InformationGoogle CheckoutInformation provided by CrunchBase<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Social entertainment world IMVU expands to Europe]]></title>
<link>http://www.haaze.com/story.php?title=social-entertainment-world-imvu-expands-to-europe</link>
<comments>http://www.haaze.com/story.php?title=social-entertainment-world-imvu-expands-to-europe</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>Julia01</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=social-entertainment-world-imvu-expands-to-europe</guid>
<description><![CDATA[Social entertainment firm IMVU is launching a big expansion in Europe today as it unveils new versions in seven languages. With IMVU, users create their own 3D character, or avatar, and can then meet people, chat, create virtual goods and share them, and play games.The company is one of the few surviving virtual world startups that have grown a big audience and generated a lot of revenue. Keeping the growth going isn&amp;'t easy. But the European expansion should help. IMVU will now have localized versions in Dutch, French, German, Italian, Portuguese, Spanish and Swedish.The launch will start with a Swedish version, and the other six languages will roll out in the coming weeks. The company plans to continue its international expansion into 2011, said IMVU chief executive Cary Rosenzweig.Already, 11 million of IMVU&amp;'s 50 million registered users are in Europe. The good thing about IMVU is that while other companies have cut back and gone under, it has kept growing by trying out new things. As management teams go, this company&amp;'s leaders are proactive. They aren&amp;'t sitting still waiting for the recession to take its toll. The company recently added the Mac to its platform and launched its first iPhone app, IMVU2Go.IMVU announced in September that it intended to pivot from its status as a virtual world to a social gaming company, since virtual worlds are on the wane. Linden Labsa4a4 Second Life has long been the stand-out virtual world, but it lost its founder, CEO, and a lot of its employees this year. Other virtual  worlds, from Vivaty to Metaplace, have shut down.IMVU was founded in 2004, has more than 10 million unique visitors a  month, and, based on interviews earlier this year, is generating revenue on a $40 million-per-year run rate. In  2009, the company hit $25 million in revenue. Its virtual goods catalog has more than 4 million items, most  of them created by its own members. The number of virtual items grows  by 5,000 every day. In the last 30 days, 30,000 users sold  something to other members. About 85 percent of revenue comes directly  from consumers, who pay for virtual currency.IMVU&amp;'s backers include Menlo Ventures, Allegis Capital, Bridgescale Partners  and Best Buy Capital. Rivals range from Second Life in the virtual  world business to Zynga and hi5 in social games. The company has 101  employees.Next Story: A lean startup isna4a4t necessarily a small one Previous Story: Privacy on social networks a concern for old, not youngPrintEmailTwitterFacebookGoogle BuzzLinkedIn      DiggStumbleUponRedditDeliciousGoogleMore&amp;8230'          Tags: social entertainment, virtual worldCompanies: Allegis Capital, Best Buy Capital, Bridgescale Partners, Imvu, Menlo VenturesPeople: Cary Rosenzweig          Tags: social entertainment, virtual worldCompanies: Allegis Capital, Best Buy Capital, Bridgescale Partners, Imvu, Menlo VenturesPeople: Cary RosenzweigDean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat.VentureBeat has new weekly email newsletters.  Stay on top of the news, and don't miss a beat.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Early iPad magazine numbers are uninspiring]]></title>
<link>http://www.haaze.com/story.php?title=early-ipad-magazine-numbers-are-uninspiring</link>
<comments>http://www.haaze.com/story.php?title=early-ipad-magazine-numbers-are-uninspiring</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>Julia01</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=early-ipad-magazine-numbers-are-uninspiring</guid>
<description><![CDATA[It looks like iPad magazines have a long way to go before they live up to their potential, according to some numbers pulled from Audit Bureau of Circulations.The Womena4a4s Wear Daily website pulled the circulation numbers for a number of iPad magazines, and the common thread between of all them is a decline in sales for November. One of the most high-profile iPad magazine applications came from Wired, which averaged 31,000 magazine sales between July and September, then saw the number fall to 22,000 in October and 23,000 in November (compared to 130,000 combined print sales for the same two months). GQ sold 11,000 iPad copies of its November issue, compared to an average of 13,000 between May and October. Vanity Fair had 8,700 November sales, down from an average of 10,500 between August and October.Ita4a4s risky to draw any big conclusions from these numbers, since ita4a4s so early in the iPada4a4s life, plus many of the month-to-month patterns are obscured behind averages. Still, the generally low numbers (compared to print circulation) and particularly the declines suggest that none of the magazines have really figured out what to do on the iPad yet. Ita4a4s another reason to be skeptical about iPad-only publications, especially ones that are expensive to produce &amp;8212' like, say, News Corpa4a4s upcoming iPad newspaper The Daily.Over at The Next Web, Alex Wilhelm argues that the numbers are a4Aactually meaningless in the long haul.a4 I dona4a4t quite agree with that, but I think the numbers say less about the iPad&amp;'s long-term future and more about the magazines&amp;' current models. Wilhelm makes two good suggestions &amp;8212' prices need to be cut and distribution needs to be improved.Next Story: Facebook owned the Internet in 2010 Previous Story: VentureBeat&amp;'s best and worst of cleantech in 2010PrintEmailTwitterFacebookGoogle BuzzLinkedIn      DiggStumbleUponRedditDeliciousGoogleMore&amp;8230'          Tags: iPad, magazinesCompanies: Apple          Tags: iPad, magazinesCompanies: AppleAnthony is a senior editor at VentureBeat, as well as its reporter on media, advertising, and social networks. Before joining the site in 2008, Anthony worked at the Hollister Free Lance, where he won awards from the California Newspaper Publishers Association for breaking news coverage and writing. He attended Stanford University and now lives in San Francisco. Reach him at anthony@venturebeat.com. (All story pitches should also be sent to tips@venturebeat.com) You can also follow Anthony on Twitter.VentureBeat has new weekly email newsletters.  Stay on top of the news, and don't miss a beat.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Best Buds: Gmail Creator Joins Facebook Co-Founder, Donates 100K To Legalize&nbsp'Marijuana]]></title>
<link>http://www.haaze.com/story.php?title=best-buds-gmail-creator-joins-facebook-co-founder-donates-100k-to-legalizenbspmarijuana</link>
<comments>http://www.haaze.com/story.php?title=best-buds-gmail-creator-joins-facebook-co-founder-donates-100k-to-legalizenbspmarijuana</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>Julia01</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=best-buds-gmail-creator-joins-facebook-co-founder-donates-100k-to-legalizenbspmarijuana</guid>
<description><![CDATA[It&amp;'s pretty easy being green if you&amp;'re a Silicon Valley notable apparently. We just got word that Paul Buchheit, creator of Gmail, Friendfeed and now a Facebook employee, has surpassed Facebook co-founder Dustin Moskovitz&amp;'s 70K contribution to thea4sYes on Prop 19 campaign.Buchheit&amp;'s 100K donation, in celebration of the 41st anniversary of email, joins that of industry heavyweights Moskovitz, Sean Parker,  Paypal co-founder Peter Thiel and Steve Silberstein in the effort to legalize marijuana in California. Voters will have a chance to weigh in on the measure November 2nd.Buchheit was the originator of the term &amp;''Don&amp;'t Be Evil&amp;'' while he was at Google. His current employer Facebook rejected advertising from marijuana activists over the summer.Update: Buchheit explains his motivation behind supporting the controversial proposition and why it seems like Silicon Valley has come out particularly strong in favor of marijuana legalization.&amp;''The essential issue is that prohibition not only strips us of our personal liberty, but it also funnels billions of dollars to violent criminal organizations. Prop19 obviously won&amp;'t solve all our problems, but I believe that it could be the turning point that leads us towards a more safe and sane drug policy. On this issue, the politicians will follow where the voters lead. Prop 19 is popular in many areas, but the support in Silicon Valley is more visible because people here tend to have a greater degree of independence, and are therefore more likely to publicly express their support for what has historically been a controversial issue.&amp;''Buchheit goes into the issue further in a post on his own blog here.CrunchBase InformationPaul BuchheitInformation provided by CrunchBase<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Memo to the government: Nissan will not sell 25,000 Leafs this year]]></title>
<link>http://www.haaze.com/story.php?title=memo-to-the-government-nissan-will-not-sell-25000-leafs-this-year</link>
<comments>http://www.haaze.com/story.php?title=memo-to-the-government-nissan-will-not-sell-25000-leafs-this-year</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
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<guid>http://www.haaze.com/story.php?title=memo-to-the-government-nissan-will-not-sell-25000-leafs-this-year</guid>
<description><![CDATA[For such a hotly anticipated car, the Nissan Leaf has seen deliveries creep slowly off the assembly line &amp;8212' but don&amp;'t tell the Department of Energy.The DOE, carrying through on President Obama&amp;'s State of the Union speech in which he called for one million electric vehicles to be on U.S. roads by 2015, released a status report this week showing that by &amp;''conservative&amp;'' estimates, 1.2 million electric cars will be available in the U.S. by 2015.As we pointed out yesterday, at least one number in the report is decidedly unconservative, which is that 25,000 Nissan Leafs will be made available this year (see chart below). The company has 20,000 reservations for the Leaf and has delivered just over 100 cars in the U.S. since its December launch. Nissan executive Brian Carolin told The Detroit News that the company would have a hard time hitting 20,000 Leafs this year, but predicted &amp;''a few hundred&amp;'' of the cars would be sold this month:&amp;''I think 20,000 will be too high. You just have to make this launch absolutely perfect. It&amp;'s not a numbers game.&amp;''When reached today for comment about Leaf production plans this year, Nissan spokeswoman Katherine Zachary confirmed Carolin&amp;'s comments and said: &amp;''Production is going to be based on demand. We can&amp;'t project what volume&amp;'s going to be down the road.&amp;''We reached out to the DOE for comment, but as of press time had not heard back.By the DOE report&amp;'s account, 300,000 of the expected 1.2 million electric cars in 2015 will be Nissan Leafs, meaning the government expects Leafs to account for one in every four electric cars available by 2015. So far, 19 Leafs were delivered in December and 87 in January in the U.S., for a total of 106 Leafs at last month&amp;'s end. However, in some aspects, the DOE report may still be conservative: it estimates 15,000 Chevrolet Volts will be produced this year, but GM recently announced it wouldraise production to 25,000 this year due to high demand, upfrom the previously announced number of 10,000.Nissan has struggled with delays, and this week admitted it had not done a good job communicating the slow ramp-up to customers. The company initially planned for 200 Leafs to be delivered in December, but then scaled it back to just five Leafs, according to a Nissan dealer VentureBeat spoke to last year. Nissan spokesperson, David Reuters, called the report &amp;''patently false&amp;'' and said that instead, 50 Leafs would be delivered in December with two shipments, one at the start of the month and one at the end.But that didn&amp;'t happen either. Instead, the company sold 19 Leafs that month. Nissan&amp;'s Zachary told us:&amp;''The second shipment did arrive in the port in December, but when you process cars in the port, it can take a very long time. Sometimes weather messes it up. It was nothing remarkable, it&amp;'s just sort of whathappens when you move cars around the country,&amp;'' meaning that some of the cars may have arrived in December but weren&amp;'t delivered until January.&amp;''We&amp;'re on track. Iwouldn&amp;'t focus too much on the problems. It&amp;'s been going exactly as planned. We anticipated there to be a ramp up,&amp;'' Zachary said. &amp;''This has been a successful launch so far.&amp;''A slow launch doesn&amp;'t mean Nissan wouldn&amp;'t eventually get to that 300,000 number the government is counting on to hit its one-million-car goal.In fact, the company plans to ramp up production in March and April, at which time cars will be produced by the thousands instead of the hundreds, and pledged that customers who have been allowed to order thus far will get their Leafs before the end of the summer. (Most of the 1,100 or so Leafs produced to date have been delivered in Japan, according to Autoblog Green.)Nissan has 20,000 reservations for the Leaf and says 40 percent of the reservation holders offered the opportunity to buy a Leaf (an unknown number out of the 20,000 total) have elected to carry through with the purchase, which suggests that Leaf orders currently total less than 8,000 cars.While automotive launch delays are not uncommon, there&amp;'s been a great deal of scrutiny on the Leaf, the first electric car to be mass-produced for consumers. And it looks like the DOE didn&amp;'t get the memo. The government&amp;'s estimates are below.Next Story: Tall Chair aims to unleash a flood of iPad books Previous Story: Zoom! StumbleUpon traffic doubles in 6 monthsPrintEmailTwitterFacebookGoogle BuzzLinkedIn      DiggStumbleUponRedditDeliciousGoogleMore&amp;8230'          Tags: electric cars, electric vehiclesCompanies: Chevrolet, DOE, GM, NissanPeople: Brian Carolin, Katherine Zachary          Tags: electric cars, electric vehiclesCompanies: Chevrolet, DOE, GM, NissanPeople: Brian Carolin, Katherine ZacharyIris Kuo is the VentureBeat's lead GreenBeat writer. She has reported for The Wall Street Journal in Hong Kong, Houston Chronicle, the McClatchy Washington Bureau and Dallas public radio. Iris attended the University of Texas at Dallas and lives in Houston. Follow Iris on Twitter @thestatuskuo (and yes, that's how you  pronounce her last name). Have news to share Launching a startup Email: tips@venturebeat.comVentureBeat has new weekly email newsletters.  Stay on top of the news, and don't miss a beat.<br/><br/>0 Vote(s) ]]></description>
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