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<title>Haaze.com / MexPooselob / Published News</title>
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<pubDate>Thu, 31 Mar 2011 07:10:46 +0000</pubDate>
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<title><![CDATA[Agilyx attracts cash for turning plastics to oil]]></title>
<link>http://www.haaze.com/story.php?title=agilyx-attracts-cash-for-turning-plastics-to-oil</link>
<comments>http://www.haaze.com/story.php?title=agilyx-attracts-cash-for-turning-plastics-to-oil</comments>
<pubDate>Thu, 31 Mar 2011 07:10:46 +0000</pubDate>
<dc:creator>MexPooselob</dc:creator>
<category>Eco</category>
<guid>http://www.haaze.com/story.php?title=agilyx-attracts-cash-for-turning-plastics-to-oil</guid>
<description><![CDATA[You've heard of turning recycled plastic bottles into floor carpeting or clothing. How about back into oil Digging through a high-tech recycling center (photos) View the full galleryTigar, Oregon-based Agilyx said that it has raised $22 million in a series B round to further develop a process for converting plastics into a synthetic oil, which can be refined for transportation fuel or used to make plastic or other oil-based goods. The round was led by Kleiner, Perkins, Caufield &amp; Byers which joined venture capital firm Chrystalix and corporate investors Waste Management and Total Energy Ventures International. The company has developed a multi-step process which it says can convert about ten pounds of mixed plastics into one gallon of crude oil. To make oil, it heats plastics to the point where they turn into a gas. There is then a condensing stage, which converts the gas back into a liquid and removes impurities. Agilyx is now operating a demonstration plant, which is selling oil to a refiner, and intends to sell its equipment to plastic handlers and recyclers which deal with large volumes. The synthetic crude oil can be refined on site or shipped to standard refiners and the net carbon footprint from its technology is favorable, according to the company. Related links&amp;149' Machines eyeball trash for single-stream recycling&amp;149' Next wave of recycling Check your dinner plate&amp;149' E-waste recycler goes high-tech to boost volumeThe technology can produce oil at about $45 a barrel, Brian Wawro from Chrysalix told the Portland Business Journal.The investment from high-profile investor Kleiner, Perkins, Caufield, and Buyers could be a sign that technologies to recycle or reduce waste will gain favor with investors and entrepreneurs. One of the limits to making fuel from biomass is the cost and availability of feedstock.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Benchmark battle: Chrome vs. IE vs. Firefox]]></title>
<link>http://www.haaze.com/story.php?title=benchmark-battle-chrome-vs--ie-vs--firefox</link>
<comments>http://www.haaze.com/story.php?title=benchmark-battle-chrome-vs--ie-vs--firefox</comments>
<pubDate>Fri, 25 Mar 2011 07:10:02 +0000</pubDate>
<dc:creator>MexPooselob</dc:creator>
<category>Mobile &amp; Electronics</category>
<guid>http://www.haaze.com/story.php?title=benchmark-battle-chrome-vs--ie-vs--firefox</guid>
<description><![CDATA[There's no doubt the latest crop of stable browsers from Google, Microsoft, and Mozilla are the best the companies have ever produced. But how do they perform when tested under identical conditionsCNET put the latest stable versions ofFirefox, Chrome, and Internet Explorer through a gauntlet of benchmarks that considered JavaScript and HTML5 performance, as well as boot times and memory usage. (Opera andSafari were not tested because they have not been updated recently, and neither has yet implemented hardware acceleration close to the level that the other three browsers have.) Note that these charts are at best a snapshot in time, and are dependent on the hardware being used and any extensions installed. The full charts are below, followed by analysis and an explanation of our methodology.(Credit:Chart by Seth Rosenblatt/CNET)(Credit:Chart by Seth Rosenblatt/CNET)(Credit:Chart by Seth Rosenblatt/CNET)(Credit:Chart by Seth Rosenblatt/CNET)*JSGamebench was conducted by Facebook developers. The test was included because it's a publicly available test of real-world gameplay, though we opted to use Facebook's published data for simplicity's sake. The hardware acceleration using WebGL results were not included because only Firefox 4 and Chrome 11 were included in the test group, and Chrome 11 was not tested by CNET this round because it's still in beta.(Credit:Chart by Seth Rosenblatt/CNET)(Credit:Chart by Seth Rosenblatt/CNET)table.geekbox th{background-color:E6ECEF'text-align:left'font-weight:bold'padding:5px}table.geekbox tr.even{background-color:CCCCCC'}.ratingGood{color:093'} .ratingAverage{color:666'} .ratingBad{color:C00'}Chrome 10 Internet Explorer 9  Firefox 4SunSpider 0.9.1 (ms)336.20250.60292.37Kraken (ms)8,806.3015,606.777265.13V8 v6 (higher is better)5,173.672,235.333540.33JSGamebench 0.3* (higher is better)322.001,156.001,482.00Boot time (s)26.2221.8617.80Memory (kb)390,532205,616148,020Though the competition is extremely close in some cases--especially JavaScript rendering--Firefox 4 is strongly favored by HTML5 processing, boot time, and memory usage. Overall, I'd judge from these results that Firefox 4 is the winner this time around.Chrome, however, is absolutely killing it on Google's V8 benchmark. Expect the next version of Chrome to perform much better on the JSGamebench test, once hardware acceleration has been fully enabled. You currently have to toggle a few switches in about:flags to get it all. Also expect Chrome's boot time and memory performance to improve--Google has said it plans to spend more time working on Chrome's memory hogginess in the coming versions.Given the renewed resurgence in Internet Explorer, it's also hard to imagine that the IE development team isn't already working on making the browser better.Also of interest is that the SunSpider results are extremely close. The gulf between 250 milliseconds and 290 milliseconds is just not going to be that detectable by the average person.How we tested Our test machine was a Lenovo T400, with an Intel Core 2 Duo T9400 chip running at 2.53GHz, with 3GB of RAM, usingWindows 7 x86. We used four publicly available tests: WebKit SunSpider 0.9.1, Mozilla Kraken 1.0, Google V8 version 6, and JSGameBench 0.3. All tests except for JSGamebench were conducted using a &quot;cold boot&quot; of the browser, that is, both the computer and the browser being tested were restarted before each test. Each test was performed three times, and the results you see are the averages. Browsers had all extensions and add-ons deactivated for the tests.We opened five Web sites for all tests, in addition to any test site. These were: talkingpointsmemo.com, aol.com, youtube.com, newyorktimes.com, giantbomb.com, cnettv.cnet.com.The boot time benchmarks were conducted by manually starting a stopwatch when clicking on the browser's taskbar icon, and then hitting stop when the last tab's resolving indicator stopped rotating. One half-second was subtracted from Internet Explorer 9's pre-averaged times to account for the extra time it took to hit the Reload previous session link, since the browser doesn't support that feature the way Firefox 4 and Chrome 10 do.The memory test was conducted by opening the aforementioned set of tabs and looking at Google Chrome's memory manager. You can access it by typing &quot;about:memory&quot; into the Chrome location bar. The figure we used is the Private Memory, which only totals memory used by the browser that's not shared by other processes. It's also useful because it tallies all of Chrome's open tab memory usage into one convenient number. <br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Volvo's driving game promotes S60]]></title>
<link>http://www.haaze.com/story.php?title=volvos-driving-game-promotes-s60</link>
<comments>http://www.haaze.com/story.php?title=volvos-driving-game-promotes-s60</comments>
<pubDate>Wed, 23 Mar 2011 07:10:40 +0000</pubDate>
<dc:creator>MexPooselob</dc:creator>
<category>Technology</category>
<guid>http://www.haaze.com/story.php?title=volvos-driving-game-promotes-s60</guid>
<description><![CDATA[Volvo used an augmented reality driving game to promote the S60. The virtual driving course is layered over whatever the mobile phone&amp;39's camera is looking at.(Credit:Volvo)If you weren't sitting in front of your computer watching YouTube videos on March 12, you may have missed one of the most ambitious mobile promotions to date. Volvo released an augmented reality driving game foriPhone and Android devices to promote the S60 sports sedan, but it was only available for one day. Even with the limited run time, Volvo hit this one out of the park.The S60 promotion involved a lot of moving parts. To download the S60 driving game, I needed to scan an online QR code using my iPhone camera (although I later found out that I could just search for the game on iTunes or Android Market). Launching the game was its own mini feat--I needed to match the outline of thecar in the app with the picture of the S60 on YouTube's homepage, taken over by Volvo for the promotion. Lining up the two vehicles was like unlocking a secret key that started the game. Once I managed that less-than-obvious procedure, playing the game was the easy part. A virtual driving course littered with obstacles, such as boulders, cones, and moose, was dropped into whatever background the mobile phone's camera had in its sight. Hit one of the course obstacles and the vehicle's speed was reduced. Hit them all, like I often did, and the S60 crawled toward the finish line at a snail's pace with black clouds sputtering from its exhaust. After a few tries, I was able to bring my time down from 1.06 minutes to just 46 seconds. Players could submit their scores and view the five fastest times from other players. Coming in first didn't win you anything other than bragging rights, and once I figured out that I would probably never beat the first-place record of 8 seconds, I abandoned the game. Players had to match the outline in the game with the S60 on a masthead banner ad on YouTube to start the game.(Credit:Volvo)Although the promotion is technically over and no one else can download the game, I'm still able to practice cornering the S60 in the app, albeit without the augmented reality portion of the game. This means that the track is now black rather than transparent--a trade-off that is almost an improvement. In retrospect, layering the driving course over whatever background my phone camera sees seems a little unnecessary, which begs the question: could Volvo have run the promotion without the probably very expensive augmented reality twist&quot;Absolutely we could have done it without augmented reality, but it adds another dimension to gameplay,&quot; said Linda Gangeri, national advertising manager for Volvo. In addition to creating a technically savvy brand image, it has consumers interacting with a new technology for the first time, Gangeri explained.Volvo said it didn't have statistics on how many people downloaded the game. If you missed the promotion this time around, you'll get another chance in the future. Volvo plans on retooling the game for another promotion, although it wouldn't say when.Volvo campaign by the numbers:- 61 million impressions on homepage takeover on YouTube on March 12. Google promised 47 million.- 192,319 clicks on the masthead banner ad- Interactive banner ad had a 9.6 percent interaction rate. Industry standard is 2.1 percent interaction rate- Site traffic was up 293 percent.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[News Corp.'s 'The Daily' to debut Wednesday (live blog)]]></title>
<link>http://www.haaze.com/story.php?title=news-corp-s-the-daily-to-debut-wednesday-live-blog</link>
<comments>http://www.haaze.com/story.php?title=news-corp-s-the-daily-to-debut-wednesday-live-blog</comments>
<pubDate>Tue, 01 Feb 2011 08:10:20 +0000</pubDate>
<dc:creator>MexPooselob</dc:creator>
<category>Mobile &amp; Electronics</category>
<guid>http://www.haaze.com/story.php?title=news-corp-s-the-daily-to-debut-wednesday-live-blog</guid>
<description><![CDATA[There hasn't been this much buzz about a News Corp. digital product since the heyday of MySpace, but we're sure that the people behind &quot;The Daily&quot;--a highly anticipated daily news publication designed for theiPad--are hoping for better long-term sustainability.On Wednesday, after weeks of delays, News Corp. CEO Rupert Murdoch and Apple vice president of Internet services Eddy Cue will debut The Daily, which has thus far been kept under wraps. The event is to take place at New York's Guggenheim Museum of Art, a change from the original rumored plans to launch The Daily in San Francisco with Apple CEO Steve Jobs on hand. But Apple will still have a big presence at the event, and it's likely that we will be able to get a few hints at the company's vision for howtablets can help bring newspapers and magazines into the Digital Age.Some details have leaked, of course, but expect Wednesday's event to answer questions like how soon The Daily will be available on non-iPad tablets, and what sort of subscription model it will adopt. Join us here at 8 a.m. PT for live coverage of the event. You can sign up for an e-mail reminder in the Cover It Live module below.News Corp.'s &quot;The Daily&quot; Launch<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Google brings Android Market to the web]]></title>
<link>http://www.haaze.com/story.php?title=google-brings-android-market-to-the-web</link>
<comments>http://www.haaze.com/story.php?title=google-brings-android-market-to-the-web</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>MexPooselob</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=google-brings-android-market-to-the-web</guid>
<description><![CDATA[Google today announced a long overdue feature for Android: A web store at http://market.android.com.The online store will let Android users browse, share and purchase apps without launching the Android Market application on their phone or tablet. Once an app is purchased on the web store, it&amp;'s instantly transferred to your Android device (you&amp;'ll be able to nickname your Android devices to distinguish between them).The store offers a visually rich way to explore apps and will also offer more information to users. On app pages,  for example, developers will be able to include YouTube videos, in  addition to app screenshots. The app pages also bring together user reviews, revision changes and a listing of what device resources the app will use.You can also tweet about an app directly from its Android Market web page. If an Android user clicks on that tweeted link on their phone or tablet, they&amp;'ll be transported directly to the Android Market to download it. You&amp;'ll also be able to filter web store searches by device compatibility and price.Google was expected to bring Android Market to the web for some time, so its release today doesn&amp;'t come as a huge surprise. A web version of Apple&amp;'s iTunes Store has also been rumored, and we can probably expect an announcement on that closer to the launch of the iPhone 5 later this year.Next Story: Reddit, the Web&amp;'s new watercooler, hits 1 billion pageviews Previous Story: An insider speaks on the cult of EtsyPrintEmailTwitterFacebookGoogle BuzzLinkedIn      DiggStumbleUponRedditDeliciousGoogleMore&amp;8230'          Tags: Android, Android Market, ecommerce, web storeCompanies: Google          Tags: Android, Android Market, ecommerce, web storeCompanies: GoogleDevindra Hardawar is VentureBeat's lead mobile writer and East Coast correspondent. He studied philosophy at Amherst College, worked in IT support for several years, and has been writing about technology since 2004. He now lives in Brooklyn, New York. You can reach him at devindra@venturebeat.com (all story pitches should also be sent to tips@venturebeat.com), and on Twitter at @Devindra. Have news to share Launching a startup Email: tips@venturebeat.comVentureBeat has new weekly email newsletters.  Stay on top of the news, and don't miss a beat.<br/><br/>0 Vote(s) ]]></description>
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