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<title>Haaze.com / chuckjones / Published News</title>
<link>http://www.haaze.com</link>
<description>Test Web 2.0 Content Management System</description>
<pubDate>Sun, 22 May 2011 07:10:02 +0000</pubDate>
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<title><![CDATA[How the iPad changes PC design, part 2]]></title>
<link>http://www.haaze.com/story.php?title=how-the-ipad-changes-pc-design-part-2</link>
<comments>http://www.haaze.com/story.php?title=how-the-ipad-changes-pc-design-part-2</comments>
<pubDate>Sun, 22 May 2011 07:10:02 +0000</pubDate>
<dc:creator>chuckjones</dc:creator>
<category>Mobile &amp; Electronics</category>
<guid>http://www.haaze.com/story.php?title=how-the-ipad-changes-pc-design-part-2</guid>
<description><![CDATA[In case anybody had any doubts about the impact of theiPad on the PC, Intel laid those doubts to rest this week at its investor meeting. Echoing trends touched on in an April 23 post, the company that makes the silicon core of most of the world's PCs said this week, in effect, that laptops will become a lot more liketablets, i.e., more like the iPad. And why will this happen The slide below--shown at the chipmaker's investor meeting--makes this clear. Laptops will become extremely thin and be instant-on and with instant connectivity, Intel said this week. Sounds a lot like a tablet with a keyboard.(Credit:Intel)This time, thin is really thin: At the meeting at Intel's headquarters in Santa Clara, Calif., executives were talking about a standard 0.7-inch thickness (about 18 millimeters, see slide above) for laptops, not to mention dropping hints about future 8 millimeter thick tablets and smartphones. And thin is really in: In a discussion I had offline with a high-ranking Intel executive at the meeting, the new &quot;extreme ultrathin&quot; strategy was described in an interesting way. To paraphrase, the original CULV thing didn't fly, he said. (For those not familiar with Intel jargon, that means consumer ultra low voltage. Intel's attempt, a couple of years ago, to push ultrathin laptops into the mainstream.) He went on to describe how CULV marketing dollars were cut because, among other reasons, the performance wasn't there. But this time, it's different, he said. There will be a big marketing campaign and plenty of power-efficient--but still very fast, mind you--silicon to populate those 0.7-inch-thin (and thinner) laptops that turn on and connect instantly. How important is all of this to Intel &quot;This is a once in a decade kind of change,&quot; said Dadi Perlmutter, an executive VP at Intel, when referring to this overall push into power-efficient, always-on, always-connected computing. And in case investors needed more convincing, at one of the informal events, Intel was showing off about a dozen tablets, a few already on the market but most due to ship in the coming months. And, at the same event, a few feet away, Intel was showing the ultrathin (0.64 inches) Samsung Series 9 13.3-inch model and demonstrating how future Intel technology will allow the PC to instantly pop out of hibernation mode--which currently is anything but instant, often taking about 20 or 30 seconds (or more). In other words, what is known currently as standby mode will become, in effect, instant-on hibernation. All in an effort to extend battery life while providing instant responsiveness and instant connectivity. Which brings us back to the tablet...I mean...iPad. If PC vendors actually execute on Intel's vision, that could blunt the appeal of the iPad for some consumers. And even trump the iPad, dare I say, for some consumers. Imagine in-the-not-too-distant-future, a 2-pound, 0.6-inch thick laptop packing next-generation Intel Ivy Bridge processors with integrated 4G and a 256GB solid-state drive for about $1,000. And this design could be operating system agnostic:Windows 7 (or Windows 8), Google Chrome OS, or a future MacBook Air running Apple's OS.  <br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Change your screen and battle on Europa: iPhone apps of the week]]></title>
<link>http://www.haaze.com/story.php?title=change-your-screen-and-battle-on-europa-iphone-apps-of-the-week</link>
<comments>http://www.haaze.com/story.php?title=change-your-screen-and-battle-on-europa-iphone-apps-of-the-week</comments>
<pubDate>Fri, 18 Mar 2011 07:10:39 +0000</pubDate>
<dc:creator>chuckjones</dc:creator>
<category>Technology</category>
<guid>http://www.haaze.com/story.php?title=change-your-screen-and-battle-on-europa-iphone-apps-of-the-week</guid>
<description><![CDATA[(Credit:CNET)Maggie Reardon wrote a post today on her Signal Strength blog about AT&amp;T beginning to crack down on customers using theiPhone's tethering capabilities without paying for the service. Apparently the company has begun sending out e-mails and text messages to the offending customers inviting them to sign up with its tethering plan--$45/month for what it calls a &quot;DataPro&quot; 4GB service.I haven't used this feature at all yet on my iPhone and I probably never will at $45 a month. But this story also brings up the old &quot;Unlimited Data&quot; plan argument. I think I was grandfathered in with an Unlimited Data plan (which frustratingly doesn't include texts for no reason I can understand accept that AT&amp;T is nickel-and-diming us to death), but as you can see, my &quot;unlimited&quot; plan has very clear limits when it comes to tethering (and texting!). I don't know about you, but last I checked, unlimited meant without limits. Also, if the connection is going through my iPhone to my laptop, how is that any different than simply using the same connection on my iPhone without a laptop It's the same connection, right If not, is it really a $45-per-month difference Somehow I doubt it.Anyway, I just thought I would (vent) put it out there and see what readers think about the new tethering features, the pricing, and the highly limited &quot;unlimited data&quot; plans. Let me know what you think in the comments.This week's apps include a unique background image collection app, and a combination first-person shooter and role-playing game that's set on Europa, the ice-covered moon of Jupiter.Pick from several cool-looking designs that give your iPhone a different feel.(Credit:Screenshot by Jason Parker/CNET)Pimp Your Screen (99 cents) is certainly not the only wallpaper and background app in the iTunes App Store, but it makes it really easy to add some sweet-looking backgrounds to your iPhone. Featuring high-resolution Retina Display- andiPad-ready backgrounds, Pimp Your Screen offers categories and unique styles not found in other apps of this type. Choose from categories like App Shelves (to make it look the apps are sitting on shelves), Neon Combos (for really colorful neon backgrounds), and Icon Skins (which give your app icons different visual qualities).Certainly, you can find plenty of nice-looking backgrounds on the Web, but I like this collection of images, and the software's in-app help dialogs make it a snap to switch looks quickly. It also offers little extras like the ability to see a preview of app icons overlaying a background beforehand, for example, and the ability to look at current most popular wallpapers, recent additions, and more.Overall, there are a ton of wallpaper apps available for the iPhone and iPad, but this collection was made to fit naturally with the app icons on your home screen and offers beautiful high-res images you can switch easily.Assign skills to the buttons on the sides of the screen for easy access.(Credit:Screenshot by Jason Parker/CNET)Mission: Europa Standard Edition ($3.99) is a cross between the RPG and FPS genres, and, if you can get past the somewhat simple-looking graphics, is a very deep, content-rich game. The game starts out with a common storyline found in many games these days: you're on a routine mission, the main base loses contact with a mining facility on the surface, and now you need to investigate (think Doom 3 or Dead Space or movies from the &quot;Alien&quot; franchise).Despite the somewhat predictable plot, Mission Europa offers up vast worlds with hundreds of missions, tons of items to find and use,crafting, and all the other things that make RPG games great. At the same time, your control system follows the common first-person shootersetup like other games in the genre: swipe on screen to look around, move with a left joypad, and shoot by touching a button on the right.Mission: Europa adds much more to this setup (and perhaps too much) with a button to attack with your off-hand along with several hot-bar-like buttons you can use to activate skills you acquire as you play. You'll also spend a lot of time navigating through several menus like your inventory, available skills, quest lists, game maps, crafting screens, and more. The menus are not particularly intuitive, but after some practice I was able to navigate the various menus fairly quickly--just keep in mind that it might be a bit frustrating at first.The first few missions are common to most RPG games: &quot;Kill 10 of X monsters&quot; or &quot;Gather 10 of X items&quot; type of quests. But as you play, and become more immersed in the game, you'll begin to realize that the complexity of the menus is needed--there is a lot of content here and much to do in the Mission: Europa world.Mission Europa comes in two versions. The Standard version is $3.99 and lets you sample the first 10 character levels and the first chapter of the story. For $9.99 you can get the Collector's Edition version with all the missions unlocked, no level cap, and some extra items. I think $3.99 is a bit steep for (what I might call) a lengthy demo, but I found a way you can save a little money. As long as you don't mind not having the free extra items, you can unlock all character levels and missions via in-app purchase for $2.99. This means to get the full game you can just pay $6.98 (Standard version plus level pack) instead of $9.99 for the Collector's Edition.Overall, on my iPhone 4 the graphics were crisp and smooth, but they are not as complex or polished as games like Nova 2 or the Modern Combat games. Still, with so much to discover, weapons to create, and strange worlds to explore, Mission: Europa is perfect for the adventure-seeking gamer looking for a deep gaming experience and who doesn't mind fiddling around with menus to make things work.What's your favorite iPhone app Is Pimp Your Screen worth 99 cents or would you rather get your backgrounds on your own What do you think of Mission Europa Why do I pay for texting Let me know in the comments!<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Facebook co-founder Saverin backs mobile payment startup Jumio]]></title>
<link>http://www.haaze.com/story.php?title=facebook-co-founder-saverin-backs-mobile-payment-startup-jumio</link>
<comments>http://www.haaze.com/story.php?title=facebook-co-founder-saverin-backs-mobile-payment-startup-jumio</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>chuckjones</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=facebook-co-founder-saverin-backs-mobile-payment-startup-jumio</guid>
<description><![CDATA[Jumio, a mobile payments startup based in Mountain View, Calif., announced today that it has raised $6.5 million in a first round of funding led by Facebook co-founder Eduardo Saverin.Saverin&amp;'s profile has been on the rise recently, after his role in the early days of Facebook got a sympathetic portrayal in the movie The Social Network.  He was pushed out of an active role in Facebook but settled with the company for an undisclosed amount, making him one of the company&amp;'s largest shareholders and presumably a very, very wealthy man. He recently led a funding round for &amp;''information experience&amp;'' startup Qwiki.a4AIa4a4m usually a critical person but the last time I have seen such a disruptive idea was actually Facebook,&amp;'' Saverin said in the funding press release.Jumio says that it structured the funding in an unusual fashion. Instead of raising a traditional venture round, the company created a Single Purpose LLC for fundraising from high net worth individuals, similar to the one used by Facebook to raise money from Goldman Sachs clients.So what does the company actually do Well, it hasn&amp;'t launched its product yet, so it&amp;'s hard to say for certain, but the tongue-in-cheek video below says Jumio hopes to release a mobile payment product that&amp;'s so widely used it kills cash. The company says the launch is coming soon, so we&amp;'ll be able to see how it stacks up against existing products like Square.Calling all mobile executives: This April 25-26, VentureBeat is hosting its inaugural VentureBeat Mobile Summit, where we&amp;'ll debate the five key business and policy challenges facing the mobile industry today. Participants will develop concrete, actionable solutions that will shape the future of the mobile industry. The invitation-only event, located at the scenic and relaxing Cavallo Point Resort in Sausalito, Calif., is limited to the top 180 mobile executives, investors and policymakers. Request an invitation.Jumio The End of Cash from Jumio Inc. on Vimeo.Next Story: Rustock spam botnet felled by sleuths at Microsoft and the feds Previous Story: Asus looks to Chrome OS/Android for $200 netbookPrintEmailTwitterFacebookGoogle BuzzLinkedIn      DiggStumbleUponRedditDeliciousGoogleMore&amp;8230'          Tags: mobile paymentsCompanies: JumioPeople: Eduardo Saverin          Tags: mobile paymentsCompanies: JumioPeople: Eduardo SaverinAnthony is a senior editor at VentureBeat, as well as its reporter on media, advertising, and social networks. Before joining the site in 2008, Anthony worked at the Hollister Free Lance, where he won awards from the California Newspaper Publishers Association for breaking news coverage and writing. He attended Stanford University and now lives in San Francisco. Reach him at anthony@venturebeat.com. (All story pitches should also be sent to tips@venturebeat.com) You can also follow Anthony on Twitter. Have news to share Launching a startup Email: tips@venturebeat.comVentureBeat has new weekly email newsletters.  Stay on top of the news, and don't miss a beat.<br/><br/>0 Vote(s) ]]></description>
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