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<title>Haaze.com / guitillion / Published News</title>
<link>http://www.haaze.com</link>
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<pubDate>Fri, 29 Apr 2011 07:10:25 +0000</pubDate>
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<title><![CDATA[Solar car chases checkered flag at Indy]]></title>
<link>http://www.haaze.com/story.php?title=solar-car-chases-checkered-flag-at-indy</link>
<comments>http://www.haaze.com/story.php?title=solar-car-chases-checkered-flag-at-indy</comments>
<pubDate>Fri, 29 Apr 2011 07:10:25 +0000</pubDate>
<dc:creator>guitillion</dc:creator>
<category>Technology</category>
<guid>http://www.haaze.com/story.php?title=solar-car-chases-checkered-flag-at-indy</guid>
<description><![CDATA[One of these things just ain't like the other.(Credit:Amanda Kooser/CNET)It's race day at the Indianapolis Motor Speedway. You can almost feel the rumble of the engines and hear the whine of fine-tuned racecars whipping around the curves. Here they come! A small herd of flat fish pull quietly up to the track. These aren't your usual racers. They are participants in the Formula Sun Grand Prix, part of the American Solar Challenge for solar-powered cars.The track racing event begins on May 2 and continues through May 7, but I'm standing outside an engineering building in Albuquerque at the send-off for the University of New Mexico team. The fire-engine-red car is swarmed by media members and well-wishers who can't take their eyes off the futuristic-looking design.This is what a solar car looks like naked. (Credit:Amanda Kooser/CNET) It took 15 electrical, computer, and mechanical engineering students about eight months to put this creation together. It's called the Lobo del Sol, which translates to Sun Wolf.The three-wheel car is powered by an electric motor culled from a scooter. The body is crafted from Nomex, a lightweight material that's also used in race car driver fire suits.The chassis is all hand-made. Small square solar panels donated by Schott Solar look like they've been sewn onto the surface into a big, high-tech quilt.A peek under the hood shows a series of batteries and a bare-bones cockpit. You won't find air conditioning and aniPod connection on this car. Team member Jesse Whitehead estimates that the Lobo del Sol could reach up to 60 mph, but the team won't know for sure until it gets to Indy and unleashes the red monster on the track. The competition will include up to a dozen solar cars.Related links &amp;149' UM solar car tops out at 105 mph &amp;149' Solar-powered car disguises itself as shrub &amp;149' Michigan takes first place at the 2010 American Solar ChallengeYou won't see solar-powered cars being sold out of Toyota dealerships anytime soon, but they give a glimpse into a future where electric cars might not require an electric outlet. Driving a prototype like the Lobo del Sol means having to sacrifice some luxuries like a trunk, windshield wipers, air bags, and a passenger seat. It won't beat an IndyCar to the checkered flag, but it will use a heck of a lot less fuel in getting there.The UNM team poses with the Lobo del Sol.(Credit:Amanda Kooser/CNET)<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Is Netflix's model a blueprint for digital music]]></title>
<link>http://www.haaze.com/story.php?title=is-netflixs-model-a-blueprint-for-digital-music</link>
<comments>http://www.haaze.com/story.php?title=is-netflixs-model-a-blueprint-for-digital-music</comments>
<pubDate>Thu, 28 Apr 2011 07:10:49 +0000</pubDate>
<dc:creator>guitillion</dc:creator>
<category>Marketing and advertising</category>
<guid>http://www.haaze.com/story.php?title=is-netflixs-model-a-blueprint-for-digital-music</guid>
<description><![CDATA[Ethan Kaplan, a former music exec, says he doesn&amp;39't think it&amp;39's wise to assume Netflix&amp;39's model will work for music. (Credit:Rachel Kaplan)Netflix's subscription business model is an online video powerhouse, but would it work for musicThere's a sharp difference of opinion in the music sector about that right now. Billboard magazine started the debate Tuesday when veteran writer Glenn Peoples suggested that the major record labels might do well to emulate some of Netflix's practices. Ethan Kaplan, a former digital exec at Warner Music Group, later that day wrote on his blog, Blackrimglasses.com, that he's highly skeptical. The discussion was sparked by Google and Apple's recent efforts to launch cloud music services. Both would enable users to store their music libraries on the companies' servers and then stream songs to users' Internet-connected devices. Google has talked to the labels about charging a fee for the service, according to previous reports. CNET reported on Monday that Apple has told the labels it too will charge. These companies and the major labels are betting on subscription. They're doing this though the services that have attempted to prove the model in the past have a spotty record. Rhapsody, Yahoo Music, and the recycled Napster all failed to draw large audiences. Most players in the sector dream of having 1 million paying subscribers. Compare that with Netflix, which saw 3 million movie fans sign up for its service in the year's first three months. The company's U.S. subscribers now number 22.8 million, the same amount as Comcast. Helping to fuel that growth was Netflix's offer of $8 a month for unlimited streaming access to movies and TV shows. &quot;With Netflix consumers have proven they will rent content--even re-run(s)--and stream it from the cloud,&quot; Peoples wrote in Billboard. &quot;They will pay for digital content they could get for free through illegal means. They will pay if the service allows streaming through multiple devices.&quot;Peoples wrote that Netflix's low-cost, easy-to-use Web site, and nearly ubiquitous presence on Internet-enabled devices is a worthy blueprint for the music industry. But Kaplan said that Peoples' premise is flawed at its core. &quot;People feel comfortable applying strategies applicable to one modality of media to all others,&quot; Kaplan wrote. &quot;Because the modes are similar, so must be the means of monetization. Wrong.&quot;&quot;People feel comfortable applying strategies applicable to one modality of media to all others--because the modes are similar so must be the means of monetization. Wrong.&quot;--Ethan KaplanOne obvious difference between music and movies is that people don't typically watch a film more than once or twice, but they listen to favorite songs maybe hundreds of times. Kaplan argues that people value the media differently. He wrote there's less value in music because movies require more of the viewer's attention than music does for the listener. (Music's) ubiquity lessens its value as it does not monopolize the senses,&quot; Kaplan wrote, &quot;and thereby requires less investment in order to enjoy it. Requiring less investment demands less return and hence, lower value...chasing business models in one media with business models of fundamentally different media is a recipe for disaster.&quot;Kaplan is no doubt correct in arguing that thinking one-size-fits-all is unrealistic. But the fact that there's even a debate about subscription services, which I and others once dismissed outright as insignificant, says something. For the past decade, most of the music-buying public has ignored them. But the landscape for music consumption appears to be changing. CD sales are in a free fall. Download sales have leveled off. And what happens if the big labels succeed in making illegal file sharing less attractive For the past 11 years we've lived in a world where pirating music was a cinch and in this world paying monthly fees for the opportunity to rent songs seemed silly to some. To others, paying at all was a joke. So, how would subscription services fare in a world where bandwidth providers block subscribers' access to pirate sites or possibly shut off service to accused illegal file sharers Or both Pirating media will always be with us but what happens if downloading unauthorized songs turns into a big hassle That's what the Recording Industry Association of America is trying to make happen right now. If the RIAA succeeds, how will these all-you-can-eat services look then <br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Gears of War 3 beta is a go]]></title>
<link>http://www.haaze.com/story.php?title=gears-of-war-3-beta-is-a-go</link>
<comments>http://www.haaze.com/story.php?title=gears-of-war-3-beta-is-a-go</comments>
<pubDate>Mon, 25 Apr 2011 07:10:41 +0000</pubDate>
<dc:creator>guitillion</dc:creator>
<category>Gaming</category>
<guid>http://www.haaze.com/story.php?title=gears-of-war-3-beta-is-a-go</guid>
<description><![CDATA[Get ready, Gearheads--it's on.The Gears of War 3 beta, that is.Starting today and for the next three weeks, fans of the mega-hit franchise who pre-ordered the forthcoming game will get their first chance to dive into its third iteration. At a press event for Microsoft'sXbox 360 in February, Gears of War publisher Epic Games said that the new beta &quot;will give fans a chance to experience three new Versus Multiplayer modes on four new maps.&quot;More specifically, from today through May 1, beta participants will experience the new Team Deathmatch and King of the Hill modes on three different fields of battle: Trenches, Checkout, and Thrashball. From May 2 through May 8, fans will get to play Capture the Leader and access a fan-selected map called Old Town. And from May 9 through May 15, Team Deathmatch, King of the Hill, and Capture the Leader will be available on all four maps. The full version of the game is expected to be released worldwide on September 20, except in Japan, where it will hit on September 22.But during the beta, Epic Games and Microsoft said in a release today, Gears fans can expect a series of &quot;special events and surprises,&quot; as well as the ability to unlock a number of exclusive character variants, weapon skins, and medals. They will be able to take those treats with them into the full game in September. &quot;For example, players can complete 50 matches in any game type to unlock Thrashball Cole during the beta,&quot; the release said. &quot;Completing ten matches as the Thrashball athlete during the beta period will permanently unlock the character variant for the retail version.&quot; <br/><br/>0 Vote(s) ]]></description>
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