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<title>Haaze.com / rereresfven / Published News</title>
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<pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate>
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<title><![CDATA[Security experts decipher malware that attacked Android phones]]></title>
<link>http://www.haaze.com/story.php?title=security-experts-decipher-malware-that-attacked-android-phones</link>
<comments>http://www.haaze.com/story.php?title=security-experts-decipher-malware-that-attacked-android-phones</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>rereresfven</dc:creator>
<category>Technology</category>
<guid>http://www.haaze.com/story.php?title=security-experts-decipher-malware-that-attacked-android-phones</guid>
<description><![CDATA[Lookout Mobile Security has deciphered the DroidDream malware that managed to infect numerous apps on the Android Market. Google has taken action to deal with DroidDream, but the risk of infection is still there given the wide diversity of the Android ecosystem.A close look at the malware &amp;8212' which was found in 58 now-deleted apps on the Android Market &amp;8212' shows that criminal hackers are coming up with more ways to attack mobile devices. Users had better be more careful and install protections for their phones or they may risk running into the same kind of cyber attacks that are prevalent on the PC. And mobile companies had better beef up their security or face rising liability risks as the cybercriminals attack.Lookout, which produces a mobile security app, says that the DroidDream malware is a powerful &amp;''zombie agent&amp;'' which can install any applications silently and execute code with root privileges (basically do anything on a phone) at will. Lookout says DroidDream is the first piece of Android malware that uses an exploit, or known vulnerability, to gain access to the phone&amp;'s system code. It can take substantial control of a phone and it generally operates while the user is likely to be sleeping: from 11 pm to 8 am. That means the malware is cleverly written so that the user won&amp;'t notice something strange with the phone.&amp;''Wea4a4ve concluded that its purpose is to download additional applications and install them silently as system applications on the device,&amp;'' Lookout said. &amp;''The first phase of the malware served to gain root access on the device while the second phase predominantly serves to maintain a connection to the server to download and install other files.&amp;''Once in place, the malware sends the following information to its server: product identification, the partner who makes the phone, IMSI (a unique identification associated with a user), IMEI (a unique identification associated with a mobile phone), the model and software version, and the user identification (though this is evidently not fully implemented on the malware).Google patched the two vulnerabilities (exploid and rageagainstthecage) used by DroidDream with the Android version 2.3 (code-named Gingerbread). But not everyone has the updated software on their phones. The DroidDream software uses those vulnerabilities to break out of the security container within the Android operating system. That allows it to then install a second application on the device. Once that app is installed, the malware can send sensitive information (mentioned above) to a remote server. It can also download other apps onto the infected device.Google said on Saturday that it will attempt to &amp;''remote kill&amp;'' the infected apps on users&amp;' phones from afar. It has also deleted all infected apps from the Android Market. But it can only communicate the need to do that to carriers that have their own alternative Android marketplaces. Lookout says its own free security software will be able to detect and delete DroidDream on a user&amp;'s phone. Lookout also says that users should not perform a &amp;''factory reset&amp;'' in hopes of wiping the DroidDream off the phone.Next Story: Samplify raises $11.2M round for analog chips that can cut electronics costs Previous Story: Google launches counterattack on malware with fixes and &amp;''remote kill&amp;''PrintEmailTwitterFacebookGoogle BuzzLinkedIn      DiggStumbleUponRedditDeliciousGoogleMore&amp;8230'          Tags: DroidDream, malwareCompanies: Google, Lookout Mobile Security          Tags: DroidDream, malwareCompanies: Google, Lookout Mobile SecurityDean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat. Have news to share Launching a startup Email: tips@venturebeat.comVentureBeat has new weekly email newsletters.  Stay on top of the news, and don't miss a beat.<br/><br/>0 Vote(s) ]]></description>
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<title><![CDATA[Ngmoco&'s We Rule logs 3 billion minutes of game play in one year]]></title>
<link>http://www.haaze.com/story.php?title=ngmocorsquos-we-rule-logs-3-billion-minutes-of-game-play-in-one-year</link>
<comments>http://www.haaze.com/story.php?title=ngmocorsquos-we-rule-logs-3-billion-minutes-of-game-play-in-one-year</comments>
<pubDate>Mon, 30 Nov -001 00:00:00 +0000</pubDate>
<dc:creator>rereresfven</dc:creator>
<category>Latest News</category>
<guid>http://www.haaze.com/story.php?title=ngmocorsquos-we-rule-logs-3-billion-minutes-of-game-play-in-one-year</guid>
<description><![CDATA[When Ngmoco launched its We Rule kingdom-building game on the iPhone a year ago, it had high hopes. The game was a high-quality title offered for free and meant to take advantage of Apple&amp;'s in-app purchase feature for selling virtual goods.A year later, the title is a success. It has been downloaded more than 13 million times, and players have logged more than 3 billion minutes building kingdoms and farming crops. In social games, that wouldn&amp;'t be considered a giant achievement, but in the emerging market for mobile apps, it&amp;'s a sign of a strong and engaged community. As more people buy smartphones and tablets, hits like We Rule are going to pay off in bigger and bigger audiences.To be sure, We Rule&amp;'s success isn&amp;'t anywhere near as big as Angry Birds,  which has been downloaded 100 million times and generates 200 million minutes of game play a day and which could  hit Ngmoco&amp;'s one-year level of 3 billion minutes in just 15 days. And the game is just one of more than three dozen published by Ngmoco. But We Rule&amp;'s survival for more than a year in the cutthroat App Store marketplace &amp;8212' where there are 52,984 active games and 114 new ones per day &amp;8212' is a big achievement and shows that it&amp;'s possible to create a new entertainment franchise on the iPhone as a constantly updated service.We Rule&amp;'s success was likely one of the reasons Japan&amp;'s DeNA bought San Francisco-based Ngmoco for up to $403 million last summer. With We Rule, Ngmoco figured out how to create a virtual economy that paid off in a way similar to that of games such as FarmVille on Facebook. As in FarmVille, players can raise crops. But they can also complete quests, trade with neighboring realms, and interact with castles, peasants, pirates, and dragons.We Rule&amp;'s in-app purchases enable a virtual goods business model. Users can pay real money for mojo, Ngmoco&amp;'s virtual currency, so that they can speed up processes in the game. Users can pay 99 cents for just 5 mojo or $99 for a discounted batch. (and yes, parents really didn&amp;'t like the fact that kids could buy something for $99 in a game). Users are spending 15 million mojo a day in the game, and they spend 40 billion coins (a virtual currency that can&amp;'t be exchanged for real money) a day.As a measure of engagement, players have played more than 480 million sessions, with average session length of one hour, says Clive Downie, vice president of marketing at Ngmoco. Players have gone on more than 1.2 million quests and have an average of 27 friends each. Players have banded together to do more than 82 million social jobs.Ngmoco has a team that delivers twice-weekly additions to the game that players can download as updates. There are now more than 300 ways to customize a kingdom. And there are 19 million Ruby groves and 1.3 million dragon lairs in the game. To celebrate the one-year anniversary, Ngmoco is going to offer new features and promotions, including a new gifting feature. In the coming months, Ngmoco will expand the game to Android mobile devices.&amp;''We&amp;'re constantly at work serving the community,&amp;'' Downie said. &amp;''We curate the environment on an hourly basis.&amp;''Next Story: Verizona4a4s 4G HTC Thunderbolt available today for $250 Previous Story: Cyber security investments gain momentum with rising threatsPrintEmailTwitterFacebookGoogle BuzzLinkedIn      DiggStumbleUponRedditDeliciousGoogleMore&amp;8230'          Tags: iPad, iPhone, iPod Touch, We RuleCompanies: DeNA, NgmocoPeople: Clive Downie          Tags: iPad, iPhone, iPod Touch, We RuleCompanies: DeNA, NgmocoPeople: Clive DownieDean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat. Have news to share Launching a startup Email: tips@venturebeat.comVentureBeat has new weekly email newsletters.  Stay on top of the news, and don't miss a beat.<br/><br/>0 Vote(s) ]]></description>
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